Player Matchup

Chaac
Chaac
Brendar
Chaac
Level 248
God Stats
2W - 0L
1,763 SR
Queue Stats
91W - 22L
1,785 Elo+
Solo
Hel
Hel
ON3LOV3
Hel
Level 103
God Stats
1W - 3L
1,151 SR
Queue Stats
493W - 497L
1,440 Elo+
Solo
Tiamat
Tiamat
Packman_4LyFe
Tiamat
Level 109
God Stats
2W - 1L
1,538 SR
Queue Stats
198W - 192L
1,480 Elo+
Solo
Bastet
Bastet
TheBadGuy615
Bastet
Level 142
God Stats
5W - 2L
1,540 SR
Queue Stats
452W - 306L
1,568 Elo+
Solo
Hades
Hades
lBrokenButter
Hades
Level 136
God Stats
3W - 1L
1,641 SR
Queue Stats
142W - 127L
1,554 Elo+
Solo
Team Averages
Level 148
1,526 SR
1,566 Elo+

VS

Team Averages
Level 154
1,501 SR
1,566 Elo+
Set
Set
G19_Enigma
Set
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 294L
1,482 Elo+
Solo
Sol
Sol
JewishDiglet
Sol
Level 143
God Stats
1W - 1L
1,684 SR
Queue Stats
165W - 173L
1,616 Elo+
Party 1
Tyr
Tyr
ThatFbomb
Tyr
Level 219
God Stats
5W - 6L
1,582 SR
Queue Stats
246W - 239L
1,614 Elo+
Party 1
Scylla
Scylla
XhomiezX
Scylla
Level 157
God Stats
4W - 5L
1,555 SR
Queue Stats
362W - 345L
1,505 Elo+
Solo
Yemoja
Yemoja
infamousgears
Yemoja
Level 197
God Stats
1W - 3L
1,185 SR
Queue Stats
205W - 201L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Brendar
Chaac
16
3 / 1 / 7
8,807
881
16,949
13,547
12,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hel
12
1 / 2 / 6
7,631
763
2,697
7,545
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 8
8,204
820
8,546
9,182
6,576
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
13
1 / 2 / 6
7,745
775
7,023
8,239
3,075
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 2 / 4
9,149
915
10,487
9,850
6,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
6,014
601
3,340
3,753
1,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 5 / 5
7,496
750
10,772
8,589
2,771
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
6 / 1 / 3
8,031
803
10,156
12,664
13,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Scylla
XhomiezX
Scylla
15
1 / 3 / 7
7,807
781
8,651
10,068
3,692
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 8
7,625
763
6,480
13,081
7,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
11
Kills
9
9
Deaths
11
31
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
Brendar
Chaac
3
1
7
6.5
L
0
1
4
2
L
2
5
5
0.9
W
Hel
1
2
6
2
W
1
2
8
2.5
L
6
1
3
7.5
W
Bastet
1
2
6
2
L
Scylla
XhomiezX
Scylla
1
3
7
1.5
L
0
1
8
4
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,702
Damage
39,399
48,363
Taken
48,155
31,190
Mitigated
29,608
26,396
Healing
22,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Brendar
Chaac
16,949
1,357
1,133
5,188
13,547
12,149
238
6,871
6,676
838
27,835
L
3,340
847
612
723
3,753
1,689
0
1,074
2,679
0
8,018
L
10,772
868
0
1,043
8,589
2,771
0
3,255
5,262
20,723
0
W
Hel
2,697
350
5,058
3,751
7,545
3,248
0
3,787
3,758
6,892
0
W
8,546
433
604
2,085
9,182
6,576
0
4,892
4,290
24,230
0
L
10,156
893
0
4,390
12,664
13,782
0
6,443
6,078
0
15,636
W
Bastet
7,023
1,308
1,310
2,005
8,239
3,075
14
3,988
4,251
0
14,362
L
Scylla
XhomiezX
Scylla
8,651
560
548
369
10,068
3,692
0
3,167
6,901
26,508
0
L
6,480
831
10,388
4,513
13,081
7,674
0
7,964
5,041
10,850
0
W
10,487
451
1,967
3,295
9,850
6,142
583
6,365
3,485
22,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,536
Gold Earned
36,973
117
Minions Killed
114
0
Camps Cleared
0
1,018,779
Distance Traveled
798,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,807
881
20
2
0
218,115
0
L
Set
6,014
601
8
1
0
81,330
0
L
Sol
7,496
750
32
3
0
163,934
0
W
Hel
7,631
763
13
1
0
197,132
0
W
Tiamat
8,204
820
36
4
0
200,259
0
L
Tyr
8,031
803
11
1
0
226,116
0
W
Bastet
7,745
775
14
1
0
202,116
0
L
Scylla
7,807
781
50
5
0
162,951
0
L
Yemoja
7,625
763
13
1
0
164,487
0
W
Hades
9,149
915
34
3
0
201,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role