Player Matchup

Terra
Terra
BunnyRambo
Terra
Level 148
God Stats
3W - 1L
1,221 SR
Queue Stats
189W - 165L
1,506 Elo+
Party 1
Zhong Kui
Zhong Kui
Fenton2GetDaHand
Zhong Kui
Level 127
God Stats
5W - 3L
1,690 SR
Queue Stats
790W - 739L
1,521 Elo+
Party 1
Izanami
Izanami
RSWANSON
Izanami
Level 159
God Stats
11W - 17L
1,367 SR
Queue Stats
1,373W - 1,189L
1,554 Elo+
Party 1
Bastet
Bastet
SUGRRSAM
Bastet
Level 72
God Stats
29W - 10L
1,804 SR
Queue Stats
724W - 531L
1,596 Elo+
Party 1
Anubis
Anubis
nazeral
Anubis
Level 177
God Stats
32W - 11L
1,803 SR
Queue Stats
813W - 537L
1,602 Elo+
Party 1
Team Averages
Level 137
1,577 SR
1,556 Elo+

VS

Team Averages
Level 139
1,534 SR
1,531 Elo+
Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BigDumbGay
Tiamat
Level 158
God Stats
2W - 6L
1,405 SR
Queue Stats
162W - 159L
1,530 Elo+
Party 2
Horus
Horus
DenkJenkem
Horus
Level 160
God Stats
1W - 3L
1,732 SR
Queue Stats
191W - 179L
1,534 Elo+
Party 2
Anhur
Anhur
Oscar0023
Anhur
Level 128
God Stats
5W - 5L
1,584 SR
Queue Stats
144W - 136L
1,556 Elo+
Solo
Kumbhakarna
Kumbhakarna
Readifdadgay
Kumbhakarna
Level 124
God Stats
1W - 3L
1,450 SR
Queue Stats
142W - 134L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
9
0 / 1 / 6
5,645
1,129
4,441
5,677
4,728
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
8
1 / 1 / 3
5,188
1,038
2,852
2,069
1,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
RSWANSON
Izanami
12
3 / 1 / 3
6,483
1,297
8,925
3,665
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bastet
SUGRRSAM
Bastet
11
1 / 1 / 6
5,602
1,120
4,043
4,715
2,759
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
nazeral
Anubis
12
2 / 0 / 5
6,183
1,237
6,626
3,494
1,804
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
1
0 / 0 / 0
1,390
278
0
0
0
Tiamat
BigDumbGay
Tiamat
12
2 / 0 / 2
6,042
1,208
5,412
3,945
1,985
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
9
0 / 4 / 3
5,316
1,063
3,661
10,188
7,354
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Oscar0023
Anhur
11
2 / 1 / 2
5,515
1,103
4,543
4,508
1,474
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Readifdadgay
Kumbhakarna
11
0 / 3 / 2
5,821
1,164
1,886
11,017
5,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
7
Kills
4
4
Deaths
8
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
L
Tiamat
BigDumbGay
Tiamat
2
0
2
3
W
Terra
0
1
6
3
L
Horus
0
4
3
0.38
W
Zhong Kui
1
1
3
2.5
L
Anhur
Oscar0023
Anhur
2
1
2
3
W
Izanami
RSWANSON
Izanami
3
1
3
4.5
L
Kumbhakarna
Readifdadgay
Kumbhakarna
0
3
2
0.33
W
Bastet
SUGRRSAM
Bastet
1
1
6
4
W
Anubis
nazeral
Anubis
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,887
Damage
15,502
19,620
Taken
29,658
12,115
Mitigated
16,649
8,860
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
BigDumbGay
Tiamat
5,412
717
1,367
1,149
3,945
1,985
0
1,524
2,421
16,566
0
W
Terra
4,441
621
3,122
1,572
5,677
4,728
0
1,815
3,862
5,459
814
L
Horus
3,661
1,276
2,030
2,483
10,188
7,354
0
4,776
5,412
1,260
5,019
W
Zhong Kui
2,852
269
0
325
2,069
1,468
0
487
1,582
4,592
0
L
Anhur
Oscar0023
Anhur
4,543
2,369
215
1,000
4,508
1,474
0
2,233
2,275
0
9,172
W
Izanami
RSWANSON
Izanami
8,925
6,607
0
639
3,665
1,356
364
1,998
1,667
0
24,796
L
Kumbhakarna
Readifdadgay
Kumbhakarna
1,886
0
998
1,304
11,017
5,836
0
4,816
6,201
9,041
0
W
Bastet
SUGRRSAM
Bastet
4,043
539
1,413
783
4,715
2,759
0
2,199
2,516
0
5,030
W
Anubis
nazeral
Anubis
6,626
1,001
298
708
3,494
1,804
84
1,781
1,713
16,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,101
Gold Earned
24,084
65
Minions Killed
72
0
Camps Cleared
0
462,173
Distance Traveled
432,810
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
1,390
278
0
0
0
0
0
L
Tiamat
6,042
1,208
36
7
0
121,525
0
W
Terra
5,645
1,129
2
0
0
91,937
0
L
Horus
5,316
1,063
7
1
0
115,308
0
W
Zhong Kui
5,188
1,038
2
0
0
46,611
0
L
Anhur
5,515
1,103
13
3
0
89,679
0
W
Izanami
6,483
1,297
37
7
0
91,302
0
L
Kumbhakarna
5,821
1,164
16
3
0
106,298
3
W
Bastet
5,602
1,120
3
1
0
125,997
0
W
Anubis
6,183
1,237
21
4
0
106,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role