Player Matchup

Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BIGBLACKACORNS
Danzaburou
Level 145
God Stats
4W - 7L
1,527 SR
Queue Stats
182W - 184L
1,474 Elo+
Party 1
Hou Yi
Hou Yi
CynSinSyn
Hou Yi
Level 143
God Stats
5W - 2L
1,487 SR
Queue Stats
112W - 120L
1,480 Elo+
Party 1
Fenrir
Fenrir
Zuttochi
Fenrir
Level 154
God Stats
0W - 1L
1,562 SR
Queue Stats
77W - 70L
1,537 Elo+
Solo
Mercury
Mercury
seko_del_to
Mercury
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 27L
1,357 Elo+
Solo
Team Averages
Level 126
1,515 SR
1,469 Elo+

VS

Team Averages
Level 145
1,577 SR
1,516 Elo+
Cthulhu
Cthulhu
Abtorx
Cthulhu
Level 81
God Stats
7W - 3L
1,648 SR
Queue Stats
121W - 127L
1,512 Elo+
Solo
Terra
Terra
ChillTrouble
Terra
Level 278
God Stats
43W - 44L
1,486 SR
Queue Stats
580W - 571L
1,493 Elo+
Solo
Hel
Hel
LordKinarg17
Hel
Level 159
God Stats
16W - 13L
1,582 SR
Queue Stats
335W - 325L
1,580 Elo+
Party 2
Arachne
Arachne
Montimer2612
Arachne
Level 69
God Stats
31W - 9L
1,728 SR
Queue Stats
133W - 97L
1,531 Elo+
Solo
Skadi
Skadi
gersar2321
Skadi
Level 139
God Stats
7W - 9L
1,439 SR
Queue Stats
29W - 39L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 3 / 6
6,895
575
8,603
18,901
5,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
BIGBLACKACORNS
Danzaburou
13
1 / 3 / 2
7,512
626
6,452
8,617
2,964
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Hou Yi
CynSinSyn
Hou Yi
11
2 / 1 / 1
6,791
566
5,024
8,357
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Zuttochi
Fenrir
13
8 / 3 / 1
8,062
672
8,344
12,337
5,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
seko_del_to
Mercury
10
0 / 4 / 2
5,844
487
2,111
9,882
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abtorx
Cthulhu
12
2 / 4 / 1
7,080
590
9,319
9,442
7,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 2 / 4
7,477
623
8,156
13,722
10,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 2 / 3
7,981
665
9,767
8,245
4,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Montimer2612
Arachne
11
3 / 4 / 3
6,699
558
6,281
10,367
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
13
2 / 2 / 3
6,956
580
6,923
4,954
1,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
14
Kills
14
14
Deaths
14
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
3
6
2
W
Cthulhu
Abtorx
Cthulhu
2
4
1
0.63
L
Danzaburou
BIGBLACKACORNS
Danzaburou
1
3
2
0.67
W
3
2
4
2.5
L
Hou Yi
CynSinSyn
Hou Yi
2
1
1
2.5
W
4
2
3
2.75
W
Arachne
Montimer2612
Arachne
3
4
3
1.13
L
Fenrir
Zuttochi
Fenrir
8
3
1
2.83
W
Skadi
2
2
3
1.75
L
Mercury
seko_del_to
Mercury
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,534
Damage
40,446
58,094
Taken
46,730
19,260
Mitigated
27,130
17,137
Healing
16,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,603
6,775
0
6,463
18,901
5,835
0
7,992
10,405
0
30,113
W
Cthulhu
Abtorx
Cthulhu
9,319
883
0
1,453
9,442
7,579
0
0
9,031
45,802
749
L
Danzaburou
BIGBLACKACORNS
Danzaburou
6,452
3,404
0
3,542
8,617
2,964
0
1,999
6,618
0
60,264
W
8,156
1,158
2,147
5,182
13,722
10,266
82
0
13,644
46,515
0
L
Hou Yi
CynSinSyn
Hou Yi
5,024
1,837
0
0
8,357
2,185
0
5,635
2,093
0
36,487
W
9,767
0
795
3,892
8,245
4,029
71
0
8,200
55,970
1,510
W
Arachne
Montimer2612
Arachne
6,281
4,191
0
2,391
10,367
3,642
321
0
10,252
0
36,488
L
Fenrir
Zuttochi
Fenrir
8,344
1,753
0
4,187
12,337
5,647
684
6,348
5,253
0
41,612
W
Skadi
6,923
2,435
0
823
4,954
1,614
469
0
4,954
0
51,606
L
Mercury
seko_del_to
Mercury
2,111
580
0
2,945
9,882
2,629
0
2,852
6,852
0
32,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,104
Gold Earned
36,193
353
Minions Killed
422
0
Camps Cleared
0
1,241,011
Distance Traveled
1,231,589
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,895
575
42
4
0
274,656
0
W
Cthulhu
7,080
590
86
7
0
242,653
0
L
Danzaburou
7,512
626
111
9
0
214,090
0
W
Terra
7,477
623
66
6
0
258,877
2
L
Hou Yi
6,791
566
56
5
0
257,044
0
W
Hel
7,981
665
125
10
0
264,517
0
W
Arachne
6,699
558
58
5
0
251,161
3
L
Fenrir
8,062
672
79
7
0
236,057
4
W
Skadi
6,956
580
87
7
0
214,381
0
L
Mercury
5,844
487
65
5
0
259,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role