Player Matchup

Merlin
Merlin
BULLETPROOF8943
Merlin
Level 45
God Stats
3W - 1L
1,659 SR
Queue Stats
38W - 61L
1,388 Elo+
Solo
Cthulhu
Cthulhu
Masternygoure
Cthulhu
Level 46
God Stats
12W - 6L
1,675 SR
Queue Stats
135W - 142L
1,430 Elo+
Party 1
Bacchus
Bacchus
PetaFile13
Bacchus
Level 59
God Stats
15W - 11L
1,721 SR
Queue Stats
113W - 133L
1,510 Elo+
Solo
Rama
Rama
ajaxahac
Rama
Level 180
God Stats
8W - 3L
1,784 SR
Queue Stats
113W - 113L
1,417 Elo+
Party 1
Mercury
Mercury
rebby033
Mercury
Level 105
God Stats
10W - 4L
1,902 SR
Queue Stats
187W - 160L
1,496 Elo+
Solo
Team Averages
Level 87
1,748 SR
1,448 Elo+

VS

Team Averages
Level 61
1,486 SR
1,499 Elo+
Mercury
Mercury
FFAx5K1LLz
Mercury
Level 66
God Stats
6W - 4L
1,645 SR
Queue Stats
103W - 98L
1,517 Elo+
Solo
Kumbhakarna
Kumbhakarna
GlaterGhast
Kumbhakarna
Level 46
God Stats
40W - 34L
1,487 SR
Queue Stats
159W - 149L
1,453 Elo+
Solo
Jing Wei
Jing Wei
MrIink
Jing Wei
Level 63
God Stats
0W - 6L
1,222 SR
Queue Stats
294W - 307L
1,518 Elo+
Solo
Nu Wa
Nu Wa
Segabruh1
Nu Wa
Level 64
God Stats
92W - 77L
1,594 SR
Queue Stats
151W - 161L
1,542 Elo+
Solo
Achilles
Achilles
TheFrsXx
Achilles
Level 67
God Stats
30W - 40L
1,483 SR
Queue Stats
268W - 261L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,236
517
4,488
8,658
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
13
2 / 3 / 1
7,901
564
8,873
11,499
6,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
PetaFile13
Bacchus
12
2 / 0 / 7
7,617
544
4,092
6,832
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
14
10 / 1 / 1
9,339
667
12,303
8,323
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
rebby033
Mercury
13
3 / 0 / 3
7,540
539
6,110
10,273
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FFAx5K1LLz
Mercury
9
1 / 2 / 1
5,935
424
2,151
8,929
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
GlaterGhast
Kumbhakarna
6
0 / 5 / 1
5,478
391
2,108
9,293
4,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
MrIink
Jing Wei
13
1 / 5 / 0
7,663
547
4,155
9,799
3,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Segabruh1
Nu Wa
14
4 / 3 / 0
7,701
550
11,768
8,844
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
TheFrsXx
Achilles
12
2 / 3 / 0
7,196
514
7,997
14,672
12,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
18
Kills
8
8
Deaths
18
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
4
1
0.38
L
Mercury
FFAx5K1LLz
Mercury
1
2
1
0.75
L
Kumbhakarna
GlaterGhast
Kumbhakarna
0
5
1
0.1
W
Cthulhu
2
3
1
0.83
L
Jing Wei
MrIink
Jing Wei
1
5
0
0.2
W
Bacchus
PetaFile13
Bacchus
2
0
7
5.5
L
Nu Wa
Segabruh1
Nu Wa
4
3
0
1.33
L
Achilles
TheFrsXx
Achilles
2
3
0
0.67
W
Rama
10
1
1
10.5
W
Mercury
rebby033
Mercury
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
28,179
45,585
Taken
51,537
21,121
Mitigated
25,525
13,021
Healing
13,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,488
198
0
691
8,658
1,901
118
5,703
2,955
54,802
1,237
L
Mercury
FFAx5K1LLz
Mercury
2,151
1,033
0
1,089
8,929
2,823
0
1,782
7,103
0
35,558
L
Kumbhakarna
GlaterGhast
Kumbhakarna
2,108
599
71
859
9,293
4,719
0
890
8,403
8,934
0
W
Cthulhu
8,873
944
0
762
11,499
6,746
0
805
9,979
41,387
2,576
L
Jing Wei
MrIink
Jing Wei
4,155
3,297
0
1,711
9,799
3,056
664
1,048
8,751
0
62,837
W
Bacchus
PetaFile13
Bacchus
4,092
252
0
2,104
6,832
5,643
462
3,435
3,397
15,827
558
L
Nu Wa
Segabruh1
Nu Wa
11,768
4,681
0
3,450
8,844
2,376
218
4,938
3,906
54,106
845
L
Achilles
TheFrsXx
Achilles
7,997
1,821
0
5,842
14,672
12,551
0
7,243
6,462
2,626
40,177
W
Rama
12,303
10,970
0
4,441
8,323
2,995
2,534
1,756
6,567
0
61,828
W
Mercury
rebby033
Mercury
6,110
4,147
0
5,023
10,273
3,836
0
2,582
7,648
0
51,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,633
Gold Earned
33,973
403
Minions Killed
317
0
Camps Cleared
0
1,363,015
Distance Traveled
1,235,562
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,236
517
102
7
0
222,763
0
L
Mercury
5,935
424
56
4
0
245,261
0
L
Kumbhakarna
5,478
391
10
1
0
166,963
2
W
Cthulhu
7,901
564
85
6
0
269,180
2
L
Jing Wei
7,663
547
116
8
0
299,240
0
W
Bacchus
7,617
544
15
1
0
280,731
0
L
Nu Wa
7,701
550
76
5
0
258,487
1
L
Achilles
7,196
514
59
4
0
265,611
0
W
Rama
9,339
667
119
9
0
284,236
4
W
Mercury
7,540
539
82
6
0
306,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role