Player Matchup

Serqet
Serqet
Gr9em st72
Serqet
Level 163
God Stats
17W - 39L
1,215 SR
Queue Stats
214W - 231L
1,342 Elo+
Solo
Hades
Hades
Madness_87S
Hades
Level 106
God Stats
194W - 196L
1,446 SR
Queue Stats
213W - 227L
1,363 Elo+
Solo
Cernunnos
Cernunnos
Szanzabarr
Cernunnos
Level 61
God Stats
16W - 8L
1,694 SR
Queue Stats
68W - 62L
1,437 Elo+
Solo
Team Averages
Level 110
1,452 SR
1,381 Elo+

VS

Team Averages
Level 85
1,431 SR
1,372 Elo+
Xbalanque
Xbalanque
JASONXAVIERR
Xbalanque
Level 143
God Stats
4W - 3L
1,673 SR
Queue Stats
98W - 105L
1,403 Elo+
Solo
Atlas
Atlas
JoJo Pintos
Atlas
Level 68
God Stats
5W - 8L
1,411 SR
Queue Stats
107W - 106L
1,461 Elo+
Solo
Merlin
Merlin
ReXCam-
Merlin
Level 43
God Stats
1W - 1L
1,209 SR
Queue Stats
15W - 31L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Gr9em st72
Serqet
18
2 / 1 / 8
11,555
770
5,324
12,322
8,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
3 / 3 / 8
11,711
781
17,725
14,690
8,673
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Szanzabarr
Cernunnos
19
6 / 0 / 3
12,749
850
6,942
10,932
4,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JASONXAVIERR
Xbalanque
16
1 / 3 / 0
10,024
668
8,424
7,564
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 2 / 1
11,195
746
9,842
15,603
14,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
ReXCam-
Merlin
13
0 / 6 / 1
9,261
617
4,793
10,754
4,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
4
4
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
Gr9em st72
Serqet
2
1
8
6
L
Xbalanque
JASONXAVIERR
Xbalanque
1
3
0
0.33
L
3
2
1
1.75
W
3
3
8
2.33
L
Merlin
ReXCam-
Merlin
0
6
1
0.08
W
Cernunnos
Szanzabarr
Cernunnos
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,991
Damage
23,059
37,944
Taken
33,921
21,885
Mitigated
22,229
11,686
Healing
1,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Gr9em st72
Serqet
5,324
1,094
0
176
12,322
8,827
710
3,847
8,475
0
27,445
L
Xbalanque
JASONXAVIERR
Xbalanque
8,424
3,018
0
251
7,564
3,209
0
3,942
3,446
0
38,533
L
9,842
2,996
0
360
15,603
14,680
0
8,493
6,186
25,637
442
W
17,725
71
480
7,085
14,690
8,673
0
4,955
9,735
55,153
0
L
Merlin
ReXCam-
Merlin
4,793
597
95
1,266
10,754
4,340
0
4,838
5,549
29,012
0
W
Cernunnos
Szanzabarr
Cernunnos
6,942
3,712
0
3,945
10,932
4,385
2,862
5,495
5,437
0
54,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,015
Gold Earned
30,480
203
Minions Killed
151
0
Camps Cleared
0
866,960
Distance Traveled
680,948
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,555
770
45
3
0
311,929
2
L
Xbalanque
10,024
668
72
5
0
213,436
0
L
Atlas
11,195
746
30
2
0
268,324
0
W
Hades
11,711
781
72
5
0
275,094
0
L
Merlin
9,261
617
49
3
0
199,188
0
W
Cernunnos
12,749
850
86
6
0
279,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role