Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Corncoleo
Surtr
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,464 Elo+
Solo
Anubis
Anubis
GreenDeadToe
Anubis
Level 43
God Stats
7W - 9L
1,594 SR
Queue Stats
84W - 109L
1,485 Elo+
Solo
Danzaburou
Danzaburou
SHulk12
Danzaburou
Level 223
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 47L
1,485 Elo+
Party 1
Ares
Ares
kpalmer13
Ares
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 118L
1,483 Elo+
Solo
Team Averages
Level 121
1,519 SR
1,483 Elo+

VS

Team Averages
Level 99
1,558 SR
1,516 Elo+
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CatchiestBore94
Baron Samedi
Level 127
God Stats
27W - 18L
1,650 SR
Queue Stats
95W - 89L
1,522 Elo+
Solo
Izanami
Izanami
Koalazi
Izanami
Level 44
God Stats
4W - 3L
1,463 SR
Queue Stats
80W - 79L
1,490 Elo+
Solo
Tyr
Tyr
SagamanCR
Tyr
Level 108
God Stats
5W - 6L
1,331 SR
Queue Stats
60W - 52L
1,539 Elo+
Solo
Pele
Pele
herojms014
Pele
Level 87
God Stats
3W - 0L
1,845 SR
Queue Stats
109W - 113L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 2 / 2
6,836
1,139
4,346
7,236
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Corncoleo
Surtr
12
1 / 2 / 2
7,176
1,196
6,778
11,625
9,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
12
2 / 0 / 1
7,487
1,248
4,475
4,245
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
SHulk12
Danzaburou
12
0 / 5 / 2
6,829
1,138
3,411
7,682
2,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
11
0 / 2 / 0
6,260
1,043
161
2,465
1,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

298

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
3 / 0 / 7
7,694
1,282
6,879
2,191
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
CatchiestBore94
Baron Samedi
13
6 / 0 / 4
8,412
1,402
7,874
3,017
1,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
Koalazi
Izanami
13
0 / 0 / 9
7,034
1,172
5,061
3,232
1,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 9
7,720
1,287
5,610
8,085
9,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 2 / 4
7,418
1,236
4,347
5,729
1,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
3
Kills
11
11
Deaths
3
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
2
0.5
W
Discordia
 
Discordia
3
0
7
6.5
W
Baron Samedi
CatchiestBore94
Baron Samedi
6
0
4
8
L
Surtr
Corncoleo
Surtr
1
2
2
1
L
Anubis
2
0
1
2.5
W
Izanami
Koalazi
Izanami
0
0
9
4.5
L
Danzaburou
SHulk12
Danzaburou
0
5
2
0.2
W
0
1
9
4.5
W
2
2
4
2
L
Ares
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,171
Damage
29,771
33,253
Taken
22,254
19,281
Mitigated
14,226
3,341
Healing
6,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,346
150
0
791
7,236
3,782
0
3,318
3,918
11,399
630
W
Discordia
 
Discordia
6,879
82
0
183
2,191
709
0
947
1,244
22,861
667
W
Baron Samedi
CatchiestBore94
Baron Samedi
7,874
356
2,137
1,394
3,017
1,398
0
1,165
1,852
14,987
0
L
Surtr
Corncoleo
Surtr
6,778
1,606
231
1,144
11,625
9,410
0
4,208
7,417
498
13,163
L
Anubis
4,475
0
0
544
4,245
2,013
0
1,836
2,409
35,113
0
W
Izanami
Koalazi
Izanami
5,061
2,830
0
619
3,232
1,150
0
1,199
2,033
0
17,133
L
Danzaburou
SHulk12
Danzaburou
3,411
761
0
595
7,682
2,843
0
4,371
3,311
0
12,465
W
5,610
717
0
2,074
8,085
9,480
0
1,972
6,113
0
17,000
W
4,347
875
0
32
5,729
1,489
0
3,829
1,900
0
18,938
L
Ares
161
161
0
36
2,465
1,233
0
945
1,520
270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,588
Gold Earned
38,278
127
Minions Killed
161
3
Camps Cleared
5
495,439
Distance Traveled
629,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,836
1,139
30
5
2
128,510
0
W
Discordia
7,694
1,282
39
7
0
126,221
0
W
Baron Samedi
8,412
1,402
14
2
3
127,492
0
L
Surtr
7,176
1,196
20
3
1
116,750
0
L
Anubis
7,487
1,248
63
11
0
110,575
0
W
Izanami
7,034
1,172
35
6
1
111,169
0
L
Danzaburou
6,829
1,138
12
2
0
115,317
0
W
Tyr
7,720
1,287
27
5
0
142,099
0
W
Pele
7,418
1,236
46
8
1
122,978
0
L
Ares
6,260
1,043
2
0
0
24,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role