Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Rizzy786
Loki
Level 39
God Stats
1W - 3L
1,403 SR
Queue Stats
1W - 7L
1,381 Elo+
Party 1
Izanami
Izanami
Shamin9010
Izanami
Level 3
God Stats
0W - 1L
1,344 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TMT_Tony
Baron Samedi
Level 41
God Stats
15W - 34L
1,418 SR
Queue Stats
16W - 35L
1,291 Elo+
Solo
Thanatos
Thanatos
chachlini29
Thanatos
Level 8
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 40
1,373 SR
1,434 Elo+

VS

Team Averages
Level 62
1,564 SR
1,397 Elo+
Thor
Thor
Basic_Sharingan
Thor
Level 121
God Stats
13W - 5L
1,658 SR
Queue Stats
241W - 242L
1,434 Elo+
Solo
Tiamat
Tiamat
Beumm
Tiamat
Level 43
God Stats
8W - 5L
1,767 SR
Queue Stats
58W - 72L
1,359 Elo+
Party 2
Surtr
Surtr
SARADAMOM
Surtr
Level 17
God Stats
11W - 14L
1,510 SR
Queue Stats
48W - 55L
1,349 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Savvysatsuma760
Kumbhakarna
Level 81
God Stats
3W - 1L
1,593 SR
Queue Stats
274W - 254L
1,531 Elo+
Solo
Neith
Neith
stavr_43
Neith
Level 48
God Stats
2W - 4L
1,290 SR
Queue Stats
7W - 11L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 4 / 2
6,608
441
2,896
8,977
7,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
12
5 / 7 / 1
7,733
516
7,996
9,961
2,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Shamin9010
Izanami
9
0 / 4 / 3
6,106
407
2,030
7,729
1,984
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
TMT_Tony
Baron Samedi
12
2 / 5 / 1
7,526
502
6,451
8,075
3,259
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
chachlini29
Thanatos
10
2 / 6 / 1
6,611
441
2,134
7,245
1,920
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
7,810
521
4,244
12,267
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Beumm
Tiamat
15
8 / 2 / 8
9,681
645
9,808
7,056
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
SARADAMOM
Surtr
13
3 / 1 / 5
8,403
560
4,915
11,685
5,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
Savvysatsuma760
Kumbhakarna
11
5 / 3 / 6
8,352
557
4,678
13,152
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
stavr_43
Neith
15
6 / 0 / 3
9,330
622
6,118
3,863
1,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
9
Kills
25
26
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
2
0.25
W
3
3
5
1.83
W
Tiamat
Beumm
Tiamat
8
2
8
6
L
Loki
5
7
1
0.79
W
Surtr
SARADAMOM
Surtr
3
1
5
5.5
W
Kumbhakarna
Savvysatsuma760
Kumbhakarna
5
3
6
2.67
L
Izanami
Shamin9010
Izanami
0
4
3
0.38
L
Baron Samedi
TMT_Tony
Baron Samedi
2
5
1
0.5
L
Thanatos
chachlini29
Thanatos
2
6
1
0.42
W
Neith
stavr_43
Neith
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,507
Damage
29,763
41,987
Taken
48,023
17,732
Mitigated
26,327
5,132
Healing
10,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,896
192
0
1,005
8,977
7,787
280
1,826
7,011
13,556
931
W
4,244
851
0
5,008
12,267
3,996
0
2,438
9,829
52
55,640
W
Tiamat
Beumm
Tiamat
9,808
1,014
0
2,332
7,056
4,869
125
641
6,415
58,031
1,162
L
Loki
7,996
1,578
0
339
9,961
2,782
0
3,225
6,654
0
30,623
W
Surtr
SARADAMOM
Surtr
4,915
1,487
0
1,309
11,685
5,639
531
6,321
5,364
346
41,974
W
Kumbhakarna
Savvysatsuma760
Kumbhakarna
4,678
635
0
1,442
13,152
10,609
392
2,534
10,618
27,795
0
L
Izanami
Shamin9010
Izanami
2,030
1,396
0
419
7,729
1,984
0
3,925
3,546
0
28,822
L
Baron Samedi
TMT_Tony
Baron Samedi
6,451
581
13
1,897
8,075
3,259
639
2,237
5,628
53,916
992
L
Thanatos
chachlini29
Thanatos
2,134
1,036
0
1,459
7,245
1,920
0
2,493
4,701
0
14,980
W
Neith
stavr_43
Neith
6,118
2,180
0
771
3,863
1,214
2,261
86
3,777
0
69,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,584
Gold Earned
43,576
242
Minions Killed
420
0
Camps Cleared
0
1,286,552
Distance Traveled
1,399,254
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,608
441
35
2
0
280,878
5
W
Thor
7,810
521
90
6
0
262,059
4
W
Tiamat
9,681
645
100
7
0
312,048
2
L
Loki
7,733
516
40
3
0
284,001
0
W
Surtr
8,403
560
80
5
0
295,004
0
W
Kumbhakarna
8,352
557
34
2
0
277,567
2
L
Izanami
6,106
407
52
3
0
246,138
0
L
Baron Samedi
7,526
502
90
6
0
227,704
0
L
Thanatos
6,611
441
25
2
0
247,831
0
W
Neith
9,330
622
116
8
0
252,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role