Player Matchup

Baron Samedi
Baron Samedi
Gold V
KINGDON94
Baron Samedi
Gold V
Level 131
God Stats
3W - 2L
1,552 SR
Queue Stats
28W - 45L
1,359 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,552 SR
1,359 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 44
1,541 SR
1,271 MMR
Baron Samedi
Baron Samedi
Gold IV
Just Vicky x
Baron Samedi
Gold IV
Level 44
God Stats
6W - 4L
1,541 SR
Queue Stats
23W - 26L
1,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KINGDON94
Baron Samedi
20
8 / 1 / 0
18,245
1,014
19,133
19,665
18,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
MedusaAnhurGilgameshFreyaHades

VS

Bans
PoseidonAnubisAh Muzen CabSurtrUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Just Vicky x
Baron Samedi
19
1 / 8 / 0
14,712
817
15,350
22,346
17,792
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
8
Kills
1
1
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Just Vicky x
Baron Samedi
1
8
0
0.13
W
Baron Samedi
KINGDON94
Baron Samedi
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,133
Damage
15,350
19,665
Taken
22,346
18,538
Mitigated
17,792
9,126
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Just Vicky x
Baron Samedi
15,350
1,427
0
5,934
22,346
17,792
0
19,447
2,899
82,853
2,760
W
Baron Samedi
KINGDON94
Baron Samedi
19,133
860
0
9,126
19,665
18,538
1,789
15,396
4,269
104,160
2,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,245
Gold Earned
14,712
190
Minions Killed
160
8
Camps Cleared
6
298,069
Distance Traveled
280,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,712
817
160
9
6
280,366
0
W
Baron Samedi
18,245
1,014
190
11
8
298,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role