Player Matchup

Sun Wukong
Sun Wukong
Dragonair5
Sun Wukong
Level 139
God Stats
19W - 6L
1,671 SR
Queue Stats
408W - 365L
1,571 Elo+
Party 1
Jing Wei
Jing Wei
Harryyyyyyy2482
Jing Wei
Level 146
God Stats
5W - 4L
1,567 SR
Queue Stats
261W - 255L
1,563 Elo+
Solo
Cupid
Cupid
SaronSium
Cupid
Level 134
God Stats
15W - 8L
1,651 SR
Queue Stats
114W - 98L
1,577 Elo+
Solo
Ymir
Ymir
SerenityGrace
Ymir
Level 199
God Stats
0W - 1L
1,608 SR
Queue Stats
267W - 250L
1,604 Elo+
Party 1
Vulcan
Vulcan
Vaaaacap
Vulcan
Level 84
God Stats
1W - 3L
1,369 SR
Queue Stats
144W - 125L
1,602 Elo+
Solo
Team Averages
Level 140
1,573 SR
1,584 Elo+

VS

Team Averages
Level 158
1,521 SR
1,533 Elo+
Pele
Pele
 
Pele
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AlexKUNGI
Chaac
Level 204
God Stats
10W - 9L
1,519 SR
Queue Stats
539W - 524L
1,561 Elo+
Solo
Danzaburou
Danzaburou
FinnMurtoons145
Danzaburou
Level 153
God Stats
14W - 21L
1,462 SR
Queue Stats
243W - 216L
1,563 Elo+
Solo
Thor
Thor
ThatsCrucial
Thor
Level 69
God Stats
8W - 7L
1,522 SR
Queue Stats
195W - 155L
1,513 Elo+
Solo
Hel
Hel
iiGoJambon
Hel
Level 207
God Stats
6W - 4L
1,601 SR
Queue Stats
379W - 355L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dragonair5
Sun Wukong
11
8 / 0 / 1
6,736
748
12,136
10,268
6,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
11
1 / 1 / 0
5,763
640
2,214
4,914
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
SaronSium
Cupid
10
0 / 3 / 2
5,152
572
5,405
9,086
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 1
4,886
543
3,090
10,270
5,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Vaaaacap
Vulcan
7
0 / 3 / 0
4,276
475
313
4,028
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
1 / 2 / 3
4,801
533
5,412
7,340
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
AlexKUNGI
Chaac
9
0 / 5 / 0
5,186
576
5,031
12,104
5,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
FinnMurtoons145
Danzaburou
12
2 / 0 / 2
6,456
717
3,692
3,442
1,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 3 / 1
5,852
650
4,969
8,759
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 2
6,503
723
8,303
4,589
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
10
Kills
11
11
Deaths
10
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
2
3
1.25
W
Chaac
AlexKUNGI
Chaac
0
5
0
0
L
Sun Wukong
Dragonair5
Sun Wukong
8
0
1
8.5
W
Danzaburou
FinnMurtoons145
Danzaburou
2
0
2
3
L
Jing Wei
1
1
0
1
L
Cupid
SaronSium
Cupid
0
3
2
0.33
L
1
4
1
0.38
W
4
3
1
1.5
L
Vulcan
Vaaaacap
Vulcan
0
3
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,158
Damage
27,407
38,566
Taken
36,234
17,080
Mitigated
13,197
15,434
Healing
13,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,412
1,730
0
1,995
7,340
2,349
0
2,234
5,106
0
25,356
W
Chaac
AlexKUNGI
Chaac
5,031
1,556
0
5,632
12,104
5,241
0
0
11,382
0
34,824
L
Sun Wukong
Dragonair5
Sun Wukong
12,136
2,756
0
5,869
10,268
6,986
0
341
9,373
0
38,805
W
Danzaburou
FinnMurtoons145
Danzaburou
3,692
1,824
0
2,161
3,442
1,083
0
248
3,194
0
49,641
L
Jing Wei
2,214
1,729
0
1,945
4,914
1,292
0
0
4,914
0
46,455
L
Cupid
SaronSium
Cupid
5,405
2,116
58
3,774
9,086
2,479
0
2,707
6,159
0
41,628
L
3,090
1,356
1,243
1,859
10,270
5,426
0
1,991
8,136
11,214
1,347
W
4,969
1,746
0
485
8,759
3,060
290
291
8,323
0
37,064
L
Vulcan
Vaaaacap
Vulcan
313
47
0
686
4,028
897
0
2,627
1,147
16,187
0
W
8,303
306
766
2,940
4,589
1,464
0
576
3,971
54,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,813
Gold Earned
28,798
304
Minions Killed
350
0
Camps Cleared
0
904,000
Distance Traveled
997,140
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,801
533
41
5
0
224,055
0
W
Chaac
5,186
576
64
7
0
184,390
0
L
Sun Wukong
6,736
748
67
7
0
211,056
0
W
Danzaburou
6,456
717
90
10
0
174,874
4
L
Jing Wei
5,763
640
101
11
0
194,991
0
L
Cupid
5,152
572
72
8
0
194,493
0
L
Ymir
4,886
543
28
3
0
189,012
2
W
Thor
5,852
650
62
7
0
203,560
0
L
Vulcan
4,276
475
36
4
0
114,448
0
W
Hel
6,503
723
93
10
0
210,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role