Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Keenpixie
Pele
Level 105
God Stats
34W - 25L
1,576 SR
Queue Stats
344W - 351L
1,505 Elo+
Solo
Ullr
Ullr
Sandmann2324
Ullr
Level 304
God Stats
12W - 10L
1,562 SR
Queue Stats
306W - 296L
1,541 Elo+
Solo
Tiamat
Tiamat
ViableLockdown
Tiamat
Level 186
God Stats
80W - 67L
1,598 SR
Queue Stats
184W - 165L
1,566 Elo+
Solo
Team Averages
Level 181
1,547 SR
1,522 Elo+

VS

Team Averages
Level 135
1,517 SR
1,474 Elo+
Horus
Horus
GuardianPlayer26
Horus
Level 116
God Stats
16W - 15L
1,577 SR
Queue Stats
270W - 255L
1,523 Elo+
Solo
Ne Zha
Ne Zha
HoPe Killz
Ne Zha
Level 158
God Stats
1W - 2L
1,614 SR
Queue Stats
158W - 172L
1,434 Elo+
Solo
Cupid
Cupid
MayVParker
Cupid
Level 37
God Stats
5W - 5L
1,394 SR
Queue Stats
15W - 19L
1,373 Elo+
Solo
Janus
Janus
SlickHrick
Janus
Level 156
God Stats
50W - 39L
1,572 SR
Queue Stats
391W - 383L
1,543 Elo+
Solo
Sylvanus
Sylvanus
xSakwanMoore
Sylvanus
Level 206
God Stats
8W - 11L
1,425 SR
Queue Stats
39W - 33L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
5,476
548
2,869
5,171
976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
 
Arachne
7
0 / 2 / 1
4,247
425
423
4,711
1,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
9
0 / 3 / 1
4,776
478
2,589
6,128
1,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
1 / 4 / 1
4,895
490
4,527
8,698
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 0 / 0
5,917
592
3,577
3,231
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 0 / 2
6,334
633
6,886
8,072
5,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ne Zha
HoPe Killz
Ne Zha
11
3 / 1 / 4
6,133
613
4,635
8,555
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
10
1 / 1 / 2
5,624
562
1,379
2,956
914
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
10
0 / 0 / 2
5,501
550
789
3,532
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
xSakwanMoore
Sylvanus
11
1 / 1 / 2
6,186
619
3,314
5,353
2,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
11
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Arachne
 
Arachne
0
2
1
0.25
W
6
0
2
7
W
Ne Zha
HoPe Killz
Ne Zha
3
1
4
5
L
Pele
0
3
1
0.17
W
Cupid
1
1
2
2
L
1
4
1
0.38
W
Janus
0
0
2
1
L
1
0
0
1
W
Sylvanus
xSakwanMoore
Sylvanus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,985
Damage
17,003
27,939
Taken
28,468
7,074
Mitigated
13,082
9,302
Healing
15,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,869
1,159
0
2,469
5,171
976
0
0
5,171
34,732
0
L
Arachne
 
Arachne
423
238
0
1,881
4,711
1,065
0
0
4,711
0
15,700
W
6,886
2,763
320
4,285
8,072
5,586
0
2,443
5,629
0
21,920
W
Ne Zha
HoPe Killz
Ne Zha
4,635
2,461
0
4,987
8,555
2,939
0
758
7,797
0
44,792
L
Pele
2,589
539
0
2,083
6,128
1,420
0
255
5,873
0
25,240
W
Cupid
1,379
1,047
0
1,160
2,956
914
0
1,806
1,150
0
28,184
L
4,527
1,238
0
1,730
8,698
2,111
0
3,403
5,215
0
23,212
W
Janus
789
76
0
1,007
3,532
1,160
0
739
2,793
37,877
0
L
3,577
401
0
1,139
3,231
1,502
0
76
3,155
38,635
160
W
Sylvanus
xSakwanMoore
Sylvanus
3,314
976
713
3,380
5,353
2,483
0
648
4,705
29,442
13,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,311
Gold Earned
29,778
279
Minions Killed
320
0
Camps Cleared
0
911,088
Distance Traveled
995,427
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,476
548
63
6
0
176,518
0
L
Arachne
4,247
425
20
2
0
147,135
0
W
Horus
6,334
633
24
2
0
216,467
0
W
Ne Zha
6,133
613
82
8
0
229,211
0
L
Pele
4,776
478
59
6
0
212,062
2
W
Cupid
5,624
562
64
6
0
160,205
0
L
Ullr
4,895
490
46
5
0
182,865
0
W
Janus
5,501
550
90
9
0
213,867
4
L
Tiamat
5,917
592
91
9
0
192,508
0
W
Sylvanus
6,186
619
60
6
0
175,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role