Player Matchup

Arachne
Arachne
Pyronexus
Arachne
Level 89
God Stats
84W - 53L
1,622 SR
Queue Stats
346W - 343L
1,424 Elo+
Party 2
Danzaburou
Danzaburou
RadioS0da
Danzaburou
Level 57
God Stats
59W - 64L
1,544 SR
Queue Stats
184W - 222L
1,455 Elo+
Solo
Surtr
Surtr
SoYoshiiFolks
Surtr
Level 27
God Stats
2W - 2L
1,173 SR
Queue Stats
7W - 28L
1,167 Elo+
Party 2
Nu Wa
Nu Wa
s XL WarCorps
Nu Wa
Level 153
God Stats
7W - 4L
1,656 SR
Queue Stats
129W - 126L
1,468 Elo+
Solo
Cthulhu
Cthulhu
toyo2000
Cthulhu
Level 100
God Stats
24W - 17L
1,638 SR
Queue Stats
207W - 190L
1,527 Elo+
Solo
Team Averages
Level 85
1,527 SR
1,408 Elo+

VS

Team Averages
Level 65
1,523 SR
1,497 Elo+
Awilix
Awilix
Knight_Runner45
Awilix
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 104L
1,466 Elo+
Party 1
Heimdallr
Heimdallr
MountainMan9190
Heimdallr
Level 60
God Stats
15W - 8L
1,630 SR
Queue Stats
54W - 32L
1,509 Elo+
Solo
Ares
Ares
clevercanoe
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,584 Elo+
Party 3
Janus
Janus
grim_reaper14710
Janus
Level 87
God Stats
1W - 1L
1,479 SR
Queue Stats
223W - 196L
1,496 Elo+
Party 1
Anubis
Anubis
jessethepeaceful
Anubis
Level 99
God Stats
11W - 11L
1,508 SR
Queue Stats
40W - 42L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Pyronexus
Arachne
12
5 / 3 / 3
7,445
532
6,462
11,273
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
RadioS0da
Danzaburou
14
4 / 1 / 5
8,034
574
6,723
5,542
1,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 5 / 1
6,462
462
1,865
10,732
4,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 1 / 3
8,044
575
10,654
6,420
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
toyo2000
Cthulhu
14
6 / 0 / 6
9,182
656
10,125
12,976
10,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
6,173
441
2,192
11,293
4,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
MountainMan9190
Heimdallr
9
0 / 4 / 1
5,455
390
5,206
8,135
2,875
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
6,382
456
1,924
11,242
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 6 / 3
7,348
525
6,112
10,641
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
8 / 3 / 1
9,050
646
12,756
10,870
4,590
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
22
Kills
9
10
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Heimdallr
MountainMan9190
Heimdallr
0
4
1
0.13
W
Arachne
Pyronexus
Arachne
5
3
3
2.17
W
Danzaburou
RadioS0da
Danzaburou
4
1
5
6.5
W
0
5
1
0.1
L
0
3
0
0
L
0
6
3
0.25
L
8
3
1
2.83
W
7
1
3
8.5
W
Cthulhu
toyo2000
Cthulhu
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,829
Damage
28,190
46,943
Taken
52,181
21,784
Mitigated
23,766
10,131
Healing
12,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,192
1,063
197
253
11,293
4,012
0
2,657
8,371
0
46,523
L
Heimdallr
MountainMan9190
Heimdallr
5,206
2,057
0
2,382
8,135
2,875
0
3,613
4,380
0
28,434
W
Arachne
Pyronexus
Arachne
6,462
4,713
0
2,410
11,273
3,760
741
3,766
7,431
0
34,764
W
Danzaburou
RadioS0da
Danzaburou
6,723
1,629
0
1,581
5,542
1,377
634
2,470
3,072
0
49,360
W
1,865
755
0
1,288
10,732
4,126
0
6,342
4,390
878
30,244
L
1,924
226
0
1,567
11,242
8,892
0
3,463
7,692
21,734
0
L
6,112
172
0
2,363
10,641
3,397
0
6,668
3,655
57,444
1,093
L
12,756
324
0
5,249
10,870
4,590
428
2,608
7,833
53,616
1,206
W
10,654
2,317
137
1,955
6,420
1,959
2,016
3,241
2,941
54,423
0
W
Cthulhu
toyo2000
Cthulhu
10,125
1,021
572
2,188
12,976
10,562
0
4,048
8,666
44,657
2,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,167
Gold Earned
34,408
327
Minions Killed
363
0
Camps Cleared
0
1,357,437
Distance Traveled
1,250,420
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,173
441
72
5
0
292,644
0
L
Heimdallr
5,455
390
59
4
0
226,465
0
W
Arachne
7,445
532
52
4
0
238,016
0
W
Danzaburou
8,034
574
86
6
0
265,666
2
W
Surtr
6,462
462
52
4
0
253,468
0
L
Ares
6,382
456
21
2
0
261,020
0
L
Janus
7,348
525
126
9
0
244,023
0
L
Anubis
9,050
646
85
6
0
226,268
2
W
Nu Wa
8,044
575
77
6
0
238,523
0
W
Cthulhu
9,182
656
60
4
0
361,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role