Player Matchup

Amaterasu
Amaterasu
Cactus_Larry
Amaterasu
Level 87
God Stats
133W - 95L
1,582 SR
Queue Stats
347W - 315L
1,492 Elo+
Party 3
Fenrir
Fenrir
KenshinK5215
Fenrir
Level 124
God Stats
4W - 3L
1,665 SR
Queue Stats
28W - 19L
1,654 Elo+
Solo
Hera
Hera
Memelied
Hera
Level 102
God Stats
1W - 0L
1,169 SR
Queue Stats
42W - 45L
1,418 Elo+
Party 4
Mulan
Mulan
NinjaDoggy
Mulan
Level 113
God Stats
2W - 0L
1,861 SR
Queue Stats
42W - 48L
1,412 Elo+
Party 4
Artemis
Artemis
kroellli
Artemis
Level 106
God Stats
101W - 80L
1,596 SR
Queue Stats
372W - 352L
1,458 Elo+
Party 3
Team Averages
Level 106
1,575 SR
1,487 Elo+

VS

Team Averages
Level 66
1,515 SR
1,336 Elo+
Surtr
Surtr
LaLiLuLeo
Surtr
Level 135
God Stats
6W - 13L
1,364 SR
Queue Stats
397W - 394L
1,480 Elo+
Party 1
Sobek
Sobek
Lasseboy-2500
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 2
Skadi
Skadi
Wannygator
Skadi
Level 128
God Stats
26W - 14L
1,709 SR
Queue Stats
109W - 112L
1,466 Elo+
Party 1
Fenrir
Fenrir
magnus-herlo
Fenrir
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 2
Martichoras
Martichoras
ossy004
Martichoras
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cactus_Larry
Amaterasu
12
9 / 5 / 3
8,556
570
8,014
17,761
13,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
14
11 / 0 / 10
9,002
600
9,427
11,898
10,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hera
12
6 / 4 / 10
7,790
519
11,227
8,404
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mulan
15
4 / 2 / 1
8,853
590
6,618
15,574
9,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
kroellli
Artemis
15
0 / 2 / 4
8,052
537
4,783
9,898
3,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
LaLiLuLeo
Surtr
16
3 / 3 / 0
9,699
647
13,263
14,455
12,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

9
1 / 11 / 3
6,525
435
2,846
11,228
8,541
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
17
5 / 2 / 0
9,752
650
8,553
9,044
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
11
3 / 6 / 0
7,229
482
4,656
10,321
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Martichoras
ossy004
Martichoras
9
1 / 8 / 2
6,395
426
3,244
9,346
2,797
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
30
Kills
13
13
Deaths
30
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Cactus_Larry
Amaterasu
9
5
3
2.1
W
Fenrir
11
0
10
16
L
Surtr
LaLiLuLeo
Surtr
3
3
0
1
L
1
11
3
0.23
W
Hera
6
4
10
2.75
W
Mulan
4
2
1
2.25
L
Skadi
5
2
0
2.5
W
Artemis
kroellli
Artemis
0
2
4
1
L
Fenrir
3
6
0
0.5
L
Martichoras
ossy004
Martichoras
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,069
Damage
32,562
63,535
Taken
54,394
40,229
Mitigated
31,263
16,140
Healing
6,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Cactus_Larry
Amaterasu
8,014
3,729
438
3,512
17,761
13,929
1,620
1,054
16,662
0
43,243
W
Fenrir
9,427
3,029
237
2,251
11,898
10,726
248
1,236
10,614
0
32,813
L
Surtr
LaLiLuLeo
Surtr
13,263
4,371
0
3,000
14,455
12,538
276
0
13,915
2,979
81,170
L
2,846
846
0
671
11,228
8,541
42
4,178
7,050
10,964
1,952
W
Hera
11,227
3,337
0
1,463
8,404
2,350
652
272
8,132
46,852
0
W
Mulan
6,618
750
0
6,076
15,574
9,697
250
586
14,183
0
52,784
L
Skadi
8,553
2,638
0
2,736
9,044
3,427
128
920
8,078
0
83,283
W
Artemis
kroellli
Artemis
4,783
1,977
0
2,163
9,898
3,527
2,186
108
9,742
0
61,288
L
Fenrir
4,656
733
0
225
10,321
3,960
740
3,204
7,117
0
33,655
L
Martichoras
ossy004
Martichoras
3,244
1,566
0
270
9,346
2,797
75
2,925
6,373
0
17,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,253
Gold Earned
39,600
368
Minions Killed
378
0
Camps Cleared
0
1,347,623
Distance Traveled
1,365,641
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,556
570
65
4
0
272,880
0
W
Fenrir
9,002
600
42
3
0
306,976
0
L
Surtr
9,699
647
144
10
0
291,057
0
L
Sobek
6,525
435
18
1
0
284,378
0
W
Hera
7,790
519
60
4
0
244,511
1
W
Mulan
8,853
590
105
7
0
253,903
0
L
Skadi
9,752
650
141
9
0
290,178
1
W
Artemis
8,052
537
96
6
0
269,353
0
L
Fenrir
7,229
482
51
3
0
270,869
7
L
Martichoras
6,395
426
24
2
0
229,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role