Player Matchup

Jormungandr
Jormungandr
Avalarr
Jormungandr
Level 8
God Stats
1W - 1L
1,269 SR
Queue Stats
9W - 21L
1,317 Elo+
Party 1
Mercury
Mercury
Eis08
Mercury
Level 64
God Stats
0W - 1L
1,237 SR
Queue Stats
9W - 21L
1,317 Elo+
Party 1
Hel
Hel
LeighGriffis815
Hel
Level 110
God Stats
72W - 71L
1,551 SR
Queue Stats
922W - 957L
1,541 Elo+
Solo
Team Averages
Level 61
1,353 SR
1,391 Elo+

VS

Team Averages
Level 87
1,367 SR
1,415 Elo+
Aphrodite
Aphrodite
CfIrish
Aphrodite
Level 125
God Stats
10W - 16L
1,247 SR
Queue Stats
171W - 171L
1,423 Elo+
Solo
Loki
Loki
FrankTalin
Loki
Level 67
God Stats
14W - 27L
1,336 SR
Queue Stats
91W - 132L
1,337 Elo+
Solo
Cthulhu
Cthulhu
Micheltijd
Cthulhu
Level 69
God Stats
13W - 10L
1,517 SR
Queue Stats
349W - 380L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Avalarr
Jormungandr
12
0 / 4 / 1
7,510
683
5,892
8,034
3,903
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
Eis08
Mercury
13
0 / 5 / 1
7,659
696
2,052
7,324
2,534
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
1 / 2 / 0
8,856
805
5,651
7,375
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CfIrish
Aphrodite
17
4 / 0 / 6
10,167
924
6,707
4,215
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 4
9,417
856
6,506
5,922
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
Micheltijd
Cthulhu
15
2 / 0 / 9
9,065
824
6,998
9,268
8,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Avalarr
Jormungandr
0
4
1
0.13
W
Aphrodite
CfIrish
Aphrodite
4
0
6
7
L
Mercury
Eis08
Mercury
0
5
1
0.1
W
5
1
4
7
L
1
2
0
0.5
W
Cthulhu
Micheltijd
Cthulhu
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,595
Damage
20,211
22,733
Taken
19,405
9,490
Mitigated
12,408
5,424
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Avalarr
Jormungandr
5,892
1,096
0
40
8,034
3,903
0
5,653
2,085
20,194
379
W
Aphrodite
CfIrish
Aphrodite
6,707
859
3,595
3,338
4,215
1,946
368
2,713
1,472
40,494
569
L
Mercury
Eis08
Mercury
2,052
581
0
390
7,324
2,534
0
3,739
3,332
0
15,084
W
6,506
1,289
0
838
5,922
2,071
0
3,719
2,007
0
23,963
L
5,651
97
1,040
3,954
7,375
3,053
0
3,396
3,748
35,253
0
W
Cthulhu
Micheltijd
Cthulhu
6,998
365
202
1,318
9,268
8,391
196
4,547
4,401
20,582
322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,025
Gold Earned
28,649
129
Minions Killed
165
0
Camps Cleared
0
648,450
Distance Traveled
701,370
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,510
683
25
2
0
205,522
0
W
Aphrodite
10,167
924
103
9
0
216,593
0
L
Mercury
7,659
696
20
2
0
214,026
0
W
Loki
9,417
856
32
3
0
234,345
4
L
Hel
8,856
805
84
8
0
228,902
7
W
Cthulhu
9,065
824
30
3
0
250,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role