Player Matchup

Cupid
Cupid
 
Cupid
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
是芬兰空军
Discordia
Level 66
God Stats
13W - 16L
1,526 SR
Queue Stats
210W - 196L
1,570 Elo+
Party 1
Bastet
Bastet
没事就吃溜溜梅
Bastet
Level 120
God Stats
31W - 31L
1,533 SR
Queue Stats
419W - 436L
1,492 Elo+
Party 1
Aphrodite
Aphrodite
钮钴禄一猫猫一
Aphrodite
Level 180
God Stats
97W - 36L
1,774 SR
Queue Stats
917W - 435L
1,617 Elo+
Party 1
Team Averages
Level 132
1,566 SR
1,536 Elo+

VS

Team Averages
Level 150
1,547 SR
1,495 Elo+
Mulan
Mulan
LonelyWolfy00
Mulan
Level 144
God Stats
1W - 2L
1,511 SR
Queue Stats
406W - 472L
1,502 Elo+
Solo
Ao Kuang
Ao Kuang
Storm3382
Ao Kuang
Level 129
God Stats
32W - 47L
1,409 SR
Queue Stats
114W - 143L
1,413 Elo+
Solo
Mercury
Mercury
saveybaby1600
Mercury
Level 153
God Stats
43W - 35L
1,606 SR
Queue Stats
601W - 662L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
victimofadown
Kuzenbo
Level 198
God Stats
13W - 7L
1,699 SR
Queue Stats
210W - 177L
1,593 Elo+
Solo
Hel
Hel
xuaoaraujo
Hel
Level 125
God Stats
36W - 43L
1,512 SR
Queue Stats
259W - 303L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
4 / 0 / 6
7,620
1,270
4,238
2,657
903
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
 
Kuzenbo
12
2 / 0 / 8
7,046
1,174
3,227
3,124
2,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Discordia
是芬兰空军
Discordia
11
2 / 2 / 8
6,764
1,127
5,231
4,388
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 8
6,781
1,130
6,111
4,117
1,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 0 / 6
6,338
1,056
1,265
1,602
666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

459

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,135
1,023
3,619
8,654
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Storm3382
Ao Kuang
9
0 / 0 / 0
4,026
671
0
0
0
Mercury
10
1 / 1 / 1
6,354
1,059
2,047
5,358
2,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
11
1 / 2 / 1
6,294
1,049
3,214
6,729
6,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 2 / 0
5,526
921
196
1,607
369
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
10
Kills
2
2
Deaths
10
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
0
6
7
W
Kuzenbo
 
Kuzenbo
2
0
8
6
L
0
5
1
0.1
L
Ao Kuang
Storm3382
Ao Kuang
0
0
0
0
L
Mercury
1
1
1
1.5
L
Kuzenbo
1
2
1
0.75
L
0
2
0
0
W
Discordia
是芬兰空军
Discordia
2
2
8
3
W
2
0
8
6
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,072
Damage
9,076
15,888
Taken
22,348
7,113
Mitigated
14,198
7,445
Healing
1,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,238
2,841
127
723
2,657
903
0
542
2,006
0
16,181
W
Kuzenbo
 
Kuzenbo
3,227
1,023
0
476
3,124
2,870
0
531
1,933
6,808
1,097
L
3,619
130
0
613
8,654
4,530
0
3,243
5,075
0
13,991
L
Ao Kuang
Storm3382
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
2,047
838
0
192
5,358
2,574
0
1,986
3,114
0
3,401
L
Kuzenbo
3,214
683
0
571
6,729
6,725
0
2,634
3,734
4,806
227
L
196
0
352
152
1,607
369
0
528
1,025
196
0
W
Discordia
是芬兰空军
Discordia
5,231
717
0
510
4,388
1,430
0
903
3,248
18,504
0
W
6,111
912
0
1,804
4,117
1,244
0
720
2,606
0
9,407
W
1,265
106
2,518
1,287
1,602
666
0
132
1,405
11,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,549
Gold Earned
28,335
119
Minions Killed
32
6
Camps Cleared
3
574,972
Distance Traveled
283,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,620
1,270
32
5
1
83,448
0
W
Kuzenbo
7,046
1,174
16
3
2
126,813
0
L
Mulan
6,135
1,023
28
5
1
74,893
0
L
Ao Kuang
4,026
671
0
0
0
0
0
L
Mercury
6,354
1,059
4
1
2
108,084
0
L
Kuzenbo
6,294
1,049
0
0
0
83,917
0
L
Hel
5,526
921
0
0
0
16,991
0
W
Discordia
6,764
1,127
34
6
0
106,131
0
W
Bastet
6,781
1,130
11
2
2
144,503
0
W
Aphrodite
6,338
1,056
26
4
1
114,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role