Player Matchup

Thor
Thor
Platinum V
Dawid-Martinez
Thor
Platinum V
Level 155
God Stats
4W - 6L
1,577 SR
Queue Stats
243W - 256L
1,670 MMR
Solo
Apollo
Apollo
Gold I
DukiSuzuki007
Apollo
Gold I
Level 68
God Stats
3W - 6L
1,431 SR
Queue Stats
165W - 179L
1,540 MMR
Solo
Chaac
Chaac
Bronze IV
FAİRYTALE
Chaac
Bronze IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,630 MMR
Solo
Aphrodite
Aphrodite
Platinum V
KenLiz-
Aphrodite
Platinum V
Level 126
God Stats
1W - 1L
1,728 SR
Queue Stats
46W - 46L
1,738 MMR
Solo
Athena
Athena
Gold IV
MysteryBedro
Athena
Gold IV
Level 129
God Stats
2W - 5L
1,467 SR
Queue Stats
57W - 62L
1,519 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,541 SR
1,619 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,558 SR
1,522 MMR
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold I
AlfredRektYou
Ah Puch
Gold I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 107L
1,565 MMR
Solo
Kali
Kali
Gold III
jamiebrown2006
Kali
Gold III
Level 124
God Stats
3W - 3L
1,498 SR
Queue Stats
171W - 173L
1,501 MMR
Solo
He Bo
He Bo
Bronze III
xXTheDarkAngelXx
He Bo
Bronze III
Level 121
God Stats
2W - 0L
1,790 SR
Queue Stats
2W - 0L
1,545 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
4,982
498
1,552
5,633
1,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 3 / 0
4,898
490
2,445
6,499
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
10
2 / 2 / 0
5,654
565
3,850
11,114
4,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
KenLiz-
Aphrodite
10
0 / 3 / 0
5,318
532
2,498
6,671
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
7
0 / 3 / 0
4,584
458
1,827
8,684
4,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
KumbhakarnaAmaterasuAgniJanus

VS

Bans
SkadiCerberusSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 0 / 4
6,295
630
5,371
4,290
1,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
 
Cthulhu
10
0 / 0 / 6
5,466
547
3,613
4,496
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
10
1 / 0 / 3
5,675
568
6,143
4,542
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 2
6,481
648
6,121
8,604
3,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
9 / 0 / 0
7,359
736
5,345
4,219
1,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
12
12
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
4
4
W
Cthulhu
 
Cthulhu
0
0
6
3
W
Ah Puch
1
0
3
2.5
L
0
1
0
0
L
0
3
0
0
L
Chaac
2
2
0
1
L
Aphrodite
KenLiz-
Aphrodite
0
3
0
0
L
Athena
0
3
0
0
W
0
2
2
0.5
W
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,172
Damage
26,593
38,601
Taken
26,151
14,148
Mitigated
9,882
12,725
Healing
13,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,371
3,141
0
2,771
4,290
1,265
787
193
4,097
0
43,958
W
Cthulhu
 
Cthulhu
3,613
177
91
561
4,496
2,355
0
1,604
2,892
26,496
705
W
Ah Puch
6,143
568
0
1,624
4,542
1,376
0
2,216
2,326
27,674
1,981
L
1,552
0
0
1,399
5,633
1,935
0
1,518
3,997
0
33,009
L
2,445
1,452
0
2,061
6,499
1,522
0
1,805
4,694
0
33,835
L
Chaac
3,850
584
0
4,094
11,114
4,255
0
992
9,509
0
30,379
L
Aphrodite
KenLiz-
Aphrodite
2,498
338
248
3,562
6,671
2,062
0
5,293
923
29,982
125
L
Athena
1,827
637
0
1,361
8,684
4,374
0
4,673
3,743
11,197
0
W
6,121
1,711
0
5,101
8,604
3,786
0
0
8,604
0
37,779
W
5,345
469
0
3,130
4,219
1,100
0
959
3,260
63,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,436
Gold Earned
31,276
288
Minions Killed
353
0
Camps Cleared
0
1,016,182
Distance Traveled
1,052,047
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,295
630
85
9
0
199,064
0
W
Cthulhu
5,466
547
40
4
0
225,526
1
W
Ah Puch
5,675
568
45
5
0
194,194
7
L
Thor
4,982
498
61
6
0
223,812
0
L
Apollo
4,898
490
66
7
0
199,722
1
L
Chaac
5,654
565
65
7
0
181,473
1
L
Aphrodite
5,318
532
70
7
0
199,805
1
L
Athena
4,584
458
26
3
0
211,370
4
W
Kali
6,481
648
63
6
0
190,659
0
W
He Bo
7,359
736
120
12
0
242,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role