Player Matchup

Baron Samedi
Baron Samedi
BeGonw
Baron Samedi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,422 Elo+
Party 1
Tiamat
Tiamat
MommyDragon
Tiamat
Level 117
God Stats
17W - 9L
1,581 SR
Queue Stats
17W - 9L
1,581 Elo+
Solo
Horus
Horus
Reymeh1990
Horus
Level 121
God Stats
2W - 3L
1,419 SR
Queue Stats
44W - 20L
1,625 Elo+
Solo
Da Ji
Da Ji
abrezio
Da Ji
Level 154
God Stats
1W - 1L
1,588 SR
Queue Stats
54W - 45L
1,588 Elo+
Solo
Anhur
Anhur
bigboiKurtt
Anhur
Level 48
God Stats
1W - 1L
1,310 SR
Queue Stats
5W - 5L
1,397 Elo+
Party 1
Team Averages
Level 113
1,479 SR
1,523 Elo+

VS

Team Averages
Level 133
1,583 SR
1,500 Elo+
Cliodhna
Cliodhna
ChaoticSunOfEvil
Cliodhna
Level 150
God Stats
6W - 2L
1,713 SR
Queue Stats
206W - 202L
1,487 Elo+
Solo
Ah Puch
Ah Puch
TH1SGUYJAM3S
Ah Puch
Level 105
God Stats
11W - 12L
1,502 SR
Queue Stats
349W - 362L
1,538 Elo+
Party 2
Agni
Agni
bizuzi
Agni
Level 128
God Stats
2W - 2L
1,653 SR
Queue Stats
184W - 202L
1,532 Elo+
Party 2
Danzaburou
Danzaburou
lafliadominguez
Danzaburou
Level 163
God Stats
121W - 169L
1,448 SR
Queue Stats
798W - 865L
1,479 Elo+
Solo
Horus
Horus
vinivictor080
Horus
Level 118
God Stats
1W - 2L
1,599 SR
Queue Stats
36W - 38L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeGonw
Baron Samedi
11
2 / 0 / 4
6,592
1,318
3,732
3,040
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
11
3 / 0 / 5
6,416
1,283
3,752
2,098
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
11
2 / 0 / 6
6,271
1,254
3,265
3,091
2,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
abrezio
Da Ji
11
5 / 1 / 6
6,708
1,342
6,301
3,374
1,524
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 5
5,878
1,176
3,008
5,642
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

390

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
5,573
1,115
1,781
7,779
1,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
TH1SGUYJAM3S
Ah Puch
10
1 / 3 / 3
5,809
1,162
6,436
4,722
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
bizuzi
Agni
10
0 / 2 / 3
5,612
1,122
4,560
5,880
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
lafliadominguez
Danzaburou
11
3 / 2 / 1
6,454
1,291
2,635
4,528
1,364
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

9
0 / 0 / 1
5,011
1,002
0
499
373
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
13
Kills
4
4
Deaths
13
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BeGonw
Baron Samedi
2
0
4
4
L
0
6
2
0.17
W
Tiamat
3
0
5
5.5
W
Horus
2
0
6
5
L
Ah Puch
TH1SGUYJAM3S
Ah Puch
1
3
3
0.83
W
Da Ji
abrezio
Da Ji
5
1
6
8
W
1
3
5
1.17
L
Agni
bizuzi
Agni
0
2
3
0.75
L
Danzaburou
lafliadominguez
Danzaburou
3
2
1
1.75
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,058
Damage
15,412
17,245
Taken
23,408
7,824
Mitigated
6,214
2,847
Healing
2,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BeGonw
Baron Samedi
3,732
403
44
202
3,040
1,027
0
2,254
786
17,273
0
L
1,781
286
0
585
7,779
1,863
0
1,976
5,365
0
9,406
W
Tiamat
3,752
228
0
619
2,098
1,290
0
961
1,137
10,212
0
W
Horus
3,265
987
192
972
3,091
2,175
0
1,842
1,249
0
6,043
L
Ah Puch
TH1SGUYJAM3S
Ah Puch
6,436
321
0
159
4,722
1,085
0
1,445
3,027
11,203
0
W
Da Ji
abrezio
Da Ji
6,301
1,356
0
0
3,374
1,524
0
1,888
1,486
0
7,914
W
3,008
354
0
818
5,642
1,808
0
4,051
1,591
0
8,326
L
Agni
bizuzi
Agni
4,560
199
0
200
5,880
1,529
0
1,626
3,868
15,056
0
L
Danzaburou
lafliadominguez
Danzaburou
2,635
385
0
1,242
4,528
1,364
0
1,297
3,006
0
16,686
L
0
0
40
80
499
373
0
168
285
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,865
Gold Earned
28,459
103
Minions Killed
80
3
Camps Cleared
6
519,828
Distance Traveled
365,380
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,592
1,318
43
9
0
109,054
0
L
Cliodhna
5,573
1,115
19
4
2
82,597
0
W
Tiamat
6,416
1,283
17
3
2
112,010
0
W
Horus
6,271
1,254
23
5
1
107,704
0
L
Ah Puch
5,809
1,162
15
3
1
70,996
0
W
Da Ji
6,708
1,342
0
0
0
108,907
0
W
Anhur
5,878
1,176
20
4
0
82,153
0
L
Agni
5,612
1,122
16
3
1
91,671
0
L
Danzaburou
6,454
1,291
30
6
2
93,854
0
L
Horus
5,011
1,002
0
0
0
26,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role