Player Matchup

Mulan
Mulan
AvoidLico
Mulan
Level 121
God Stats
3W - 1L
1,958 SR
Queue Stats
24W - 24L
1,539 Elo+
Party 1
Medusa
Medusa
PezzyTheRooster
Medusa
Level 142
God Stats
2W - 1L
1,609 SR
Queue Stats
39W - 33L
1,567 Elo+
Solo
Guan Yu
Guan Yu
Santhu
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Th3A1phaW0lf
Tsukuyomi
Level 147
God Stats
0W - 2L
1,620 SR
Queue Stats
28W - 30L
1,532 Elo+
Party 1
Ne Zha
Ne Zha
Tyscams
Ne Zha
Level 157
God Stats
1W - 1L
1,427 SR
Queue Stats
13W - 14L
1,521 Elo+
Party 1
Team Averages
Level 117
1,623 SR
1,532 Elo+

VS

Team Averages
Level 139
1,599 SR
1,500 Elo+
Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
JeepinGing3r
Cu Chulainn
Level 126
God Stats
4W - 0L
1,889 SR
Queue Stats
141W - 156L
1,466 Elo+
Party 2
Horus
Horus
Prydeful Fenrir
Horus
Level 146
God Stats
3W - 1L
1,533 SR
Queue Stats
118W - 123L
1,506 Elo+
Party 2
Susano
Susano
SharperGnome78
Susano
Level 159
God Stats
1W - 0L
1,687 SR
Queue Stats
33W - 31L
1,497 Elo+
Party 2
Bellona
Bellona
ragingyoda001
Bellona
Level 126
God Stats
4W - 5L
1,386 SR
Queue Stats
654W - 679L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AvoidLico
Mulan
11
0 / 7 / 7
6,025
861
4,338
10,101
4,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 1
5,598
800
2,140
3,968
1,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Guan Yu
Santhu
Guan Yu
11
2 / 7 / 1
6,707
958
1,743
12,025
5,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
Th3A1phaW0lf
Tsukuyomi
12
3 / 5 / 4
7,054
1,008
7,660
7,502
2,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ne Zha
Tyscams
Ne Zha
13
3 / 6 / 4
7,324
1,046
5,697
9,580
8,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 1 / 18
8,001
1,143
5,292
9,018
11,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
JeepinGing3r
Cu Chulainn
12
3 / 3 / 14
7,716
1,102
6,142
8,716
10,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 2 / 21
8,316
1,188
9,447
10,300
11,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 2 / 15
7,611
1,087
10,904
6,140
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bellona
14
13 / 1 / 13
8,980
1,283
8,766
7,863
9,834
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
109
9
Kills
28
28
Deaths
9
17
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
18
13
L
Mulan
AvoidLico
Mulan
0
7
7
0.5
W
Cu Chulainn
JeepinGing3r
Cu Chulainn
3
3
14
3.33
L
1
3
1
0.5
W
3
2
21
6.75
L
Guan Yu
Santhu
Guan Yu
2
7
1
0.36
W
5
2
15
6.25
L
Tsukuyomi
Th3A1phaW0lf
Tsukuyomi
3
5
4
1
L
Ne Zha
Tyscams
Ne Zha
3
6
4
0.83
W
Bellona
13
1
13
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,578
Damage
40,551
43,176
Taken
42,037
22,074
Mitigated
45,889
5,895
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,292
517
649
3,145
9,018
11,485
872
0
9,018
13,460
0
L
Mulan
AvoidLico
Mulan
4,338
1,249
0
966
10,101
4,872
0
1,684
8,170
0
9,355
W
Cu Chulainn
JeepinGing3r
Cu Chulainn
6,142
739
866
668
8,716
10,275
10
0
8,716
1,203
12,225
L
2,140
1,013
0
502
3,968
1,081
0
337
3,597
0
5,662
W
9,447
2,978
2,197
2,826
10,300
11,462
731
0
10,300
0
13,814
L
Guan Yu
Santhu
Guan Yu
1,743
178
705
663
12,025
5,057
0
885
11,015
0
2,852
W
10,904
2,433
195
800
6,140
2,833
1,192
0
6,140
0
19,896
L
Tsukuyomi
Th3A1phaW0lf
Tsukuyomi
7,660
957
13
550
7,502
2,443
0
1,173
6,129
0
13,353
L
Ne Zha
Tyscams
Ne Zha
5,697
1,011
230
2,266
9,580
8,621
0
1,849
7,601
0
13,920
W
Bellona
8,766
2,325
538
1,230
7,863
9,834
843
0
7,863
0
13,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,708
Gold Earned
40,624
48
Minions Killed
79
0
Camps Cleared
0
574,426
Distance Traveled
656,717
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,001
1,143
19
3
0
123,614
0
L
Mulan
6,025
861
11
2
0
117,915
0
W
Cu Chulainn
7,716
1,102
18
3
0
128,007
0
L
Medusa
5,598
800
11
2
0
75,383
0
W
Horus
8,316
1,188
14
2
0
118,511
0
L
Guan Yu
6,707
958
2
0
0
123,864
0
W
Susano
7,611
1,087
18
3
0
137,787
0
L
Tsukuyomi
7,054
1,008
5
1
0
137,270
0
L
Ne Zha
7,324
1,046
19
3
0
119,994
0
W
Bellona
8,980
1,283
10
1
0
148,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role