Player Matchup

Ganesha
Ganesha
AKKE163
Ganesha
Level 47
God Stats
7W - 1L
1,817 SR
Queue Stats
125W - 136L
1,410 Elo+
Party 1
Hades
Hades
Angelus Di Nex
Hades
Level 142
God Stats
13W - 2L
1,780 SR
Queue Stats
479W - 463L
1,485 Elo+
Party 2
Guan Yu
Guan Yu
Kerwhi
Guan Yu
Level 120
God Stats
5W - 5L
1,535 SR
Queue Stats
454W - 444L
1,484 Elo+
Party 2
Nemesis
Nemesis
Miskindjur
Nemesis
Level 54
God Stats
10W - 7L
1,489 SR
Queue Stats
185W - 167L
1,518 Elo+
Party 1
Xing Tian
Xing Tian
SnM x Neemz
Xing Tian
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,343 Elo+
Party 2
Team Averages
Level 76
1,624 SR
1,448 Elo+

VS

Team Averages
Level 120
1,454 SR
1,483 Elo+
Ra
Ra
DarkxXxSider
Ra
Level 88
God Stats
1W - 3L
1,482 SR
Queue Stats
224W - 231L
1,449 Elo+
Solo
Anubis
Anubis
IceStorm1
Anubis
Level 119
God Stats
3W - 3L
1,498 SR
Queue Stats
57W - 49L
1,538 Elo+
Party 3
Charybdis
Charybdis
PertinaxH
Charybdis
Level 156
God Stats
1W - 2L
1,365 SR
Queue Stats
171W - 205L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
Skilaar
Tsukuyomi
Level 66
God Stats
1W - 1L
1,446 SR
Queue Stats
50W - 45L
1,532 Elo+
Party 3
Kukulkan
Kukulkan
jhaison
Kukulkan
Level 173
God Stats
9W - 10L
1,482 SR
Queue Stats
523W - 564L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AKKE163
Ganesha
17
0 / 2 / 22
9,966
712
9,240
15,305
14,937
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
13 / 2 / 8
12,490
892
19,866
14,199
8,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
Kerwhi
Guan Yu
17
5 / 2 / 15
11,334
810
5,838
17,968
12,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nemesis
Miskindjur
Nemesis
15
2 / 5 / 10
9,713
694
10,000
19,051
14,174
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
SnM x Neemz
Xing Tian
16
4 / 2 / 13
10,439
746
7,623
22,945
19,927
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 9
9,899
707
11,551
12,109
4,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anubis
IceStorm1
Anubis
15
3 / 4 / 6
10,235
731
13,007
8,794
2,788
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
PertinaxH
Charybdis
18
6 / 4 / 3
10,827
773
22,824
16,113
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Skilaar
Tsukuyomi
12
1 / 8 / 5
8,707
622
5,193
10,875
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
jhaison
Kukulkan
17
1 / 3 / 10
10,146
725
19,225
9,710
2,866
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
45
24
Kills
12
13
Deaths
24
68
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AKKE163
Ganesha
0
2
22
5.5
W
13
2
8
8.5
L
1
5
9
1.1
L
Anubis
IceStorm1
Anubis
3
4
6
1.5
W
Guan Yu
Kerwhi
Guan Yu
5
2
15
6.25
W
Nemesis
Miskindjur
Nemesis
2
5
10
1.4
L
Charybdis
PertinaxH
Charybdis
6
4
3
1.88
L
Tsukuyomi
Skilaar
Tsukuyomi
1
8
5
0.44
W
Xing Tian
SnM x Neemz
Xing Tian
4
2
13
5.25
L
Kukulkan
jhaison
Kukulkan
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,567
Damage
71,800
89,468
Taken
57,601
69,318
Mitigated
19,216
45,968
Healing
20,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AKKE163
Ganesha
9,240
572
1,667
1,548
15,305
14,937
1,039
6,454
8,757
25,738
0
W
19,866
702
980
5,249
14,199
8,094
2,112
7,769
6,355
40,693
1,109
L
11,551
1,063
6,213
4,136
12,109
4,193
295
8,750
3,282
29,026
0
L
Anubis
IceStorm1
Anubis
13,007
614
669
2,119
8,794
2,788
946
5,244
3,550
22,635
313
W
Guan Yu
Kerwhi
Guan Yu
5,838
326
19,888
9,933
17,968
12,186
906
10,813
7,056
0
16,202
W
Nemesis
Miskindjur
Nemesis
10,000
2,317
818
2,557
19,051
14,174
1,668
6,040
12,932
0
25,424
L
Charybdis
PertinaxH
Charybdis
22,824
13,958
466
4,429
16,113
5,871
1,309
7,538
8,041
0
37,682
L
Tsukuyomi
Skilaar
Tsukuyomi
5,193
1,266
0
41
10,875
3,498
112
6,663
4,138
0
7,208
W
Xing Tian
SnM x Neemz
Xing Tian
7,623
658
690
2,638
22,945
19,927
985
11,827
11,118
13,916
5,238
L
Kukulkan
jhaison
Kukulkan
19,225
715
986
1,507
9,710
2,866
652
6,540
3,026
34,979
963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,942
Gold Earned
49,814
138
Minions Killed
133
0
Camps Cleared
0
1,307,978
Distance Traveled
1,093,955
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,966
712
0
0
0
245,136
0
W
Hades
12,490
892
51
4
0
246,915
0
L
Ra
9,899
707
43
3
0
244,578
0
L
Anubis
10,235
731
29
2
0
162,735
0
W
Guan Yu
11,334
810
28
2
0
295,736
0
W
Nemesis
9,713
694
30
2
0
274,519
0
L
Charybdis
10,827
773
29
2
0
222,180
0
L
Tsukuyomi
8,707
622
3
0
0
216,672
0
W
Xing Tian
10,439
746
29
2
0
245,672
0
L
Kukulkan
10,146
725
29
2
0
247,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role