Player Matchup

Janus
Janus
ManyMen1129
Janus
Level 161
God Stats
9W - 4L
1,551 SR
Queue Stats
277W - 264L
1,435 Elo+
Party 1
Cupid
Cupid
Marko12553
Cupid
Level 149
God Stats
10W - 4L
1,707 SR
Queue Stats
231W - 208L
1,423 Elo+
Party 1
Hercules
Hercules
MezGo_93
Hercules
Level 126
God Stats
10W - 14L
1,380 SR
Queue Stats
249W - 269L
1,384 Elo+
Solo
Horus
Horus
YourProcras
Horus
Level 120
God Stats
17W - 9L
1,606 SR
Queue Stats
282W - 260L
1,542 Elo+
Solo
Ymir
Ymir
motomoto99
Ymir
Level 115
God Stats
2W - 0L
1,767 SR
Queue Stats
63W - 58L
1,452 Elo+
Solo
Team Averages
Level 134
1,602 SR
1,447 Elo+

VS

Team Averages
Level 64
1,529 SR
1,463 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Mostoboy
Bacchus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,437 Elo+
Party 2
Yemoja
Yemoja
Tirikitauntaun
Yemoja
Level 26
God Stats
42W - 32L
1,552 SR
Queue Stats
55W - 55L
1,471 Elo+
Party 2
Charon
Charon
Z3LM0
Charon
Level 124
God Stats
47W - 59L
1,453 SR
Queue Stats
552W - 538L
1,455 Elo+
Solo
Artemis
Artemis
menso70
Artemis
Level 78
God Stats
10W - 5L
1,641 SR
Queue Stats
73W - 67L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 5
7,676
640
6,315
6,432
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
10
2 / 3 / 3
5,913
493
6,301
7,932
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
MezGo_93
Hercules
11
1 / 0 / 2
6,131
511
2,457
6,506
4,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
5 / 2 / 8
7,426
619
6,990
10,146
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 1 / 5
6,207
517
4,591
8,876
5,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 6 / 2
6,739
562
6,316
8,470
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Mostoboy
Bacchus
12
1 / 1 / 1
6,547
546
4,222
6,530
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 3 / 4
5,712
476
3,946
7,753
3,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon
Z3LM0
Charon
10
1 / 3 / 2
5,176
431
1,927
7,842
5,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
menso70
Artemis
9
2 / 4 / 2
5,667
472
7,181
11,228
3,049
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
17
Kills
7
8
Deaths
17
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
6
2
0.5
W
7
2
5
4.75
W
Cupid
2
3
3
1.17
W
Hercules
MezGo_93
Hercules
1
0
2
2
L
Bacchus
Mostoboy
Bacchus
1
1
1
1.5
L
1
3
4
1
W
5
2
8
4.5
L
Charon
Z3LM0
Charon
1
3
2
0.67
L
Artemis
menso70
Artemis
2
4
2
0.75
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,654
Damage
23,592
39,892
Taken
41,823
17,704
Mitigated
19,757
11,836
Healing
12,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,316
848
243
1,811
8,470
1,976
0
3,735
4,695
40,485
1,491
W
6,315
120
0
1,150
6,432
2,051
0
3,159
2,983
48,505
0
W
Cupid
6,301
2,095
360
2,215
7,932
2,021
229
2,353
5,451
0
35,813
W
Hercules
MezGo_93
Hercules
2,457
341
0
3,178
6,506
4,071
0
2,246
3,854
0
27,067
L
Bacchus
Mostoboy
Bacchus
4,222
466
0
2,348
6,530
5,749
0
0
6,340
29,038
1,410
L
3,946
1,317
2,570
1,266
7,753
3,783
0
2,618
5,059
13,114
0
W
6,990
2,281
120
3,208
10,146
3,946
0
3,715
5,936
0
51,614
L
Charon
Z3LM0
Charon
1,927
258
0
984
7,842
5,200
0
578
7,188
23,673
0
L
Artemis
menso70
Artemis
7,181
2,447
0
3,400
11,228
3,049
0
3,667
7,561
0
32,884
W
4,591
1,161
0
1,605
8,876
5,615
0
3,279
5,443
19,091
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,353
Gold Earned
29,841
303
Minions Killed
246
0
Camps Cleared
0
1,184,977
Distance Traveled
1,022,187
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,739
562
83
7
0
213,730
0
W
Janus
7,676
640
82
7
0
268,369
0
W
Cupid
5,913
493
55
5
0
220,787
0
W
Hercules
6,131
511
61
5
0
215,082
0
L
Bacchus
6,547
546
70
6
0
181,439
4
L
Yemoja
5,712
476
10
1
0
207,283
0
W
Horus
7,426
619
75
6
0
268,393
0
L
Charon
5,176
431
26
2
0
221,319
0
L
Artemis
5,667
472
57
5
0
198,416
0
W
Ymir
6,207
517
30
3
0
212,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role