Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MattWaj
Ymir
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 35L
1,113 Elo+
Party 1
Yu Huang
Yu Huang
P00Muncher12000
Yu Huang
Level 28
God Stats
2W - 3L
1,286 SR
Queue Stats
9W - 27L
1,242 Elo+
Party 1
Achilles
Achilles
Senr117
Achilles
Level 27
God Stats
1W - 7L
1,332 SR
Queue Stats
7W - 28L
1,233 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
liams873
Ah Muzen Cab
Level 36
God Stats
2W - 5L
1,589 SR
Queue Stats
21W - 53L
1,291 Elo+
Party 1
Team Averages
Level 34
1,441 SR
1,276 Elo+

VS

Team Averages
Level 118
1,518 SR
1,467 Elo+
Achilles
Achilles
FoTH-_-KoBA
Achilles
Level 123
God Stats
22W - 26L
1,555 SR
Queue Stats
306W - 285L
1,451 Elo+
Solo
Izanami
Izanami
Nounours323006
Izanami
Level 66
God Stats
3W - 2L
1,340 SR
Queue Stats
69W - 57L
1,504 Elo+
Solo
Cthulhu
Cthulhu
WunderwaffIe
Cthulhu
Level 186
God Stats
9W - 4L
1,646 SR
Queue Stats
343W - 347L
1,449 Elo+
Solo
Kukulkan
Kukulkan
X0o0x00o
Kukulkan
Level 85
God Stats
12W - 11L
1,525 SR
Queue Stats
332W - 324L
1,460 Elo+
Solo
Tyr
Tyr
a1mSz0r
Tyr
Level 128
God Stats
4W - 2L
1,521 SR
Queue Stats
156W - 147L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 3 / 1
6,016
430
3,110
8,822
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
MattWaj
Ymir
11
1 / 1 / 1
6,720
480
2,697
11,121
7,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
13
0 / 1 / 0
6,802
486
938
6,417
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Senr117
Achilles
11
0 / 2 / 1
6,199
443
5,383
10,823
7,086
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
liams873
Ah Muzen Cab
11
2 / 3 / 1
6,514
465
5,609
6,746
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FoTH-_-KoBA
Achilles
13
4 / 2 / 3
7,234
517
5,814
13,029
5,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 1
7,543
539
5,820
5,247
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
WunderwaffIe
Cthulhu
11
2 / 0 / 5
7,462
533
5,371
8,878
5,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
X0o0x00o
Kukulkan
16
1 / 0 / 0
8,925
638
3,397
2,389
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyr
14
2 / 0 / 3
8,146
582
7,563
10,563
10,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
10
10
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
1
0.17
W
Achilles
FoTH-_-KoBA
Achilles
4
2
3
2.75
L
Ymir
MattWaj
Ymir
1
1
1
1.5
W
1
1
1
1.5
L
Yu Huang
0
1
0
0
L
Achilles
Senr117
Achilles
0
2
1
0.25
W
Cthulhu
WunderwaffIe
Cthulhu
2
0
5
4.5
W
Kukulkan
X0o0x00o
Kukulkan
1
0
0
1
W
Tyr
2
0
3
3.5
L
Ah Muzen Cab
liams873
Ah Muzen Cab
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,737
Damage
27,965
43,929
Taken
40,106
21,715
Mitigated
24,102
13,495
Healing
14,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,110
412
0
3,417
8,822
2,868
0
1,448
7,374
0
40,762
W
Achilles
FoTH-_-KoBA
Achilles
5,814
1,549
0
7,201
13,029
5,267
13
632
12,353
0
55,714
L
Ymir
MattWaj
Ymir
2,697
414
0
3,280
11,121
7,975
0
1,756
9,365
28,491
0
W
5,820
3,861
0
944
5,247
1,846
674
1,365
3,882
0
58,329
L
Yu Huang
938
0
0
1,910
6,417
1,397
0
3,685
2,732
49,097
0
L
Achilles
Senr117
Achilles
5,383
1,394
0
4,034
10,823
7,086
0
413
10,410
0
35,246
W
Cthulhu
WunderwaffIe
Cthulhu
5,371
209
286
2,762
8,878
5,719
0
1,250
7,628
21,410
0
W
Kukulkan
X0o0x00o
Kukulkan
3,397
116
0
585
2,389
955
0
486
1,903
90,747
2,089
W
Tyr
7,563
526
0
2,503
10,563
10,315
0
0
9,854
0
58,441
L
Ah Muzen Cab
liams873
Ah Muzen Cab
5,609
2,978
0
854
6,746
2,389
36
1,426
5,320
0
36,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,251
Gold Earned
39,310
334
Minions Killed
518
0
Camps Cleared
0
1,416,404
Distance Traveled
1,475,214
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,016
430
83
6
0
345,202
0
W
Achilles
7,234
517
97
7
0
335,428
2
L
Ymir
6,720
480
48
3
0
265,475
0
W
Izanami
7,543
539
127
9
0
231,677
0
L
Yu Huang
6,802
486
94
7
0
263,881
0
L
Achilles
6,199
443
55
4
0
284,696
0
W
Cthulhu
7,462
533
38
3
0
314,986
3
W
Kukulkan
8,925
638
168
12
0
305,746
8
W
Tyr
8,146
582
88
6
0
287,377
0
L
Ah Muzen Cab
6,514
465
54
4
0
257,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role