Player Matchup

Pele
Pele
Alien aka Deebo
Pele
Level 159
God Stats
7W - 5L
1,627 SR
Queue Stats
470W - 515L
1,484 Elo+
Solo
Medusa
Medusa
Dorkoli
Medusa
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,332 Elo+
Solo
Thoth
Thoth
Luisito_Gamer09
Thoth
Level 129
God Stats
0W - 2L
1,314 SR
Queue Stats
69W - 87L
1,433 Elo+
Solo
Hel
Hel
Onrizza
Hel
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 146L
1,443 Elo+
Solo
Raijin
Raijin
Reaper FPP
Raijin
Level 89
God Stats
7W - 3L
1,859 SR
Queue Stats
415W - 417L
1,487 Elo+
Solo
Team Averages
Level 110
1,560 SR
1,436 Elo+

VS

Team Averages
Level 149
1,466 SR
1,473 Elo+
Cerberus
Cerberus
 
Cerberus
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
CIB3R316
Bacchus
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 40L
1,367 Elo+
Party 1
Aphrodite
Aphrodite
NutzSaggin
Aphrodite
Level 129
God Stats
1W - 1L
1,329 SR
Queue Stats
393W - 379L
1,496 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SoundThor
Ah Muzen Cab
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
7,724
772
10,455
13,260
12,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Medusa
Dorkoli
Medusa
12
0 / 7 / 2
6,922
692
2,525
10,778
3,010
Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

16
1 / 1 / 3
8,224
822
11,969
7,047
2,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
12
0 / 4 / 3
6,836
684
4,441
8,334
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
Reaper FPP
Raijin
14
3 / 5 / 3
8,659
866
11,170
10,458
3,702
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
4 / 1 / 17
9,584
958
11,147
15,982
18,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Achilles
 
Achilles
15
5 / 2 / 12
8,960
896
10,278
13,126
15,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
CIB3R316
Bacchus
17
9 / 2 / 11
10,421
1,042
17,321
12,216
10,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Aphrodite
NutzSaggin
Aphrodite
15
4 / 2 / 13
9,034
903
6,169
10,017
5,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
SoundThor
Ah Muzen Cab
1
0 / 0 / 0
3,036
304
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
75
5
Kills
22
22
Deaths
7
13
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
17
12.5
W
Achilles
 
Achilles
5
2
12
5.5
L
1
5
2
0.4
W
Bacchus
CIB3R316
Bacchus
9
2
11
7.25
L
Medusa
Dorkoli
Medusa
0
7
2
0.14
L
1
1
3
2.5
W
Aphrodite
NutzSaggin
Aphrodite
4
2
13
5.25
L
Hel
0
4
3
0.38
L
Raijin
Reaper FPP
Raijin
3
5
3
0.9
W
Ah Muzen Cab
SoundThor
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,560
Damage
44,915
49,877
Taken
51,341
23,416
Mitigated
50,155
15,605
Healing
29,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,147
741
955
4,626
15,982
18,917
172
7,738
8,244
17,310
3,042
W
Achilles
 
Achilles
10,278
1,246
2,054
2,796
13,126
15,199
0
8,214
4,912
428
18,800
L
10,455
1,020
174
1,334
13,260
12,372
0
7,617
5,176
1,938
18,732
W
Bacchus
CIB3R316
Bacchus
17,321
765
1,605
4,774
12,216
10,450
0
7,048
5,168
35,375
969
L
Medusa
Dorkoli
Medusa
2,525
1,424
146
63
10,778
3,010
0
8,007
2,549
0
6,705
L
11,969
445
64
1,328
7,047
2,230
0
3,788
3,031
27,590
0
W
Aphrodite
NutzSaggin
Aphrodite
6,169
1,078
7,228
5,537
10,017
5,589
436
5,774
4,243
19,842
598
L
Hel
4,441
208
8,308
3,240
8,334
2,102
0
6,097
2,191
6,643
0
L
Raijin
Reaper FPP
Raijin
11,170
1,417
214
734
10,458
3,702
0
7,857
2,520
22,614
0
W
Ah Muzen Cab
SoundThor
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,365
Gold Earned
41,035
96
Minions Killed
130
0
Camps Cleared
0
1,019,860
Distance Traveled
873,567
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,584
958
24
2
0
230,444
0
W
Achilles
8,960
896
25
3
0
240,838
0
L
Pele
7,724
772
10
1
0
207,009
0
W
Bacchus
10,421
1,042
46
5
0
214,787
0
L
Medusa
6,922
692
13
1
0
182,190
0
L
Thoth
8,224
822
40
4
0
233,113
0
W
Aphrodite
9,034
903
35
4
0
187,498
0
L
Hel
6,836
684
9
1
0
211,972
0
L
Raijin
8,659
866
24
2
0
185,576
0
W
Ah Muzen Cab
3,036
304
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role