Player Matchup

Raijin
Raijin
 
Raijin
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BESCOTH
Thor
Level 83
God Stats
4W - 4L
1,571 SR
Queue Stats
48W - 41L
1,574 Elo+
Solo
Skadi
Skadi
Mikey8178
Skadi
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 40L
1,493 Elo+
Party 2
Bellona
Bellona
SrUnderground
Bellona
Level 226
God Stats
4W - 3L
1,555 SR
Queue Stats
171W - 164L
1,494 Elo+
Solo
Odin
Odin
lo3mendonca
Odin
Level 80
God Stats
2W - 1L
1,816 SR
Queue Stats
95W - 107L
1,507 Elo+
Party 2
Team Averages
Level 117
1,588 SR
1,514 Elo+

VS

Team Averages
Level 148
1,589 SR
1,483 Elo+
Surtr
Surtr
 
Surtr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CapitãoPátriaBR
Sylvanus
Level 173
God Stats
10W - 4L
1,618 SR
Queue Stats
159W - 177L
1,419 Elo+
Party 1
Yu Huang
Yu Huang
CottiSme
Yu Huang
Level 138
God Stats
2W - 0L
1,828 SR
Queue Stats
86W - 80L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
2 / 1 / 0
4,867
695
3,434
3,165
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
BESCOTH
Thor
8
2 / 1 / 0
4,200
600
4,022
5,476
1,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
Mikey8178
Skadi
4
0 / 3 / 0
3,086
441
604
3,294
684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
1
0 / 0 / 0
2,872
410
0
174
62
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 2 / 1
3,693
528
1,445
4,682
2,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
1 / 0 / 1
5,024
718
1,866
3,691
1,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
 
Neith
8
4 / 1 / 1
4,852
693
3,419
3,679
1,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
 
Mercury
9
1 / 1 / 2
4,599
657
1,913
3,950
1,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
1 / 0 / 4
4,768
681
2,240
4,200
2,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
CottiSme
Yu Huang
7
0 / 2 / 0
4,116
588
906
3,634
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
7
7
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
1
0
2
W
Surtr
 
Surtr
1
0
1
1.5
W
Neith
 
Neith
4
1
1
4.5
W
Mercury
 
Mercury
1
1
2
2
L
Thor
BESCOTH
Thor
2
1
0
2
W
1
0
4
3
W
Yu Huang
CottiSme
Yu Huang
0
2
0
0
L
Skadi
Mikey8178
Skadi
0
3
0
0
L
Bellona
0
0
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,505
Damage
10,344
16,791
Taken
19,154
5,260
Mitigated
6,754
5,743
Healing
6,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,434
515
0
980
3,165
794
0
775
2,362
22,927
0
W
Surtr
 
Surtr
1,866
791
0
1,812
3,691
1,615
0
0
3,691
181
22,895
W
Neith
 
Neith
3,419
1,202
0
1,062
3,679
1,037
352
0
3,679
0
29,389
W
Mercury
 
Mercury
1,913
994
0
180
3,950
1,216
0
157
3,753
0
27,876
L
Thor
BESCOTH
Thor
4,022
1,959
0
2,825
5,476
1,418
0
564
4,775
0
18,452
W
2,240
589
749
1,618
4,200
2,086
0
289
3,865
10,125
1,968
W
Yu Huang
CottiSme
Yu Huang
906
156
0
960
3,634
800
0
2,502
732
18,637
0
L
Skadi
Mikey8178
Skadi
604
335
0
460
3,294
684
0
999
2,295
0
6,381
L
Bellona
0
0
0
0
174
62
0
0
174
0
935
L
1,445
323
0
1,478
4,682
2,302
0
693
3,989
0
10,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,718
Gold Earned
23,359
122
Minions Killed
211
0
Camps Cleared
0
535,446
Distance Traveled
706,695
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,867
695
59
8
0
154,427
0
W
Surtr
5,024
718
41
6
0
141,429
0
W
Neith
4,852
693
50
7
0
114,423
0
W
Mercury
4,599
657
54
8
0
179,893
0
L
Thor
4,200
600
39
6
0
139,611
0
W
Sylvanus
4,768
681
23
3
0
128,552
0
W
Yu Huang
4,116
588
43
6
0
142,398
0
L
Skadi
3,086
441
13
2
0
88,148
0
L
Bellona
2,872
410
3
0
0
10,907
0
L
Odin
3,693
528
8
1
0
142,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role