Player Matchup

Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
EL-_-M4N1AT1K0
Yemoja
Level 65
God Stats
2W - 0L
1,730 SR
Queue Stats
40W - 35L
1,528 Elo+
Party 1
Xing Tian
Xing Tian
Heldersls
Xing Tian
Level 138
God Stats
11W - 1L
1,720 SR
Queue Stats
424W - 276L
1,570 Elo+
Party 2
Raijin
Raijin
dante01cruck
Raijin
Level 146
God Stats
2W - 7L
1,162 SR
Queue Stats
122W - 130L
1,483 Elo+
Party 1
Charybdis
Charybdis
iKUZENBRO
Charybdis
Level 67
God Stats
1W - 0L
1,493 SR
Queue Stats
77W - 76L
1,399 Elo+
Solo
Team Averages
Level 113
1,521 SR
1,496 Elo+

VS

Team Averages
Level 86
1,529 SR
1,475 Elo+
Lancelot
Lancelot
DaWarCow
Lancelot
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,420 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Jelzlok
Kumbhakarna
Level 108
God Stats
12W - 5L
1,746 SR
Queue Stats
581W - 601L
1,528 Elo+
Solo
Hel
Hel
PokeMyStarfish_
Hel
Level 54
God Stats
1W - 2L
1,470 SR
Queue Stats
78W - 82L
1,489 Elo+
Party 3
Set
Set
RAMA-REBORN
Set
Level 86
God Stats
2W - 2L
1,575 SR
Queue Stats
115W - 113L
1,493 Elo+
Party 3
Vulcan
Vulcan
mossy oak killa
Vulcan
Level 157
God Stats
4W - 8L
1,354 SR
Queue Stats
190W - 191L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 4 / 21
8,100
810
10,405
14,471
10,797
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 2 / 22
8,931
893
4,671
11,951
7,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Xing Tian
Heldersls
Xing Tian
15
6 / 1 / 19
9,183
918
10,172
10,936
9,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
17
15 / 0 / 12
11,251
1,125
19,338
13,080
4,770
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
iKUZENBRO
Charybdis
17
4 / 0 / 23
9,584
958
13,413
7,873
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DaWarCow
Lancelot
12
1 / 7 / 3
6,560
656
3,465
12,105
5,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
Jelzlok
Kumbhakarna
13
1 / 6 / 4
7,306
731
8,210
24,488
12,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

11
0 / 5 / 4
6,299
630
3,186
7,557
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 6 / 2
7,277
728
7,830
11,113
8,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 4 / 4
7,473
747
17,979
7,723
2,859
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
24
28
Kills
7
7
Deaths
28
97
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
4
21
2.88
L
Lancelot
DaWarCow
Lancelot
1
7
3
0.36
W
2
2
22
6.5
W
Xing Tian
Heldersls
Xing Tian
6
1
19
15.5
L
Kumbhakarna
Jelzlok
Kumbhakarna
1
6
4
0.5
L
0
5
4
0.4
L
3
6
2
0.67
W
Raijin
15
0
12
21
W
Charybdis
iKUZENBRO
Charybdis
4
0
23
15.5
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,999
Damage
40,670
58,311
Taken
62,986
35,292
Mitigated
32,446
29,758
Healing
17,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,405
431
1,969
4,020
14,471
10,797
266
6,218
8,253
21,001
0
L
Lancelot
DaWarCow
Lancelot
3,465
905
0
412
12,105
5,533
0
8,767
3,138
0
7,860
W
4,671
740
7,100
3,010
11,951
7,291
281
6,226
5,725
8,997
0
W
Xing Tian
Heldersls
Xing Tian
10,172
200
2,880
1,442
10,936
9,918
153
3,561
7,375
14,653
1,625
L
Kumbhakarna
Jelzlok
Kumbhakarna
8,210
787
1,499
7,406
24,488
12,676
0
15,549
8,540
13,199
1,811
L
3,186
210
2,854
1,715
7,557
3,010
0
5,725
1,750
6,915
0
L
7,830
2,623
316
1,533
11,113
8,368
0
7,851
3,216
0
17,854
W
Raijin
19,338
2,348
2,166
3,821
13,080
4,770
1,497
7,162
5,918
40,181
0
W
Charybdis
iKUZENBRO
Charybdis
13,413
4,006
993
2,357
7,873
2,516
2,022
4,894
2,979
0
33,245
L
17,979
468
342
1,222
7,723
2,859
0
4,563
3,047
30,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,049
Gold Earned
34,915
158
Minions Killed
80
0
Camps Cleared
0
970,261
Distance Traveled
829,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,100
810
8
1
0
167,923
0
L
Lancelot
6,560
656
6
1
0
174,202
0
W
Yemoja
8,931
893
16
2
0
187,659
0
W
Xing Tian
9,183
918
25
3
0
217,558
0
L
Kumbhakarna
7,306
731
17
2
0
162,716
0
L
Hel
6,299
630
11
1
0
157,094
0
L
Set
7,277
728
13
1
0
170,426
0
W
Raijin
11,251
1,125
62
6
0
206,575
0
W
Charybdis
9,584
958
47
5
0
190,546
0
L
Vulcan
7,473
747
33
3
0
164,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role