Player Matchup

Tyr
Tyr
BloodEagleX2
Tyr
Level 166
God Stats
4W - 4L
1,503 SR
Queue Stats
375W - 384L
1,542 Elo+
Party 1
Neith
Neith
Eucaliptox
Neith
Level 155
God Stats
3W - 1L
1,786 SR
Queue Stats
30W - 27L
1,477 Elo+
Solo
Loki
Loki
Hurdle73
Loki
Level 146
God Stats
9W - 3L
1,828 SR
Queue Stats
291W - 215L
1,670 Elo+
Solo
Anubis
Anubis
SwampDonkeyGang
Anubis
Level 141
God Stats
5W - 5L
1,472 SR
Queue Stats
135W - 91L
1,528 Elo+
Solo
Cthulhu
Cthulhu
TrippingBIGfoot
Cthulhu
Level 143
God Stats
60W - 54L
1,579 SR
Queue Stats
748W - 772L
1,505 Elo+
Party 1
Team Averages
Level 150
1,634 SR
1,545 Elo+

VS

Team Averages
Level 163
1,646 SR
1,558 Elo+
Sobek
Sobek
 
Sobek
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
RainOn13
Serqet
Level 174
God Stats
18W - 10L
1,687 SR
Queue Stats
125W - 118L
1,561 Elo+
Solo
Charybdis
Charybdis
Yomm1
Charybdis
Level 188
God Stats
5W - 2L
1,753 SR
Queue Stats
10W - 6L
1,623 Elo+
Solo
Agni
Agni
bigtony53
Agni
Level 128
God Stats
1W - 2L
1,790 SR
Queue Stats
166W - 122L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
5,614
1,123
3,847
5,828
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
4 / 1 / 4
5,543
1,109
4,128
3,382
1,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
10
1 / 0 / 5
5,300
1,060
2,658
2,695
759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 4
5,905
1,181
6,194
3,188
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 1 / 8
4,911
982
3,180
3,623
2,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 2 / 1
5,028
1,006
2,334
6,830
4,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nox
 
Nox
10
1 / 3 / 1
4,986
997
919
4,666
1,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
RainOn13
Serqet
7
0 / 1 / 0
4,343
869
932
2,590
995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Yomm1
Charybdis
10
1 / 3 / 1
5,260
1,052
2,086
4,219
694
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
9
1 / 3 / 1
5,182
1,036
5,020
4,269
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
12
Kills
3
3
Deaths
12
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
1
0.25
L
Nox
 
Nox
1
3
1
0.5
W
3
0
5
5.5
W
Neith
4
1
4
6
W
Loki
1
0
5
3.5
L
Serqet
RainOn13
Serqet
0
1
0
0
W
4
1
4
6
W
0
1
8
4
L
Charybdis
Yomm1
Charybdis
1
3
1
0.5
L
Agni
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,007
Damage
11,291
18,716
Taken
22,574
9,372
Mitigated
9,265
5,338
Healing
3,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,334
230
0
2,050
6,830
4,809
0
1,850
4,484
7,091
0
L
Nox
 
Nox
919
213
0
77
4,666
1,884
0
2,292
2,165
8,716
0
W
3,847
146
0
2,417
5,828
3,795
0
2,052
3,776
0
11,004
W
Neith
4,128
957
0
1,024
3,382
1,043
338
1,841
1,541
0
13,797
W
Loki
2,658
244
0
545
2,695
759
0
1,228
1,467
0
13,608
L
Serqet
RainOn13
Serqet
932
192
0
455
2,590
995
0
757
1,800
0
985
W
6,194
80
0
298
3,188
1,301
0
1,365
1,667
13,856
731
W
3,180
152
34
1,020
3,623
2,474
0
1,787
1,836
5,895
214
L
Charybdis
Yomm1
Charybdis
2,086
474
0
0
4,219
694
0
2,072
1,912
0
8,207
L
Agni
5,020
633
0
463
4,269
883
0
1,171
2,940
10,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,273
Gold Earned
24,799
107
Minions Killed
56
0
Camps Cleared
0
595,298
Distance Traveled
439,938
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,028
1,006
11
2
0
108,015
0
L
Nox
4,986
997
15
3
0
86,554
2
W
Tyr
5,614
1,123
13
3
0
133,987
3
W
Neith
5,543
1,109
30
6
0
107,872
0
W
Loki
5,300
1,060
29
6
0
126,777
0
L
Serqet
4,343
869
0
0
0
54,873
0
W
Anubis
5,905
1,181
27
5
0
108,461
0
W
Cthulhu
4,911
982
8
2
0
118,201
0
L
Charybdis
5,260
1,052
15
3
0
91,157
0
L
Agni
5,182
1,036
15
3
0
99,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role