Player Matchup

Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
AMRxGH0STx
He Bo
Silver I
Level 137
God Stats
14W - 15L
1,486 SR
Queue Stats
239W - 284L
1,213 MMR
Solo
Cliodhna
Cliodhna
Silver I
Philly boul3367
Cliodhna
Silver I
Level 67
God Stats
55W - 53L
1,529 SR
Queue Stats
94W - 109L
1,225 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,505 SR
1,313 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,499 SR
1,298 MMR
Anubis
Anubis
Gold IV
 
Anubis
Gold IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Gold IV
pocorina
Ullr
Gold IV
Level 70
God Stats
17W - 20L
1,524 SR
Queue Stats
185W - 186L
1,280 MMR
Party 1
Ymir
Ymir
Silver I
yuripdias
Ymir
Silver I
Level 124
God Stats
60W - 64L
1,473 SR
Queue Stats
98W - 122L
1,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 2 / 2
4,655
931
1,835
4,051
2,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
7
1 / 2 / 0
4,464
893
782
2,471
321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
10
1 / 0 / 2
4,926
985
1,188
1,682
782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ne ZhaCthulhuVulcanAchillesKuzenbo

VS

Bans
ChronosKumbhakarnaBacchusKhepriJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 0 / 1
5,449
1,090
1,915
1,866
670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
9
0 / 0 / 3
5,045
1,009
2,256
1,705
474
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
8
1 / 3 / 0
4,474
895
531
3,570
1,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
4
4
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
2
1
W
Anubis
 
Anubis
3
0
1
3.5
L
He Bo
1
2
0
0.5
L
Cliodhna
1
0
2
2
W
Ullr
0
0
3
1.5
W
Ymir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,805
Damage
4,702
8,204
Taken
7,141
3,663
Mitigated
2,960
2,009
Healing
1,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,835
0
0
854
4,051
2,560
0
1,487
2,564
8,607
0
W
Anubis
 
Anubis
1,915
31
0
896
1,866
670
0
445
1,352
11,843
0
L
He Bo
782
0
0
772
2,471
321
0
924
1,547
6,238
42
L
Cliodhna
1,188
0
0
383
1,682
782
0
81
1,601
0
15,449
W
Ullr
2,256
616
0
857
1,705
474
0
487
1,160
0
16,751
W
Ymir
531
44
0
0
3,570
1,816
0
1,353
1,977
3,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,045
Gold Earned
14,968
68
Minions Killed
64
0
Camps Cleared
0
283,648
Distance Traveled
284,661
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,655
931
24
5
0
105,947
0
W
Anubis
5,449
1,090
26
5
0
107,090
3
L
He Bo
4,464
893
22
4
0
49,614
0
L
Cliodhna
4,926
985
22
4
0
128,087
0
W
Ullr
5,045
1,009
34
7
0
102,600
0
W
Ymir
4,474
895
4
1
0
74,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role