Player Matchup

Janus
Janus
Gold I
 
Janus
Gold I
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
Rasmus117
Horus
Gold III
Level 153
God Stats
13W - 5L
1,712 SR
Queue Stats
64W - 61L
1,470 MMR
Solo
Bacchus
Bacchus
Gold II
Txmpi
Bacchus
Gold II
Level 127
God Stats
10W - 7L
1,624 SR
Queue Stats
72W - 75L
1,466 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum V
ixFinnel
Cu Chulainn
Platinum V
Level 145
God Stats
4W - 4L
1,434 SR
Queue Stats
207W - 204L
1,703 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
lMelo
Hou Yi
Gold IV
Level 156
God Stats
12W - 16L
1,420 SR
Queue Stats
129W - 143L
1,453 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 172
1,538 SR
1,518 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,549 SR
1,534 MMR
Hercules
Hercules
Gold III
Cansdale1
Hercules
Gold III
Level 178
God Stats
5W - 7L
1,488 SR
Queue Stats
511W - 528L
1,553 MMR
Solo
Lancelot
Lancelot
Gold II
DCCLars
Lancelot
Gold II
Level 159
God Stats
0W - 2L
1,304 SR
Queue Stats
216W - 206L
1,414 MMR
Solo
Agni
Agni
Gold I
GrayGuy
Agni
Gold I
Level 110
God Stats
32W - 32L
1,542 SR
Queue Stats
185W - 178L
1,587 MMR
Solo
Arachne
Arachne
Gold III
flashiix
Arachne
Gold III
Level 122
God Stats
2W - 2L
1,729 SR
Queue Stats
176W - 183L
1,523 MMR
Solo
Danzaburou
Danzaburou
Gold II
luiismazo
Danzaburou
Gold II
Level 108
God Stats
1W - 4L
1,681 SR
Queue Stats
41W - 35L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 2 / 5
8,711
581
9,553
5,364
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Rasmus117
Horus
13
2 / 2 / 8
8,079
539
5,135
9,997
6,684
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
Txmpi
Bacchus
16
9 / 1 / 4
9,015
601
6,340
8,583
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
ixFinnel
Cu Chulainn
14
1 / 1 / 3
8,441
563
9,289
12,047
7,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
lMelo
Hou Yi
13
1 / 6 / 2
7,509
501
4,633
12,969
4,742
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ix ChelArtioAthenaSurtr

VS

Bans
SusanoRavanaThorAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cansdale1
Hercules
13
3 / 5 / 2
7,507
500
4,422
13,104
8,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Lancelot
DCCLars
Lancelot
13
1 / 3 / 1
7,653
510
8,670
15,985
10,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Agni
GrayGuy
Agni
15
3 / 4 / 3
8,445
563
7,791
8,252
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Arachne
flashiix
Arachne
9
1 / 4 / 1
5,814
388
1,736
7,681
1,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
luiismazo
Danzaburou
14
3 / 2 / 0
8,431
562
8,378
7,166
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
18
Kills
11
12
Deaths
18
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
5
3.75
L
Hercules
Cansdale1
Hercules
3
5
2
0.8
L
Lancelot
DCCLars
Lancelot
1
3
1
0.5
L
Agni
GrayGuy
Agni
3
4
3
1.13
W
Horus
Rasmus117
Horus
2
2
8
3
W
Bacchus
Txmpi
Bacchus
9
1
4
11
L
Arachne
flashiix
Arachne
1
4
1
0.38
W
Cu Chulainn
ixFinnel
Cu Chulainn
1
1
3
2.5
W
Hou Yi
lMelo
Hou Yi
1
6
2
0.33
L
Danzaburou
luiismazo
Danzaburou
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,950
Damage
30,997
48,960
Taken
52,188
25,830
Mitigated
25,963
13,966
Healing
15,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,553
973
0
707
5,364
1,748
0
1,558
3,585
67,695
1,838
L
Hercules
Cansdale1
Hercules
4,422
605
0
2,884
13,104
8,809
11
3,694
9,252
10,339
28,838
L
Lancelot
DCCLars
Lancelot
8,670
2,134
0
5,180
15,985
10,639
0
5,051
10,866
0
54,644
L
Agni
GrayGuy
Agni
7,791
207
0
1,204
8,252
2,430
0
2,543
5,553
69,652
0
W
Horus
Rasmus117
Horus
5,135
1,802
620
2,350
9,997
6,684
10
3,106
6,647
0
28,112
W
Bacchus
Txmpi
Bacchus
6,340
955
0
4,702
8,583
4,867
0
1,156
7,240
57,365
0
L
Arachne
flashiix
Arachne
1,736
1,002
0
2,970
7,681
1,970
0
3,226
4,297
0
24,498
W
Cu Chulainn
ixFinnel
Cu Chulainn
9,289
1,414
0
1,999
12,047
7,789
0
1,038
10,297
9,874
58,287
W
Hou Yi
lMelo
Hou Yi
4,633
2,591
0
3,588
12,969
4,742
372
1,460
11,421
0
53,898
L
Danzaburou
luiismazo
Danzaburou
8,378
3,855
0
2,833
7,166
2,115
2,159
2,213
4,849
0
73,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,755
Gold Earned
37,850
513
Minions Killed
458
0
Camps Cleared
0
1,552,331
Distance Traveled
1,370,075
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,711
581
140
9
0
320,032
1
L
Hercules
7,507
500
57
4
0
297,841
2
L
Lancelot
7,653
510
104
7
0
313,062
4
L
Agni
8,445
563
146
10
0
306,262
0
W
Horus
8,079
539
49
3
0
352,718
0
W
Bacchus
9,015
601
91
6
0
348,047
0
L
Arachne
5,814
388
44
3
0
183,160
2
W
Cu Chulainn
8,441
563
128
9
0
293,481
2
W
Hou Yi
7,509
501
105
7
0
238,053
2
L
Danzaburou
8,431
562
107
7
0
269,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role