Player Matchup

Serqet
Serqet
AthaliahKimchi
Serqet
Level 126
God Stats
3W - 9L
1,437 SR
Queue Stats
56W - 52L
1,541 Elo+
Party 2
Neith
Neith
GremlinThing
Neith
Level 107
God Stats
1W - 2L
1,647 SR
Queue Stats
15W - 8L
1,514 Elo+
Party 2
Hou Yi
Hou Yi
K0N7nookazu_4545
Hou Yi
Level 107
God Stats
1W - 3L
1,385 SR
Queue Stats
235W - 236L
1,497 Elo+
Solo
Tiamat
Tiamat
ThisGuyJohnathon
Tiamat
Level 149
God Stats
2W - 3L
1,864 SR
Queue Stats
32W - 28L
1,603 Elo+
Solo
Nu Wa
Nu Wa
l SUUBUWU l
Nu Wa
Level 152
God Stats
7W - 4L
1,737 SR
Queue Stats
204W - 201L
1,568 Elo+
Solo
Team Averages
Level 128
1,614 SR
1,545 Elo+

VS

Team Averages
Level 168
1,598 SR
1,578 Elo+
Nox
Nox
AllGamersMatter
Nox
Level 202
God Stats
2W - 1L
1,611 SR
Queue Stats
164W - 72L
1,744 Elo+
Party 1
Medusa
Medusa
Bean Dimension
Medusa
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,168 Elo+
Solo
Osiris
Osiris
GliIzzyMaster_
Osiris
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,606 Elo+
Solo
Janus
Janus
QuocamoIe
Janus
Level 175
God Stats
27W - 13L
1,658 SR
Queue Stats
338W - 156L
1,653 Elo+
Party 1
Mercury
Mercury
imascrub
Mercury
Level 246
God Stats
12W - 5L
1,718 SR
Queue Stats
272W - 116L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,380
676
1,139
2,694
862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 0 / 0
3,332
666
1,449
2,226
532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 1
3,846
769
1,596
2,388
836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

6
0 / 2 / 0
3,819
764
458
2,969
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

4
0 / 3 / 0
2,916
583
1,002
2,272
439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,327
665
614
2,768
1,307
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 1 / 1
3,103
621
1,725
2,785
597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 0 / 1
3,953
791
1,036
2,702
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
QuocamoIe
Janus
8
2 / 0 / 1
4,593
919
793
952
197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
imascrub
Mercury
7
3 / 0 / 2
4,198
840
2,648
2,878
955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
0
0
1
0.5
W
0
1
1
0.5
W
1
0
1
1.5
L
1
0
0
1
L
1
1
1
1.5
W
Janus
QuocamoIe
Janus
2
0
1
2.5
L
0
2
0
0
W
Mercury
imascrub
Mercury
3
0
2
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,644
Damage
6,816
12,549
Taken
12,085
3,590
Mitigated
4,585
3,537
Healing
4,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
614
181
0
1,463
2,768
1,307
0
0
2,768
6,896
0
L
1,139
318
0
750
2,694
862
0
0
2,694
0
14,685
W
1,725
634
0
674
2,785
597
0
0
2,785
0
14,743
W
1,036
287
0
1,563
2,702
1,529
0
458
2,244
0
18,502
L
1,449
548
0
1,023
2,226
532
0
366
1,860
0
14,224
L
1,596
647
0
529
2,388
836
0
248
2,140
0
13,187
W
Janus
QuocamoIe
Janus
793
246
0
201
952
197
0
744
124
26,616
624
L
458
63
0
1,035
2,969
921
0
0
2,969
15,104
0
W
Mercury
imascrub
Mercury
2,648
1,159
0
348
2,878
955
0
171
2,704
0
16,666
L
1,002
631
0
200
2,272
439
0
725
1,494
7,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,293
Gold Earned
19,174
132
Minions Killed
161
0
Camps Cleared
0
521,948
Distance Traveled
576,825
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
3,327
665
7
1
0
101,908
0
L
Serqet
3,380
676
35
7
0
144,626
0
W
Medusa
3,103
621
21
4
0
114,429
1
W
Osiris
3,953
791
35
7
0
99,643
0
L
Neith
3,332
666
17
3
0
120,015
0
L
Hou Yi
3,846
769
25
5
0
97,027
0
W
Janus
4,593
919
54
11
0
111,245
0
L
Tiamat
3,819
764
44
9
0
96,637
0
W
Mercury
4,198
840
44
9
0
149,600
0
L
Nu Wa
2,916
583
11
2
0
63,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role