Player Matchup

Surtr
Surtr
Golf-3all
Surtr
Level 129
God Stats
3W - 3L
1,589 SR
Queue Stats
556W - 549L
1,575 Elo+
Solo
Cthulhu
Cthulhu
HighSocksFoo_
Cthulhu
Level 42
God Stats
8W - 9L
1,455 SR
Queue Stats
32W - 55L
1,389 Elo+
Solo
Thanatos
Thanatos
Hzpandy
Thanatos
Level 108
God Stats
4W - 3L
1,453 SR
Queue Stats
105W - 100L
1,458 Elo+
Solo
Nu Wa
Nu Wa
R1ven-Star
Nu Wa
Level 121
God Stats
10W - 6L
1,615 SR
Queue Stats
623W - 586L
1,570 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tiburoncin619
Ah Muzen Cab
Level 127
God Stats
0W - 2L
1,573 SR
Queue Stats
88W - 85L
1,481 Elo+
Solo
Team Averages
Level 105
1,537 SR
1,494 Elo+

VS

Team Averages
Level 135
1,436 SR
1,512 Elo+
Jing Wei
Jing Wei
Emmanuel 222079
Jing Wei
Level 145
God Stats
5W - 3L
1,540 SR
Queue Stats
306W - 306L
1,538 Elo+
Solo
Yu Huang
Yu Huang
FusingLawyer64
Yu Huang
Level 104
God Stats
14W - 6L
1,678 SR
Queue Stats
257W - 221L
1,468 Elo+
Solo
Yemoja
Yemoja
I_M1ss_Th3_Rag3
Yemoja
Level 143
God Stats
2W - 4L
1,192 SR
Queue Stats
1,649W - 1,506L
1,512 Elo+
Solo
Jormungandr
Jormungandr
TH3JoK3RQc
Jormungandr
Level 125
God Stats
62W - 40L
1,646 SR
Queue Stats
532W - 524L
1,563 Elo+
Solo
Nemesis
Nemesis
saju545
Nemesis
Level 158
God Stats
2W - 5L
1,123 SR
Queue Stats
398W - 345L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Golf-3all
Surtr
15
0 / 1 / 0
8,603
453
6,656
13,747
9,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
15
1 / 1 / 4
9,126
480
7,967
12,077
8,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Hzpandy
Thanatos
17
3 / 5 / 2
9,341
492
8,912
15,374
4,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
16
1 / 7 / 3
9,646
508
10,023
11,104
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Tiburoncin619
Ah Muzen Cab
17
3 / 2 / 1
9,510
501
10,207
12,491
4,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
0 / 1 / 0
9,365
493
4,142
12,541
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
19
5 / 3 / 4
11,901
626
11,684
10,368
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 2 / 4
10,669
562
6,890
18,592
14,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
TH3JoK3RQc
Jormungandr
18
1 / 0 / 1
11,764
619
8,535
10,997
6,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
saju545
Nemesis
17
5 / 2 / 2
10,438
549
10,726
14,981
7,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
8
Kills
16
16
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
0
1
0
0
W
Yu Huang
5
3
4
2.33
L
Surtr
Golf-3all
Surtr
0
1
0
0
L
Cthulhu
1
1
4
3
L
Thanatos
Hzpandy
Thanatos
3
5
2
0.8
W
5
2
4
3.5
L
Nu Wa
1
7
3
0.36
W
Jormungandr
TH3JoK3RQc
Jormungandr
1
0
1
1.5
L
Ah Muzen Cab
Tiburoncin619
Ah Muzen Cab
3
2
1
1.75
W
Nemesis
saju545
Nemesis
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,765
Damage
41,977
64,793
Taken
67,479
28,983
Mitigated
35,642
24,208
Healing
16,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
4,142
2,297
0
1,083
12,541
3,862
84
2,135
10,406
0
68,640
W
Yu Huang
11,684
815
0
480
10,368
3,277
790
4,856
5,512
94,358
1,701
L
Surtr
Golf-3all
Surtr
6,656
1,848
0
5,318
13,747
9,034
0
6,316
6,881
2,052
66,536
L
Cthulhu
7,967
851
281
3,518
12,077
8,676
27
4,913
7,022
44,183
892
L
Thanatos
Hzpandy
Thanatos
8,912
2,116
0
12,762
15,374
4,905
0
4,333
10,861
0
79,413
W
6,890
1,739
5,632
6,100
18,592
14,571
16
6,755
11,837
28,917
0
L
Nu Wa
10,023
2,660
0
625
11,104
2,122
406
8,274
2,364
73,238
0
W
Jormungandr
TH3JoK3RQc
Jormungandr
8,535
1,163
0
2,052
10,997
6,471
315
2,124
8,207
102,935
2,594
L
Ah Muzen Cab
Tiburoncin619
Ah Muzen Cab
10,207
3,514
0
1,704
12,491
4,246
192
1,740
10,751
0
88,943
W
Nemesis
saju545
Nemesis
10,726
5,551
0
1,323
14,981
7,461
0
2,400
12,544
0
98,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,226
Gold Earned
54,137
607
Minions Killed
722
0
Camps Cleared
0
1,734,090
Distance Traveled
1,859,810
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,365
493
146
8
0
385,341
1
W
Yu Huang
11,901
626
197
10
0
343,427
3
L
Surtr
8,603
453
128
7
0
271,940
2
L
Cthulhu
9,126
480
76
4
0
363,888
2
L
Thanatos
9,341
492
133
7
0
376,377
10
W
Yemoja
10,669
562
50
3
0
333,787
4
L
Nu Wa
9,646
508
144
8
0
337,210
3
W
Jormungandr
11,764
619
202
11
0
337,974
0
L
Ah Muzen Cab
9,510
501
126
7
0
384,675
0
W
Nemesis
10,438
549
127
7
0
459,281
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role