Player Matchup

Artio
Artio
Gold II
AkCris7-62
Artio
Gold II
Level 157
God Stats
0W - 1L
1,312 SR
Queue Stats
88W - 98L
1,431 MMR
Party 1
Kali
Kali
Gold III
Warlord_Mohican_
Kali
Gold III
Level 154
God Stats
25W - 49L
1,448 SR
Queue Stats
533W - 664L
1,489 MMR
Solo
Thoth
Thoth
Gold III
richassoo
Thoth
Gold III
Level 143
God Stats
7W - 6L
1,527 SR
Queue Stats
44W - 55L
1,565 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,429 SR
1,495 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,348 SR
1,828 MMR
Ares
Ares
Gold I
JchadDreads
Ares
Gold I
Level 156
God Stats
2W - 0L
1,259 SR
Queue Stats
201W - 233L
1,472 MMR
Solo
Scylla
Scylla
Gold V
Wakawakadoo
Scylla
Gold V
Level 125
God Stats
1W - 4L
1,155 SR
Queue Stats
29W - 37L
1,344 MMR
Solo
Fenrir
Fenrir
Masters
gaepanda
Fenrir
Masters
Level 170
God Stats
4W - 1L
1,630 SR
Queue Stats
275W - 234L
2,669 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
1 / 3 / 1
7,768
777
5,829
10,581
10,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 6 / 0
6,971
697
3,739
9,183
4,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thoth
richassoo
Thoth
15
1 / 1 / 1
8,339
834
6,438
3,304
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Ne ZhaCthulhuAchillesKumbhakarnaBacchus

VS

Bans
SerqetPoseidonGebHeraFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 8
8,191
819
5,912
10,186
8,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Scylla
16
2 / 1 / 7
8,936
894
6,324
4,817
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
gaepanda
Fenrir
16
7 / 0 / 3
9,584
958
7,116
10,890
9,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
10
10
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artio
1
3
1
0.5
W
1
1
8
5
W
Scylla
2
1
7
5.5
L
0
6
0
0
W
Fenrir
gaepanda
Fenrir
7
0
3
8.5
L
Thoth
richassoo
Thoth
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,006
Damage
19,352
23,068
Taken
25,893
15,530
Mitigated
20,029
3,755
Healing
5,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
5,829
484
315
2,408
10,581
10,314
0
6,056
4,266
14,251
1,187
W
5,912
377
0
1,306
10,186
8,970
149
4,674
5,151
18,714
1,775
W
Scylla
6,324
419
0
1,101
4,817
1,748
1,208
2,527
2,177
32,754
1,259
L
3,739
1,148
0
515
9,183
4,119
0
4,364
4,510
0
18,208
W
Fenrir
gaepanda
Fenrir
7,116
1,557
0
3,526
10,890
9,311
93
3,891
6,727
0
28,824
L
Thoth
richassoo
Thoth
6,438
204
0
517
3,304
1,097
0
1,620
1,561
34,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,078
Gold Earned
26,711
126
Minions Killed
141
0
Camps Cleared
0
552,517
Distance Traveled
590,901
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,768
777
26
3
0
194,261
0
W
Ares
8,191
819
18
2
0
193,396
1
W
Scylla
8,936
894
83
8
0
178,781
0
L
Kali
6,971
697
33
3
0
155,268
0
W
Fenrir
9,584
958
40
4
0
218,724
0
L
Thoth
8,339
834
67
7
0
202,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role