Player Matchup

Chaac
Chaac
Cheziit
Chaac
Level 105
God Stats
5W - 8L
1,442 SR
Queue Stats
128W - 115L
1,495 Elo+
Party 2
Baron Samedi
Baron Samedi
Simp4Healz
Baron Samedi
Level 125
God Stats
294W - 192L
1,626 SR
Queue Stats
831W - 736L
1,549 Elo+
Solo
Hou Yi
Hou Yi
Tajzmere
Hou Yi
Level 197
God Stats
2W - 1L
1,702 SR
Queue Stats
30W - 27L
1,564 Elo+
Solo
Ra
Ra
TheHazeus
Ra
Level 153
God Stats
36W - 24L
1,682 SR
Queue Stats
202W - 154L
1,600 Elo+
Solo
Arachne
Arachne
sagondeez
Arachne
Level 107
God Stats
12W - 6L
1,682 SR
Queue Stats
121W - 104L
1,529 Elo+
Party 2
Team Averages
Level 137
1,627 SR
1,547 Elo+

VS

Team Averages
Level 138
1,589 SR
1,557 Elo+
Charybdis
Charybdis
MexicanAntelope
Charybdis
Level 141
God Stats
15W - 26L
1,686 SR
Queue Stats
441W - 410L
1,575 Elo+
Solo
Susano
Susano
Siqro
Susano
Level 128
God Stats
6W - 4L
1,701 SR
Queue Stats
91W - 72L
1,607 Elo+
Party 1
Aphrodite
Aphrodite
Tony07m
Aphrodite
Level 154
God Stats
4W - 12L
1,471 SR
Queue Stats
170W - 169L
1,526 Elo+
Party 1
Jormungandr
Jormungandr
UrLawDaddy
Jormungandr
Level 141
God Stats
7W - 5L
1,670 SR
Queue Stats
644W - 595L
1,543 Elo+
Solo
Janus
Janus
V2Jay
Janus
Level 126
God Stats
16W - 23L
1,417 SR
Queue Stats
209W - 199L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cheziit
Chaac
14
0 / 3 / 3
8,840
491
8,181
15,101
10,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Baron Samedi
Simp4Healz
Baron Samedi
16
2 / 3 / 12
9,655
536
6,538
18,097
15,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Tajzmere
Hou Yi
17
6 / 2 / 1
10,718
595
10,064
14,047
5,829
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 3 / 7
10,953
609
18,632
11,505
5,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
sagondeez
Arachne
18
10 / 2 / 6
10,750
597
14,463
19,051
8,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MexicanAntelope
Charybdis
18
5 / 4 / 2
11,330
629
15,335
11,186
3,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Susano
Siqro
Susano
15
5 / 8 / 2
9,575
532
13,668
18,351
6,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Tony07m
Aphrodite
13
0 / 5 / 8
8,326
463
5,326
19,071
15,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jormungandr
UrLawDaddy
Jormungandr
16
2 / 4 / 5
10,737
597
15,492
17,583
15,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
V2Jay
Janus
15
1 / 3 / 7
8,685
483
7,572
11,035
3,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
24
Kills
13
13
Deaths
24
29
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
Cheziit
Chaac
0
3
3
0.5
L
Charybdis
MexicanAntelope
Charybdis
5
4
2
1.5
W
Baron Samedi
Simp4Healz
Baron Samedi
2
3
12
2.67
L
Susano
Siqro
Susano
5
8
2
0.75
W
Hou Yi
Tajzmere
Hou Yi
6
2
1
3.25
W
6
3
7
3.17
L
Aphrodite
Tony07m
Aphrodite
0
5
8
0.8
L
Jormungandr
UrLawDaddy
Jormungandr
2
4
5
1.13
L
Janus
V2Jay
Janus
1
3
7
1.5
W
Arachne
sagondeez
Arachne
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,878
Damage
57,393
77,801
Taken
77,226
46,375
Mitigated
45,068
32,693
Healing
27,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Cheziit
Chaac
8,181
1,407
0
5,436
15,101
10,271
0
9,412
5,689
0
62,212
L
Charybdis
MexicanAntelope
Charybdis
15,335
8,042
0
2,671
11,186
3,994
490
3,328
7,858
0
107,905
W
Baron Samedi
Simp4Healz
Baron Samedi
6,538
635
1,418
5,403
18,097
15,915
0
5,222
12,875
31,783
0
L
Susano
Siqro
Susano
13,668
3,410
0
2,006
18,351
6,930
0
7,311
10,963
0
76,209
W
Hou Yi
Tajzmere
Hou Yi
10,064
4,516
0
6,544
14,047
5,829
0
4,333
9,714
0
85,118
W
18,632
1,259
1,579
4,050
11,505
5,584
0
3,175
8,330
97,959
0
L
Aphrodite
Tony07m
Aphrodite
5,326
1,109
6,434
8,665
19,071
15,186
24
6,717
12,264
28,286
5,170
L
Jormungandr
UrLawDaddy
Jormungandr
15,492
4,206
0
4,418
17,583
15,672
0
3,685
13,898
85,628
1,682
L
Janus
V2Jay
Janus
7,572
286
0
3,665
11,035
3,286
0
4,303
6,732
71,823
1,327
W
Arachne
sagondeez
Arachne
14,463
10,567
0
8,263
19,051
8,776
0
5,091
13,960
0
75,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,916
Gold Earned
48,653
559
Minions Killed
603
0
Camps Cleared
0
1,866,431
Distance Traveled
1,783,936
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,840
491
108
6
0
343,151
0
L
Charybdis
11,330
629
182
10
0
332,340
6
W
Baron Samedi
9,655
536
37
2
0
359,244
3
L
Susano
9,575
532
118
7
0
357,828
0
W
Hou Yi
10,718
595
144
8
0
318,748
0
W
Ra
10,953
609
162
9
0
381,053
2
L
Aphrodite
8,326
463
56
3
0
320,780
2
L
Jormungandr
10,737
597
131
7
0
342,428
0
L
Janus
8,685
483
116
6
0
430,560
2
W
Arachne
10,750
597
108
6
0
464,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role