Player Matchup

Odin
Odin
Iozen
Odin
Level 158
God Stats
8W - 2L
1,509 SR
Queue Stats
547W - 569L
1,532 Elo+
Solo
Thanatos
Thanatos
Nikea
Thanatos
Level 125
God Stats
1W - 5L
1,128 SR
Queue Stats
28W - 94L
1,246 Elo+
Party 1
Hercules
Hercules
NinaGot
Hercules
Level 27
God Stats
0W - 2L
1,148 SR
Queue Stats
53W - 72L
1,394 Elo+
Party 1
Kuzenbo
Kuzenbo
Pmaricota
Kuzenbo
Level 135
God Stats
6W - 7L
1,523 SR
Queue Stats
362W - 421L
1,555 Elo+
Solo
Ra
Ra
RedRhios
Ra
Level 156
God Stats
1W - 1L
1,239 SR
Queue Stats
67W - 61L
1,465 Elo+
Solo
Team Averages
Level 120
1,309 SR
1,438 Elo+

VS

Team Averages
Level 108
1,605 SR
1,573 Elo+
He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BloomPeters
Zhong Kui
Level 76
God Stats
3W - 0L
1,716 SR
Queue Stats
41W - 36L
1,595 Elo+
Solo
Horus
Horus
Godofredo65
Horus
Level 143
God Stats
2W - 1L
1,575 SR
Queue Stats
632W - 173L
1,770 Elo+
Solo
Skadi
Skadi
waly133
Skadi
Level 32
God Stats
2W - 0L
1,735 SR
Queue Stats
81W - 69L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Iozen
Odin
14
2 / 3 / 3
7,969
797
9,117
14,946
9,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Thanatos
Nikea
Thanatos
14
3 / 3 / 1
7,690
769
5,735
7,512
3,258
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
NinaGot
Hercules
12
0 / 4 / 2
6,751
675
3,823
11,858
9,492
Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
Pmaricota
Kuzenbo
13
0 / 5 / 4
7,534
753
5,081
16,088
16,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 3 / 0
7,409
741
7,566
7,942
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 3 / 8
8,146
815
11,176
9,168
3,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
 
Kumbhakarna
14
1 / 1 / 12
7,865
787
6,320
14,427
12,115
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
BloomPeters
Zhong Kui
13
2 / 1 / 5
8,051
805
7,399
4,962
4,562
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 1 / 13
9,350
935
7,727
15,465
11,936
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
waly133
Skadi
17
8 / 1 / 9
9,761
976
18,002
6,659
3,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
6
Kills
18
18
Deaths
7
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
3
8
2.67
W
Kumbhakarna
 
Kumbhakarna
1
1
12
7
W
Zhong Kui
BloomPeters
Zhong Kui
2
1
5
4.5
W
3
1
13
9.5
L
Odin
Iozen
Odin
2
3
3
1.17
L
Thanatos
Nikea
Thanatos
3
3
1
1.17
L
Hercules
NinaGot
Hercules
0
4
2
0.25
L
Kuzenbo
Pmaricota
Kuzenbo
0
5
4
0.4
L
1
3
0
0.33
W
Skadi
waly133
Skadi
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,322
Damage
50,624
58,346
Taken
50,681
42,730
Mitigated
35,615
22,715
Healing
23,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,176
682
478
899
9,168
3,533
68
2,252
6,670
21,142
0
W
Kumbhakarna
 
Kumbhakarna
6,320
85
1,372
3,304
14,427
12,115
133
3,077
11,039
10,005
2,011
W
Zhong Kui
BloomPeters
Zhong Kui
7,399
738
0
277
4,962
4,562
1,182
1,489
3,336
14,918
2,784
W
7,727
3,518
7,110
7,945
15,465
11,936
0
3,516
11,713
680
12,345
L
Odin
Iozen
Odin
9,117
1,315
871
4,181
14,946
9,738
0
6,422
8,524
0
18,406
L
Thanatos
Nikea
Thanatos
5,735
284
973
2,805
7,512
3,258
184
2,867
4,645
0
11,148
L
Hercules
NinaGot
Hercules
3,823
216
404
1,164
11,858
9,492
43
4,911
6,947
0
7,584
L
Kuzenbo
Pmaricota
Kuzenbo
5,081
2,641
2,454
2,244
16,088
16,947
62
6,487
9,601
8,754
0
L
7,566
176
5,031
2,588
7,942
3,295
0
2,955
4,987
28,106
0
W
Skadi
waly133
Skadi
18,002
6,074
2,070
486
6,659
3,469
452
2,121
4,492
0
42,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,353
Gold Earned
43,173
96
Minions Killed
129
0
Camps Cleared
0
978,887
Distance Traveled
966,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,146
815
22
2
0
188,774
0
W
Kumbhakarna
7,865
787
15
2
0
205,342
0
W
Zhong Kui
8,051
805
36
4
0
178,339
0
W
Horus
9,350
935
9
1
0
189,960
0
L
Odin
7,969
797
29
3
0
200,885
0
L
Thanatos
7,690
769
11
1
0
210,350
0
L
Hercules
6,751
675
10
1
0
193,203
0
L
Kuzenbo
7,534
753
3
0
0
198,233
0
L
Ra
7,409
741
43
4
0
176,216
0
W
Skadi
9,761
976
47
5
0
203,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role