Player Matchup

Cupid
Cupid
 
Cupid
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AngelFlow19
Sol
Level 42
God Stats
17W - 17L
1,709 SR
Queue Stats
301W - 278L
1,534 Elo+
Solo
Danzaburou
Danzaburou
Idkaname213
Danzaburou
Level 100
God Stats
2W - 1L
1,267 SR
Queue Stats
40W - 31L
1,558 Elo+
Party 1
Bastet
Bastet
aDarkGriffin
Bastet
Level 127
God Stats
4W - 1L
1,801 SR
Queue Stats
40W - 35L
1,546 Elo+
Party 1
Sobek
Sobek
legendfo117
Sobek
Level 178
God Stats
44W - 30L
1,586 SR
Queue Stats
607W - 639L
1,433 Elo+
Solo
Team Averages
Level 140
1,573 SR
1,514 Elo+

VS

Team Averages
Level 105
1,585 SR
1,535 Elo+
Arachne
Arachne
Gëmînïs
Arachne
Level 103
God Stats
2W - 1L
1,794 SR
Queue Stats
161W - 144L
1,555 Elo+
Solo
Sol
Sol
HAMadden13
Sol
Level 104
God Stats
0W - 2L
1,086 SR
Queue Stats
251W - 220L
1,548 Elo+
Solo
Cerberus
Cerberus
HUNGRYFATPANDA99
Cerberus
Level 123
God Stats
4W - 3L
1,725 SR
Queue Stats
671W - 634L
1,524 Elo+
Solo
Rama
Rama
IamDjaq
Rama
Level 53
God Stats
0W - 7L
1,808 SR
Queue Stats
52W - 74L
1,475 Elo+
Solo
Achilles
Achilles
SpreaderOfCheeks
Achilles
Level 144
God Stats
2W - 7L
1,514 SR
Queue Stats
365W - 326L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 1 / 2
5,048
631
3,003
4,400
1,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 1 / 3
5,175
647
2,224
3,742
831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Idkaname213
Danzaburou
10
2 / 1 / 2
5,659
707
4,348
3,470
922
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bastet
10
7 / 1 / 1
5,771
721
4,360
6,108
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 2 / 4
4,575
572
1,554
5,169
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gëmînïs
Arachne
8
2 / 4 / 0
4,658
582
2,986
8,102
2,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 1 / 0
3,281
410
189
1,070
218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 1 / 2
4,703
588
1,378
5,995
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
IamDjaq
Rama
7
2 / 4 / 1
4,709
589
2,377
4,336
985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 2 / 1
4,666
583
4,093
6,087
3,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
6
6
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
1
2
2
W
2
1
3
3.5
L
Arachne
Gëmînïs
Arachne
2
4
0
0.5
L
0
1
0
0
L
1
1
2
2
L
Rama
IamDjaq
Rama
2
4
1
0.63
W
Danzaburou
Idkaname213
Danzaburou
2
1
2
3
L
1
2
1
0.75
W
Bastet
7
1
1
7.5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,489
Damage
11,023
22,889
Taken
25,590
7,840
Mitigated
10,649
10,222
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,003
1,574
0
1,611
4,400
1,057
0
0
4,118
0
29,800
W
2,224
994
0
1,727
3,742
831
854
161
3,517
28,573
3,861
L
Arachne
Gëmînïs
Arachne
2,986
1,926
0
2,315
8,102
2,613
0
1,630
6,472
0
19,904
L
189
49
0
418
1,070
218
0
615
455
2,440
240
L
1,378
76
0
2,794
5,995
3,256
0
838
5,157
18,596
0
L
Rama
IamDjaq
Rama
2,377
2,111
0
64
4,336
985
0
532
3,804
0
18,487
W
Danzaburou
Idkaname213
Danzaburou
4,348
2,205
0
1,338
3,470
922
0
450
3,020
0
37,495
L
4,093
746
0
2,139
6,087
3,577
0
142
5,945
0
22,610
W
Bastet
4,360
893
0
3,428
6,108
1,654
0
0
6,008
0
29,943
W
1,554
261
0
2,118
5,169
3,376
0
928
4,241
14,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,228
Gold Earned
22,017
282
Minions Killed
176
0
Camps Cleared
0
790,353
Distance Traveled
681,562
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,048
631
62
8
0
139,244
2
W
Sol
5,175
647
58
7
0
138,213
0
L
Arachne
4,658
582
35
4
0
197,867
0
L
Sol
3,281
410
4
1
0
28,459
1
L
Cerberus
4,703
588
57
7
0
148,101
0
L
Rama
4,709
589
43
5
0
151,536
0
W
Danzaburou
5,659
707
69
9
0
145,478
0
L
Achilles
4,666
583
37
5
0
155,599
2
W
Bastet
5,771
721
60
8
0
196,093
0
W
Sobek
4,575
572
33
4
0
171,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role