Player Matchup

Cthulhu
Cthulhu
Bronze III
A6663L
Cthulhu
Bronze III
Level 51
God Stats
0W - 1L
1,578 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Loki
Loki
Gold V
ElMedioMetro
Loki
Gold V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 229L
1,312 MMR
Party 2
Ishtar
Ishtar
Bronze III
Peimpp
Ishtar
Bronze III
Level 117
God Stats
0W - 1L
1,779 SR
Queue Stats
0W - 4L
1,454 MMR
Party 3
Achilles
Achilles
Bronze III
Ricco13
Achilles
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 MMR
Party 3
Hera
Hera
Gold I
Skylander1417
Hera
Gold I
Level 155
God Stats
0W - 2L
1,333 SR
Queue Stats
124W - 124L
1,612 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,538 SR
1,476 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,665 SR
1,480 MMR
Chang'e
Chang'e
Gold V
BlackHeartSuave_
Chang'e
Gold V
Level 173
God Stats
50W - 43L
1,603 SR
Queue Stats
349W - 361L
1,456 MMR
Party 1
Sylvanus
Sylvanus
Gold III
Flizzux
Sylvanus
Gold III
Level 145
God Stats
11W - 2L
1,834 SR
Queue Stats
45W - 42L
1,458 MMR
Solo
Surtr
Surtr
Gold IV
HopefulAuthor73
Surtr
Gold IV
Level 119
God Stats
93W - 67L
1,569 SR
Queue Stats
226W - 219L
1,482 MMR
Solo
Nu Wa
Nu Wa
Gold IV
NatureBoi 0
Nu Wa
Gold IV
Level 217
God Stats
24W - 14L
1,621 SR
Queue Stats
619W - 629L
1,454 MMR
Solo
Pele
Pele
Gold III
Sin5ere21
Pele
Gold III
Level 149
God Stats
6W - 2L
1,698 SR
Queue Stats
130W - 128L
1,548 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A6663L
Cthulhu
8
0 / 4 / 1
4,657
466
4,199
9,080
3,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 0
4,681
468
1,670
7,475
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Ishtar
Peimpp
Ishtar
9
1 / 3 / 0
5,094
509
4,718
6,140
1,223
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Ricco13
Achilles
8
0 / 5 / 0
4,513
451
2,118
7,858
3,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 3 / 0
5,743
574
1,121
5,173
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SusanoBake KujiraDanzaburouMedusa

VS

Bans
AgniLancelotKumbhakarnaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
6,589
659
3,397
4,447
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Flizzux
Sylvanus
11
2 / 0 / 5
5,950
595
4,408
6,360
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 0 / 2
7,356
736
5,877
7,238
4,594
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 1 / 4
6,008
601
8,029
5,244
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Pele
12
5 / 0 / 6
6,879
688
3,111
5,938
2,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
42
1
Kills
19
19
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
A6663L
Cthulhu
0
4
1
0.13
W
3
0
6
6
L
0
4
0
0
W
Sylvanus
Flizzux
Sylvanus
2
0
5
4.5
W
5
0
2
6
W
4
1
4
6
L
Ishtar
Peimpp
Ishtar
1
3
0
0.33
L
Achilles
Ricco13
Achilles
0
5
0
0
W
Pele
5
0
6
8
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,826
Damage
24,822
35,726
Taken
29,227
11,193
Mitigated
12,280
7,693
Healing
12,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
A6663L
Cthulhu
4,199
390
47
1,416
9,080
3,306
0
6,305
2,399
25,271
495
W
3,397
295
746
3,394
4,447
1,156
0
817
3,630
32,650
1,450
L
1,670
426
0
2,880
7,475
1,670
0
2,243
5,144
0
27,191
W
Sylvanus
Flizzux
Sylvanus
4,408
1,547
804
2,251
6,360
2,897
0
2,183
4,025
25,258
7,109
W
5,877
1,829
0
2,598
7,238
4,594
496
186
7,052
1,811
46,764
W
8,029
3,793
0
1,898
5,244
1,470
90
1,796
3,215
30,412
0
L
Ishtar
Peimpp
Ishtar
4,718
2,893
0
2,098
6,140
1,223
0
4,286
1,612
0
32,814
L
Achilles
Ricco13
Achilles
2,118
569
0
822
7,858
3,816
0
1,272
6,498
0
19,389
W
Pele
3,111
884
0
1,208
5,938
2,163
0
557
5,353
0
50,696
L
1,121
187
0
430
5,173
1,178
33
1,104
4,011
43,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,688
Gold Earned
32,782
288
Minions Killed
342
0
Camps Cleared
0
989,179
Distance Traveled
1,022,471
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,657
466
42
4
0
187,537
0
W
Chang'e
6,589
659
63
6
0
228,173
0
L
Loki
4,681
468
58
6
0
220,257
2
W
Sylvanus
5,950
595
49
5
0
201,717
6
W
Surtr
7,356
736
83
8
0
177,674
1
W
Nu Wa
6,008
601
64
6
0
179,892
0
L
Ishtar
5,094
509
61
6
0
175,400
2
L
Achilles
4,513
451
26
3
0
210,658
0
W
Pele
6,879
688
83
8
0
235,015
2
L
Hera
5,743
574
101
10
0
195,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role