Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
KRYPTONS_FINEST1
Merlin
Level 101
God Stats
8W - 5L
1,492 SR
Queue Stats
14W - 12L
1,410 Elo+
Solo
Charybdis
Charybdis
SirTrippi
Charybdis
Level 58
God Stats
11W - 12L
1,421 SR
Queue Stats
136W - 127L
1,492 Elo+
Solo
Ix Chel
Ix Chel
akiraing
Ix Chel
Level 154
God Stats
5W - 6L
1,485 SR
Queue Stats
147W - 178L
1,452 Elo+
Solo
Arachne
Arachne
ilCampione27
Arachne
Level 96
God Stats
26W - 15L
1,608 SR
Queue Stats
98W - 101L
1,476 Elo+
Solo
Team Averages
Level 112
1,501 SR
1,466 Elo+

VS

Team Averages
Level 96
1,466 SR
1,433 Elo+
Athena
Athena
KaputConstant9
Athena
Level 162
God Stats
6W - 6L
1,554 SR
Queue Stats
524W - 541L
1,410 Elo+
Solo
Serqet
Serqet
MrLpz
Serqet
Level 109
God Stats
0W - 3L
1,134 SR
Queue Stats
54W - 65L
1,433 Elo+
Solo
Zhong Kui
Zhong Kui
VanishedGnat703
Zhong Kui
Level 90
God Stats
9W - 5L
1,686 SR
Queue Stats
139W - 138L
1,452 Elo+
Solo
Izanami
Izanami
W3bShooter
Izanami
Level 59
God Stats
18W - 29L
1,456 SR
Queue Stats
136W - 166L
1,420 Elo+
Solo
Surtr
Surtr
lowlandWhisper
Surtr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 1 / 10
8,063
576
8,373
6,239
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 1 / 6
8,224
587
5,968
5,681
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SirTrippi
Charybdis
14
2 / 1 / 0
7,911
565
2,448
4,595
1,542
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
akiraing
Ix Chel
13
3 / 2 / 0
8,225
588
5,151
10,320
4,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
ilCampione27
Arachne
15
15 / 0 / 2
9,039
646
13,745
13,214
5,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,826
416
1,951
10,695
6,915
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
MrLpz
Serqet
10
2 / 5 / 0
5,965
426
3,720
10,418
3,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
VanishedGnat703
Zhong Kui
12
0 / 4 / 0
6,643
475
4,421
9,966
6,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
W3bShooter
Izanami
10
0 / 6 / 2
6,270
448
3,641
10,045
2,564
12
3 / 5 / 0
7,241
517
8,451
13,326
6,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
23
Kills
5
5
Deaths
23
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
10
6
W
2
1
6
5
L
0
3
2
0.33
L
Serqet
MrLpz
Serqet
2
5
0
0.4
W
Charybdis
SirTrippi
Charybdis
2
1
0
2
L
Zhong Kui
VanishedGnat703
Zhong Kui
0
4
0
0
L
Izanami
W3bShooter
Izanami
0
6
2
0.17
W
Ix Chel
akiraing
Ix Chel
3
2
0
1.5
W
Arachne
ilCampione27
Arachne
15
0
2
16
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,685
Damage
22,184
40,049
Taken
54,450
15,341
Mitigated
25,681
12,478
Healing
10,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,373
1,704
250
1,048
6,239
1,723
2,680
1,517
4,722
44,180
2,419
W
5,968
220
0
0
5,681
1,956
874
1,937
3,744
49,184
0
L
1,951
404
0
1,741
10,695
6,915
0
2,096
8,290
27,545
0
L
Serqet
MrLpz
Serqet
3,720
1,449
0
1,617
10,418
3,445
0
3,231
6,926
0
29,104
W
Charybdis
SirTrippi
Charybdis
2,448
1,278
0
372
4,595
1,542
1,481
526
4,069
0
55,403
L
Zhong Kui
VanishedGnat703
Zhong Kui
4,421
561
0
3,354
9,966
6,344
0
4,394
5,408
48,082
628
L
Izanami
W3bShooter
Izanami
3,641
1,640
0
507
10,045
2,564
0
2,783
6,888
0
53,004
W
Ix Chel
akiraing
Ix Chel
5,151
620
212
4,303
10,320
4,989
93
653
9,667
52,385
2,198
W
Arachne
ilCampione27
Arachne
13,745
11,022
0
6,293
13,214
5,131
63
2,621
10,449
0
57,900
L
8,451
3,590
0
3,241
13,326
6,413
27
5,027
8,111
1,688
41,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,462
Gold Earned
31,945
454
Minions Killed
364
0
Camps Cleared
0
1,274,705
Distance Traveled
1,149,935
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,063
576
76
5
0
258,550
1
W
Merlin
8,224
587
108
8
0
260,330
0
L
Athena
5,826
416
50
4
0
246,392
0
L
Serqet
5,965
426
55
4
0
269,877
0
W
Charybdis
7,911
565
100
7
0
210,784
0
L
Zhong Kui
6,643
475
96
7
0
205,644
0
L
Izanami
6,270
448
97
7
0
180,076
2
W
Ix Chel
8,225
588
100
7
0
239,065
1
W
Arachne
9,039
646
70
5
0
305,976
0
L
Surtr
7,241
517
66
5
0
247,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role