Player Matchup

Jing Wei
Jing Wei
AK47Joker
Jing Wei
Level 107
God Stats
3W - 4L
1,293 SR
Queue Stats
38W - 24L
1,593 Elo+
Party 3
Guan Yu
Guan Yu
BuckyBobLuigi
Guan Yu
Level 135
God Stats
2W - 2L
1,853 SR
Queue Stats
45W - 39L
1,540 Elo+
Party 2
Artio
Artio
Clemrax
Artio
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,541 Elo+
Party 2
Hun Batz
Hun Batz
TemtationDulux
Hun Batz
Level 128
God Stats
15W - 11L
1,640 SR
Queue Stats
87W - 61L
1,567 Elo+
Party 3
Anubis
Anubis
VennixHelia
Anubis
Level 20
God Stats
20W - 10L
1,663 SR
Queue Stats
25W - 23L
1,510 Elo+
Party 2
Team Averages
Level 90
1,590 SR
1,550 Elo+

VS

Team Averages
Level 100
1,496 SR
1,504 Elo+
Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BrumakZ117
Thanatos
Level 159
God Stats
0W - 2L
1,261 SR
Queue Stats
131W - 115L
1,527 Elo+
Solo
Anubis
Anubis
Nindzyavor
Anubis
Level 70
God Stats
3W - 4L
1,488 SR
Queue Stats
7W - 9L
1,429 Elo+
Party 1
Charybdis
Charybdis
Tromthiccy
Charybdis
Level 103
God Stats
16W - 10L
1,710 SR
Queue Stats
568W - 541L
1,484 Elo+
Solo
Sobek
Sobek
lllehctim
Sobek
Level 123
God Stats
0W - 3L
1,519 SR
Queue Stats
102W - 73L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AK47Joker
Jing Wei
10
0 / 0 / 0
5,044
631
2,176
4,850
1,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
10
3 / 1 / 2
6,287
786
2,869
6,658
4,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Artio
Clemrax
Artio
8
1 / 3 / 3
4,861
608
1,951
7,472
4,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
12
4 / 0 / 2
6,021
753
5,980
6,231
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
7
1 / 4 / 3
4,867
608
2,453
4,605
1,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
4
1 / 2 / 0
3,901
488
1,126
2,775
1,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
BrumakZ117
Thanatos
9
1 / 2 / 0
4,522
565
1,569
7,488
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Nindzyavor
Anubis
9
3 / 3 / 2
4,853
607
4,483
5,046
1,640
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Tromthiccy
Charybdis
10
2 / 0 / 0
5,536
692
3,396
3,402
881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
lllehctim
Sobek
8
1 / 2 / 5
5,297
662
4,589
6,973
4,936
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
9
Kills
8
8
Deaths
9
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
0
0.5
W
Jing Wei
AK47Joker
Jing Wei
0
0
0
0
L
Thanatos
BrumakZ117
Thanatos
1
2
0
0.5
W
Guan Yu
3
1
2
4
W
Artio
Clemrax
Artio
1
3
3
0.83
L
Anubis
Nindzyavor
Anubis
3
3
2
1.33
W
Hun Batz
4
0
2
5
L
Charybdis
Tromthiccy
Charybdis
2
0
0
2
W
Anubis
1
4
3
0.63
L
Sobek
lllehctim
Sobek
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,429
Damage
15,163
29,816
Taken
25,684
12,567
Mitigated
11,076
11,263
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,126
124
0
1,116
2,775
1,242
0
0
2,775
0
9,941
W
Jing Wei
AK47Joker
Jing Wei
2,176
1,550
0
2,464
4,850
1,104
0
343
4,507
0
37,961
L
Thanatos
BrumakZ117
Thanatos
1,569
196
0
3,866
7,488
2,377
0
373
7,115
0
30,971
W
Guan Yu
2,869
565
132
2,641
6,658
4,124
53
0
6,484
0
33,029
W
Artio
Clemrax
Artio
1,951
228
305
1,991
7,472
4,441
0
3,619
3,853
8,268
0
L
Anubis
Nindzyavor
Anubis
4,483
428
0
1,065
5,046
1,640
0
1,794
3,252
23,372
0
W
Hun Batz
5,980
1,601
0
2,972
6,231
1,739
0
1,635
4,596
0
44,146
L
Charybdis
Tromthiccy
Charybdis
3,396
2,236
0
2,529
3,402
881
210
499
2,903
0
39,040
W
Anubis
2,453
55
0
758
4,605
1,159
0
3,420
1,185
15,992
167
L
Sobek
lllehctim
Sobek
4,589
642
0
2,863
6,973
4,936
0
1,620
5,353
14,229
466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,080
Gold Earned
24,109
284
Minions Killed
206
0
Camps Cleared
0
946,221
Distance Traveled
738,536
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,901
488
19
2
0
72,308
0
W
Jing Wei
5,044
631
85
11
0
174,412
0
L
Thanatos
4,522
565
52
7
0
199,022
1
W
Guan Yu
6,287
786
69
9
0
195,307
2
W
Artio
4,861
608
15
2
0
189,354
0
L
Anubis
4,853
607
41
5
0
136,221
0
W
Hun Batz
6,021
753
84
11
0
231,916
0
L
Charybdis
5,536
692
75
9
0
151,902
0
W
Anubis
4,867
608
31
4
0
155,232
0
L
Sobek
5,297
662
19
2
0
179,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role