Player Matchup

Sol
Sol
Atropa77
Sol
Level 118
God Stats
9W - 8L
1,619 SR
Queue Stats
161W - 182L
1,435 Elo+
Solo
Izanami
Izanami
Gab_Smite
Izanami
Level 156
God Stats
4W - 3L
1,666 SR
Queue Stats
125W - 137L
1,432 Elo+
Solo
Kukulkan
Kukulkan
PinkPineapple169
Kukulkan
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,199 Elo+
Solo
Maui
Maui
ROCK0612
Maui
Level 105
God Stats
1W - 1L
1,756 SR
Queue Stats
13W - 26L
1,367 Elo+
Solo
Fenrir
Fenrir
Studly Stu
Fenrir
Level 147
God Stats
2W - 3L
1,613 SR
Queue Stats
372W - 384L
1,490 Elo+
Solo
Team Averages
Level 129
1,631 SR
1,385 Elo+

VS

Team Averages
Level 161
1,528 SR
1,446 Elo+
Neith
Neith
 
Neith
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DRCEOCOAL
Hun Batz
Level 88
God Stats
1W - 0L
1,681 SR
Queue Stats
2W - 3L
1,310 Elo+
Party 1
Odin
Odin
Doasadi
Odin
Level 159
God Stats
1W - 1L
1,399 SR
Queue Stats
92W - 81L
1,480 Elo+
Solo
Olorun
Olorun
Mugiwαrα
Olorun
Level 156
God Stats
2W - 0L
1,643 SR
Queue Stats
105W - 89L
1,539 Elo+
Party 1
Maui
Maui
NaturalHigh8175
Maui
Level 158
God Stats
1W - 4L
1,414 SR
Queue Stats
57W - 76L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,928
793
6,420
8,536
4,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Gab_Smite
Izanami
13
0 / 3 / 1
7,997
800
6,949
8,432
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 0
8,260
826
7,720
7,663
3,005
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
13
0 / 1 / 3
8,231
823
5,578
12,099
8,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Studly Stu
Fenrir
13
0 / 7 / 1
8,015
802
6,372
10,929
3,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 2 / 7
8,746
875
6,008
6,001
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hun Batz
DRCEOCOAL
Hun Batz
15
2 / 0 / 8
9,162
916
9,352
8,197
3,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
Doasadi
Odin
14
2 / 1 / 5
8,706
871
9,391
7,505
8,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
Mugiwαrα
Olorun
16
11 / 0 / 1
10,496
1,050
11,892
7,914
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
0 / 0 / 11
8,882
888
5,056
12,485
12,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
3
Kills
16
16
Deaths
3
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
7
2.25
L
1
2
2
1
W
Hun Batz
DRCEOCOAL
Hun Batz
2
0
8
6
W
Odin
Doasadi
Odin
2
1
5
4.5
L
Izanami
Gab_Smite
Izanami
0
3
1
0.17
W
Olorun
Mugiwαrα
Olorun
11
0
1
11.5
W
0
0
11
5.5
L
2
3
0
0.67
L
Maui
0
1
3
1.5
L
Fenrir
Studly Stu
Fenrir
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,039
Damage
41,699
47,659
Taken
42,102
22,959
Mitigated
30,006
9,473
Healing
9,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,008
1,417
0
1,023
6,001
2,262
1,322
3,336
2,665
0
23,087
L
6,420
1,321
0
2,045
8,536
4,132
0
2,690
5,846
17,101
399
W
Hun Batz
DRCEOCOAL
Hun Batz
9,352
1,523
0
1,141
8,197
3,618
846
4,631
3,566
0
31,795
W
Odin
Doasadi
Odin
9,391
839
0
507
7,505
8,382
0
2,876
4,629
1,190
19,478
L
Izanami
Gab_Smite
Izanami
6,949
3,451
0
2,432
8,432
3,046
0
2,204
6,228
0
25,111
W
Olorun
Mugiwαrα
Olorun
11,892
6,190
628
3,128
7,914
3,249
1,642
3,231
4,683
33,452
1,094
W
5,056
531
0
3,464
12,485
12,495
60
5,612
6,873
10,145
1,460
L
7,720
510
0
480
7,663
3,005
0
2,791
4,872
24,817
0
L
Maui
5,578
1,239
1,732
2,006
12,099
8,966
0
4,922
7,177
11,179
0
L
Fenrir
Studly Stu
Fenrir
6,372
2,267
0
778
10,929
3,810
0
4,535
6,394
0
20,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,431
Gold Earned
45,992
164
Minions Killed
200
0
Camps Cleared
0
882,679
Distance Traveled
1,074,972
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,746
875
54
5
0
211,040
4
L
Sol
7,928
793
24
2
0
177,896
2
W
Hun Batz
9,162
916
59
6
0
246,644
0
W
Odin
8,706
871
38
4
0
219,312
0
L
Izanami
7,997
800
52
5
0
156,008
0
W
Olorun
10,496
1,050
39
4
0
208,162
1
W
Maui
8,882
888
10
1
0
189,814
0
L
Kukulkan
8,260
826
41
4
0
167,570
0
L
Maui
8,231
823
12
1
0
197,183
0
L
Fenrir
8,015
802
35
4
0
184,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role