Player Matchup

Tyr
Tyr
Silver I
Beesuavee
Tyr
Silver I
Level 100
God Stats
16W - 20L
1,537 SR
Queue Stats
61W - 74L
1,298 MMR
Solo
Cthulhu
Cthulhu
Gold III
CopeStradamus
Cthulhu
Gold III
Level 149
God Stats
27W - 20L
1,638 SR
Queue Stats
661W - 747L
1,301 MMR
Solo
Merlin
Merlin
Silver I
Sikerimos
Merlin
Silver I
Level 155
God Stats
14W - 18L
1,463 SR
Queue Stats
433W - 506L
1,269 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,546 SR
1,289 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,594 SR
1,282 MMR
Nike
Nike
Gold IV
SilentKiller-TH
Nike
Gold IV
Level 124
God Stats
35W - 31L
1,514 SR
Queue Stats
205W - 217L
1,352 MMR
Solo
Ah Puch
Ah Puch
Silver II
Yaiqab7
Ah Puch
Silver II
Level 154
God Stats
33W - 31L
1,562 SR
Queue Stats
493W - 587L
1,156 MMR
Solo
Mercury
Mercury
Gold II
mr_j1prod
Mercury
Gold II
Level 88
God Stats
8W - 8L
1,706 SR
Queue Stats
244W - 283L
1,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 0
11,316
870
10,854
16,955
13,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
7
0 / 0 / 2
6,136
472
0
0
0
Merlin
Sikerimos
Merlin
17
0 / 4 / 3
10,552
812
8,906
16,225
6,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
KumbhakarnaNe ZhaKuzenboAchilles

VS

Bans
SerqetNoxHou YiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 5
11,239
865
12,508
11,846
10,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
Yaiqab7
Ah Puch
16
2 / 3 / 4
10,471
805
7,418
7,738
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mercury
mr_j1prod
Mercury
17
5 / 2 / 2
11,336
872
7,148
11,712
6,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
9
9
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
6
5
0
1.2
L
Cthulhu
0
0
2
1
L
Merlin
Sikerimos
Merlin
0
4
3
0.38
W
2
1
5
4.5
W
Ah Puch
Yaiqab7
Ah Puch
2
3
4
1.33
W
Mercury
mr_j1prod
Mercury
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,760
Damage
27,074
33,180
Taken
31,296
19,768
Mitigated
19,783
2,373
Healing
4,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,854
149
0
1,204
16,955
13,215
0
3,806
12,492
0
24,900
L
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
Sikerimos
Merlin
8,906
336
0
1,169
16,225
6,553
0
3,464
12,038
48,618
0
W
12,508
643
0
2,487
11,846
10,505
634
2,067
9,468
0
42,362
W
Ah Puch
Yaiqab7
Ah Puch
7,418
101
0
1,025
7,738
3,205
928
499
7,162
35,628
0
W
Mercury
mr_j1prod
Mercury
7,148
2,170
0
1,264
11,712
6,073
1,435
5,624
5,629
0
36,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,004
Gold Earned
33,046
138
Minions Killed
183
0
Camps Cleared
0
451,125
Distance Traveled
755,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,316
870
42
3
0
250,060
0
L
Cthulhu
6,136
472
0
0
0
0
0
L
Merlin
10,552
812
96
7
0
201,065
0
W
Nike
11,239
865
59
5
0
271,939
0
W
Ah Puch
10,471
805
79
6
0
241,025
0
W
Mercury
11,336
872
45
3
0
242,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role