Player Matchup

Ares
Ares
BlueEagle92
Ares
Level 157
God Stats
1W - 1L
1,617 SR
Queue Stats
41W - 48L
1,500 Elo+
Party 1
Artio
Artio
Donchato
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,454 Elo+
Party 1
Cerberus
Cerberus
LeFrenchestFry
Cerberus
Level 149
God Stats
0W - 1L
1,543 SR
Queue Stats
31W - 34L
1,493 Elo+
Solo
Janus
Janus
losethecontrolji
Janus
Level 159
God Stats
4W - 6L
1,439 SR
Queue Stats
123W - 139L
1,440 Elo+
Party 1
Anhur
Anhur
phishing123
Anhur
Level 158
God Stats
2W - 1L
1,806 SR
Queue Stats
250W - 259L
1,482 Elo+
Solo
Team Averages
Level 130
1,581 SR
1,474 Elo+

VS

Team Averages
Level 117
1,478 SR
1,430 Elo+
Vulcan
Vulcan
HUGE TeDDies833
Vulcan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 42L
1,518 Elo+
Solo
Cerberus
Cerberus
OMG its CHUCKY7
Cerberus
Level 137
God Stats
1W - 0L
1,523 SR
Queue Stats
13W - 16L
1,472 Elo+
Solo
Martichoras
Martichoras
PatriotPower
Martichoras
Level 149
God Stats
13W - 15L
1,453 SR
Queue Stats
741W - 782L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
TF9527
Baron Samedi
Level 159
God Stats
4W - 4L
1,415 SR
Queue Stats
366W - 385L
1,399 Elo+
Solo
Set
Set
Zegiôn
Set
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 10
8,965
815
8,180
13,763
7,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
Donchato
Artio
13
1 / 5 / 9
8,091
736
5,839
16,824
15,217
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
15
2 / 3 / 8
8,627
784
7,700
12,455
8,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
8 / 3 / 6
9,545
868
12,899
8,617
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
0 / 5 / 8
7,108
646
4,691
8,886
3,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 8
9,668
879
18,771
5,961
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
15
2 / 3 / 16
9,667
879
9,330
14,114
10,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Martichoras
PatriotPower
Martichoras
17
2 / 1 / 12
9,683
880
8,977
8,621
2,984
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
TF9527
Baron Samedi
14
6 / 4 / 8
9,372
852
6,451
9,338
6,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Set
14
5 / 6 / 8
9,445
859
9,056
12,209
11,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
71
16
Kills
19
19
Deaths
16
41
Assists
52
Player
Kills
Deaths
Assists
KDA
L
5
3
10
3.33
L
Artio
Donchato
Artio
1
5
9
1.1
W
4
2
8
4
L
Cerberus
2
3
8
2
W
Cerberus
2
3
16
3.33
W
Martichoras
PatriotPower
Martichoras
2
1
12
8
W
Baron Samedi
TF9527
Baron Samedi
6
4
8
2.5
W
Set
5
6
8
1.5
L
8
3
6
3.67
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,309
Damage
52,585
60,545
Taken
50,243
38,261
Mitigated
33,163
19,144
Healing
12,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,180
245
4,140
3,151
13,763
7,879
0
7,906
5,772
12,356
0
L
Artio
Donchato
Artio
5,839
350
2,912
3,151
16,824
15,217
0
9,750
7,001
10,993
1,427
W
18,771
725
0
0
5,961
1,567
650
4,951
828
33,323
200
L
Cerberus
7,700
254
233
2,712
12,455
8,671
97
7,305
5,102
18,269
884
W
Cerberus
9,330
159
431
3,826
14,114
10,357
340
8,028
5,910
12,058
0
W
Martichoras
PatriotPower
Martichoras
8,977
1,837
438
1,705
8,621
2,984
1,358
6,320
2,245
0
30,533
W
Baron Samedi
TF9527
Baron Samedi
6,451
221
1,741
2,492
9,338
6,368
655
5,839
3,292
18,610
0
W
Set
9,056
3,391
253
1,664
12,209
11,887
1,025
7,611
4,240
0
10,601
L
12,899
1,158
1,025
234
8,617
3,378
0
3,771
4,733
29,545
1,178
L
4,691
2,009
978
608
8,886
3,116
0
5,710
3,140
0
15,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,336
Gold Earned
47,835
117
Minions Killed
134
0
Camps Cleared
0
1,005,382
Distance Traveled
982,183
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,965
815
6
1
0
222,780
0
L
Artio
8,091
736
4
0
0
210,638
0
W
Vulcan
9,668
879
38
3
0
221,212
0
L
Cerberus
8,627
784
38
3
0
224,234
0
W
Cerberus
9,667
879
15
1
0
194,744
0
W
Martichoras
9,683
880
50
5
0
212,580
0
W
Baron Samedi
9,372
852
29
3
0
193,736
0
W
Set
9,445
859
2
0
0
159,911
0
L
Janus
9,545
868
50
5
0
175,339
0
L
Anhur
7,108
646
19
2
0
172,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role