Player Matchup

Cerberus
Cerberus
Avalarr
Cerberus
Level 8
God Stats
2W - 3L
1,257 SR
Queue Stats
9W - 21L
1,206 Elo+
Party 2
Arachne
Arachne
Eis08
Arachne
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 21L
1,206 Elo+
Party 2
Discordia
Discordia
xXTwixzXx_
Discordia
Level 125
God Stats
8W - 7L
1,443 SR
Queue Stats
82W - 91L
1,498 Elo+
Solo
Team Averages
Level 66
1,400 SR
1,303 Elo+

VS

Team Averages
Level 81
1,435 SR
1,400 Elo+
King Arthur
King Arthur
BlacKDaeTh202
King Arthur
Level 13
God Stats
0W - 2L
1,314 SR
Queue Stats
2W - 6L
1,357 Elo+
Party 1
Ne Zha
Ne Zha
Moob
Ne Zha
Level 138
God Stats
22W - 14L
1,490 SR
Queue Stats
473W - 472L
1,488 Elo+
Solo
He Bo
He Bo
vrenos
He Bo
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Avalarr
Cerberus
18
3 / 2 / 12
11,566
890
8,094
15,502
15,570
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Arachne
Eis08
Arachne
16
7 / 5 / 5
11,730
902
11,186
13,628
11,152
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
xXTwixzXx_
Discordia
20
8 / 0 / 7
13,263
1,020
19,193
6,398
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlacKDaeTh202
King Arthur
14
0 / 8 / 3
9,142
703
5,737
15,349
5,597
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ne Zha
Moob
Ne Zha
17
5 / 4 / 2
10,708
824
9,321
14,409
15,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
vrenos
He Bo
16
2 / 6 / 5
10,427
802
7,416
14,048
4,559
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
18
Kills
7
7
Deaths
18
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Avalarr
Cerberus
3
2
12
4.5
L
King Arthur
BlacKDaeTh202
King Arthur
0
8
3
0.19
W
Arachne
Eis08
Arachne
7
5
5
1.9
L
Ne Zha
Moob
Ne Zha
5
4
2
1.5
L
He Bo
vrenos
He Bo
2
6
5
0.75
W
Discordia
xXTwixzXx_
Discordia
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,473
Damage
22,474
35,528
Taken
43,806
29,242
Mitigated
25,189
8,307
Healing
1,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Avalarr
Cerberus
8,094
893
0
2,462
15,502
15,570
724
3,276
12,226
26,691
653
L
King Arthur
BlacKDaeTh202
King Arthur
5,737
1,079
0
1,094
15,349
5,597
0
9,716
5,624
0
23,922
W
Arachne
Eis08
Arachne
11,186
9,106
0
4,172
13,628
11,152
60
3,801
9,821
0
22,249
L
Ne Zha
Moob
Ne Zha
9,321
1,770
0
676
14,409
15,033
22
7,808
6,597
0
39,477
L
He Bo
vrenos
He Bo
7,416
564
0
77
14,048
4,559
48
9,511
4,529
43,092
0
W
Discordia
xXTwixzXx_
Discordia
19,193
379
0
1,673
6,398
2,520
1,841
868
5,530
76,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,559
Gold Earned
30,277
177
Minions Killed
169
0
Camps Cleared
0
785,740
Distance Traveled
684,750
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,566
890
38
3
0
259,793
0
L
King Arthur
9,142
703
35
3
0
212,511
0
W
Arachne
11,730
902
25
2
0
242,253
0
L
Ne Zha
10,708
824
55
4
0
223,667
0
L
He Bo
10,427
802
79
6
0
248,572
0
W
Discordia
13,263
1,020
114
9
0
283,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role