Player Matchup

Nu Wa
Nu Wa
Silver III
AndrewPlay12
Nu Wa
Silver III
Level 152
God Stats
2W - 5L
1,406 SR
Queue Stats
255W - 293L
881 MMR
Solo
Mulan
Mulan
Silver V
Flaqsin
Mulan
Silver V
Level 109
God Stats
1W - 1L
1,809 SR
Queue Stats
23W - 45L
648 MMR
Solo
Fenrir
Fenrir
Silver I
Waterboogers
Fenrir
Silver I
Level 117
God Stats
4W - 7L
1,388 SR
Queue Stats
107W - 131L
986 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze I
jackViate
Kumbhakarna
Bronze I
Level 102
God Stats
5W - 6L
1,583 SR
Queue Stats
29W - 58L
710 MMR
Solo
Medusa
Medusa
Bronze I
transforme
Medusa
Bronze I
Level 118
God Stats
0W - 1L
1,613 SR
Queue Stats
40W - 71L
485 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,560 SR
742 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,503 SR
964 MMR
Cerberus
Cerberus
Silver V
 
Cerberus
Silver V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver III
FraisParker
Janus
Silver III
Level 159
God Stats
6W - 5L
1,505 SR
Queue Stats
208W - 240L
883 MMR
Solo
Cabrakan
Cabrakan
Bronze II
JUANaFOOL-
Cabrakan
Bronze II
Level 104
God Stats
2W - 7L
1,260 SR
Queue Stats
29W - 78L
356 MMR
Solo
Artemis
Artemis
Silver II
aikeido
Artemis
Silver II
Level 186
God Stats
255W - 271L
1,520 SR
Queue Stats
814W - 839L
1,056 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
lemenebaedee64
Cu Chulainn
Silver II
Level 99
God Stats
3W - 4L
1,730 SR
Queue Stats
60W - 75L
1,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
9,725
540
15,332
10,179
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
Flaqsin
Mulan
13
1 / 9 / 1
8,308
462
4,974
19,047
15,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
15
4 / 4 / 2
8,951
497
7,245
18,890
8,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
jackViate
Kumbhakarna
11
0 / 4 / 2
7,653
425
4,485
18,069
12,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
transforme
Medusa
16
1 / 2 / 1
9,187
510
7,684
12,378
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SurtrKing ArthurAnhur

VS

Bans
ArachneAwilixAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 0 / 7
9,624
535
10,023
18,184
14,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 3 / 7
10,128
563
11,035
10,159
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
JUANaFOOL-
Cabrakan
16
4 / 4 / 11
9,806
545
8,498
15,528
10,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
aikeido
Artemis
17
3 / 0 / 2
9,962
553
10,122
7,910
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
lemenebaedee64
Cu Chulainn
17
11 / 2 / 3
11,901
661
18,865
17,865
18,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
9
Kills
23
23
Deaths
9
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
7
5.5
L
3
4
2
1
L
Mulan
Flaqsin
Mulan
1
9
1
0.17
W
3
3
7
2.17
W
Cabrakan
JUANaFOOL-
Cabrakan
4
4
11
2.38
L
Fenrir
4
4
2
1.25
W
Artemis
aikeido
Artemis
3
0
2
4
L
Kumbhakarna
jackViate
Kumbhakarna
0
4
2
0.25
W
Cu Chulainn
lemenebaedee64
Cu Chulainn
11
2
3
6.25
L
Medusa
transforme
Medusa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,720
Damage
58,543
78,563
Taken
69,646
42,308
Mitigated
49,150
16,490
Healing
22,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,023
920
0
6,578
18,184
14,512
0
6,527
11,657
56,433
0
L
15,332
2,382
0
1,836
10,179
2,544
60
6,566
3,207
66,001
0
L
Mulan
Flaqsin
Mulan
4,974
1,180
0
2,363
19,047
15,180
0
2,510
16,497
0
47,134
W
11,035
641
0
1,779
10,159
3,172
0
4,427
5,732
72,044
1,039
W
Cabrakan
JUANaFOOL-
Cabrakan
8,498
1,207
0
5,454
15,528
10,076
52
4,575
10,953
71,413
0
L
Fenrir
7,245
1,742
0
4,641
18,890
8,220
0
8,142
10,486
0
71,310
W
Artemis
aikeido
Artemis
10,122
4,322
0
5,314
7,910
2,957
120
1,411
6,499
0
87,077
L
Kumbhakarna
jackViate
Kumbhakarna
4,485
563
140
3,136
18,069
12,265
0
9,529
8,362
24,532
1,594
W
Cu Chulainn
lemenebaedee64
Cu Chulainn
18,865
3,244
0
3,804
17,865
18,433
502
3,515
14,350
12,577
75,321
L
Medusa
transforme
Medusa
7,684
2,405
0
4,374
12,378
4,099
955
4,687
7,615
0
69,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,824
Gold Earned
51,421
461
Minions Killed
572
0
Camps Cleared
0
1,802,814
Distance Traveled
1,760,930
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,624
535
99
6
0
339,362
0
L
Nu Wa
9,725
540
115
6
0
356,533
2
L
Mulan
8,308
462
85
5
0
321,525
3
W
Janus
10,128
563
134
7
0
371,430
4
W
Cabrakan
9,806
545
80
4
0
363,112
10
L
Fenrir
8,951
497
103
6
0
413,902
1
W
Artemis
9,962
553
114
6
0
355,151
0
L
Kumbhakarna
7,653
425
39
2
0
370,860
7
W
Cu Chulainn
11,901
661
145
8
0
331,875
2
L
Medusa
9,187
510
119
7
0
339,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role