Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
Ash1ok
Charybdis
Gold IV
Level 132
God Stats
33W - 31L
1,567 SR
Queue Stats
251W - 254L
1,468 MMR
Party 1
Bakasura
Bakasura
Gold IV
DeathMole
Bakasura
Gold IV
Level 159
God Stats
1W - 2L
1,334 SR
Queue Stats
174W - 182L
1,420 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
Inkoks92
Yu Huang
Gold IV
Level 143
God Stats
7W - 8L
1,491 SR
Queue Stats
68W - 69L
1,438 MMR
Solo
Cerberus
Cerberus
Silver III
major85
Cerberus
Silver III
Level 155
God Stats
2W - 2L
1,158 SR
Queue Stats
66W - 60L
1,462 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,410 SR
1,458 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,623 SR
1,450 MMR
Baron Samedi
Baron Samedi
Bronze III
 
Baron Samedi
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Khepri
Khepri
Bronze IV
Brokn l
Khepri
Bronze IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,388 MMR
Party 3
Cupid
Cupid
Bronze III
LastingLuck
Cupid
Bronze III
Level 129
God Stats
1W - 2L
1,936 SR
Queue Stats
31W - 27L
1,500 MMR
Solo
Discordia
Discordia
Gold V
RacconCK
Discordia
Gold V
Level 106
God Stats
38W - 24L
1,680 SR
Queue Stats
92W - 98L
1,412 MMR
Party 2
Lancelot
Lancelot
Gold IV
YarikDark
Lancelot
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,449 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 2 / 6
7,890
564
4,439
8,632
6,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charybdis
Ash1ok
Charybdis
14
0 / 0 / 2
8,423
602
3,463
4,681
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
DeathMole
Bakasura
14
4 / 0 / 5
8,052
575
4,993
12,427
5,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yu Huang
Inkoks92
Yu Huang
14
3 / 3 / 4
8,518
608
4,977
7,278
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
major85
Cerberus
16
6 / 0 / 4
9,593
685
11,790
9,972
6,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ArachneAchillesThorJormungandr

VS

Bans
KumbhakarnaSkadiAgniHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 6 / 0
6,635
474
3,797
12,336
5,019
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Khepri
Brokn l
Khepri
12
1 / 2 / 3
6,680
477
3,041
9,895
7,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 1 / 1
7,302
522
3,107
5,282
1,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
RacconCK
Discordia
12
4 / 5 / 0
6,847
489
9,792
8,680
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lancelot
YarikDark
Lancelot
5
0 / 0 / 0
4,570
326
142
2,440
533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
14
Kills
5
5
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
6
2
L
Baron Samedi
 
Baron Samedi
0
6
0
0
W
Charybdis
Ash1ok
Charybdis
0
0
2
1
L
Khepri
Brokn l
Khepri
1
2
3
1.25
W
Bakasura
DeathMole
Bakasura
4
0
5
6.5
W
Yu Huang
Inkoks92
Yu Huang
3
3
4
1.67
L
0
1
1
0.5
L
Discordia
RacconCK
Discordia
4
5
0
0.8
L
Lancelot
YarikDark
Lancelot
0
0
0
0
W
Cerberus
major85
Cerberus
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,662
Damage
19,879
42,990
Taken
38,633
22,528
Mitigated
16,755
14,677
Healing
10,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,439
867
0
2,882
8,632
6,749
0
3,314
5,125
17,390
0
L
Baron Samedi
 
Baron Samedi
3,797
272
96
3,264
12,336
5,019
0
7,571
3,986
45,998
1,541
W
Charybdis
Ash1ok
Charybdis
3,463
2,236
0
3,580
4,681
1,711
570
242
4,439
0
73,217
L
Khepri
Brokn l
Khepri
3,041
264
0
1,520
9,895
7,366
0
5,549
3,816
13,715
0
W
Bakasura
DeathMole
Bakasura
4,993
3,222
0
5,173
12,427
5,042
0
2,571
9,680
0
49,948
W
Yu Huang
Inkoks92
Yu Huang
4,977
474
0
738
7,278
2,433
436
5,196
1,536
51,276
101
L
3,107
1,748
256
2,461
5,282
1,639
0
1,100
3,925
0
67,319
L
Discordia
RacconCK
Discordia
9,792
306
0
1,987
8,680
2,198
0
4,358
3,549
45,608
1,485
L
Lancelot
YarikDark
Lancelot
142
49
0
1,279
2,440
533
0
855
1,429
0
7,731
W
Cerberus
major85
Cerberus
11,790
696
0
2,304
9,972
6,593
0
4,210
5,626
62,656
1,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,476
Gold Earned
32,034
523
Minions Killed
346
0
Camps Cleared
0
1,393,748
Distance Traveled
1,166,415
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,890
564
14
1
0
301,107
2
L
Baron Samedi
6,635
474
86
6
0
227,545
3
W
Charybdis
8,423
602
153
11
0
254,173
5
L
Khepri
6,680
477
22
2
0
264,495
4
W
Bakasura
8,052
575
104
7
0
334,629
5
W
Yu Huang
8,518
608
112
8
0
264,707
4
L
Cupid
7,302
522
133
10
0
282,355
3
L
Discordia
6,847
489
87
6
0
274,672
2
L
Lancelot
4,570
326
18
1
0
117,348
0
W
Cerberus
9,593
685
140
10
0
239,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role