Player Matchup

Thor
Thor
Bandits fit
Thor
Level 108
God Stats
2W - 1L
1,767 SR
Queue Stats
162W - 172L
1,462 Elo+
Solo
Anubis
Anubis
MrRDoyle
Anubis
Level 69
God Stats
8W - 6L
1,492 SR
Queue Stats
43W - 39L
1,408 Elo+
Solo
Cthulhu
Cthulhu
PAKITO_vGAk
Cthulhu
Level 67
God Stats
47W - 26L
1,639 SR
Queue Stats
136W - 109L
1,525 Elo+
Solo
Chaac
Chaac
TheBloodEdge91
Chaac
Level 49
God Stats
3W - 3L
1,286 SR
Queue Stats
49W - 70L
1,382 Elo+
Solo
Charybdis
Charybdis
joshika111
Charybdis
Level 93
God Stats
18W - 5L
1,790 SR
Queue Stats
156W - 148L
1,427 Elo+
Solo
Team Averages
Level 77
1,595 SR
1,441 Elo+

VS

Team Averages
Level 37
1,522 SR
1,354 Elo+
Lancelot
Lancelot
 
Lancelot
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Elizabeth1318
Kukulkan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,401 Elo+
Solo
Kuzenbo
Kuzenbo
Senr117
Kuzenbo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 28L
1,261 Elo+
Party 1
Danzaburou
Danzaburou
liams873
Danzaburou
Level 34
God Stats
5W - 7L
1,435 SR
Queue Stats
21W - 53L
1,321 Elo+
Party 1
Chaac
Chaac
mastertalbot
Chaac
Level 37
God Stats
0W - 1L
1,676 SR
Queue Stats
7W - 18L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 10
9,063
604
10,584
11,356
4,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
MrRDoyle
Anubis
16
11 / 0 / 4
10,255
684
8,960
7,886
3,778
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
PAKITO_vGAk
Cthulhu
9
0 / 2 / 1
6,959
464
2,759
8,566
4,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 0 / 0
9,009
601
6,663
9,743
8,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
joshika111
Charybdis
15
6 / 2 / 1
9,102
607
10,851
10,916
4,033
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 9 / 2
6,584
439
4,824
13,420
3,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Elizabeth1318
Kukulkan
13
0 / 4 / 0
6,894
460
3,250
7,546
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Senr117
Kuzenbo
11
3 / 2 / 2
7,301
487
5,288
12,378
12,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
liams873
Danzaburou
11
1 / 4 / 2
6,537
436
6,359
8,901
2,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

9
0 / 6 / 0
5,775
385
5,754
10,485
6,433
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
25
Kills
6
6
Deaths
25
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
9
2
0.33
W
5
2
10
5
L
Kukulkan
Elizabeth1318
Kukulkan
0
4
0
0
W
Anubis
MrRDoyle
Anubis
11
0
4
13
W
Cthulhu
PAKITO_vGAk
Cthulhu
0
2
1
0.25
L
Kuzenbo
Senr117
Kuzenbo
3
2
2
2
W
3
0
0
3
W
Charybdis
joshika111
Charybdis
6
2
1
3.25
L
Danzaburou
liams873
Danzaburou
1
4
2
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,817
Damage
25,475
48,467
Taken
52,730
25,684
Mitigated
26,959
16,931
Healing
10,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,824
1,546
0
3,139
13,420
3,739
0
2,816
10,604
0
39,878
W
10,584
3,184
0
1,255
11,356
4,706
1,328
1,500
9,783
0
62,839
L
Kukulkan
Elizabeth1318
Kukulkan
3,250
301
0
1,446
7,546
1,593
0
4,142
3,404
48,315
0
W
Anubis
MrRDoyle
Anubis
8,960
59
0
4,731
7,886
3,778
2,766
2,191
5,659
61,632
2,251
W
Cthulhu
PAKITO_vGAk
Cthulhu
2,759
73
1,422
1,122
8,566
4,362
78
1,417
7,149
21,860
201
L
Kuzenbo
Senr117
Kuzenbo
5,288
1,838
0
2,836
12,378
12,633
11
2,055
10,323
18,021
915
W
6,663
1,144
0
3,217
9,743
8,805
147
1,812
7,528
512
55,644
W
Charybdis
joshika111
Charybdis
10,851
4,819
0
5,184
10,916
4,033
784
1,171
9,669
0
71,272
L
Danzaburou
liams873
Danzaburou
6,359
2,717
0
1,083
8,901
2,561
0
1,171
7,730
0
37,672
L
5,754
1,071
0
2,078
10,485
6,433
0
1,571
8,914
0
26,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,388
Gold Earned
33,091
470
Minions Killed
279
0
Camps Cleared
0
1,295,995
Distance Traveled
1,415,715
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,584
439
73
5
0
320,418
0
W
Thor
9,063
604
95
6
0
308,888
0
L
Kukulkan
6,894
460
102
7
0
264,711
0
W
Anubis
10,255
684
102
7
0
266,840
0
W
Cthulhu
6,959
464
34
2
0
176,772
0
L
Kuzenbo
7,301
487
14
1
0
299,851
0
W
Chaac
9,009
601
95
6
0
289,898
0
W
Charybdis
9,102
607
144
10
0
253,597
1
L
Danzaburou
6,537
436
58
4
0
256,302
0
L
Chaac
5,775
385
32
2
0
274,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role