Player Matchup

Horus
Horus
 
Horus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Haampp
Sylvanus
Level 100
God Stats
12W - 15L
1,474 SR
Queue Stats
90W - 89L
1,478 Elo+
Solo
Medusa
Medusa
Jamift
Medusa
Level 119
God Stats
2W - 4L
1,377 SR
Queue Stats
60W - 66L
1,392 Elo+
Solo
Nox
Nox
SamaniTheSlug
Nox
Level 107
God Stats
8W - 4L
1,711 SR
Queue Stats
205W - 212L
1,404 Elo+
Solo
Bellona
Bellona
taroo10
Bellona
Level 126
God Stats
17W - 19L
1,538 SR
Queue Stats
474W - 468L
1,488 Elo+
Solo
Team Averages
Level 104
1,520 SR
1,452 Elo+

VS

Team Averages
Level 144
1,580 SR
1,512 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Seleneah
Hades
Level 156
God Stats
4W - 5L
1,673 SR
Queue Stats
130W - 129L
1,503 Elo+
Solo
Achilles
Achilles
Vudpekerson
Achilles
Level 141
God Stats
17W - 9L
1,729 SR
Queue Stats
61W - 55L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
1 / 0 / 0
3,516
703
1,093
2,859
787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Haampp
Sylvanus
7
1 / 0 / 1
3,719
744
1,339
4,900
1,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Jamift
Medusa
6
1 / 1 / 1
3,357
671
3,137
2,929
842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 0 / 0
3,835
767
136
782
245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
taroo10
Bellona
7
1 / 0 / 1
3,763
753
2,464
4,264
2,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 0 / 1
3,540
708
3,499
2,381
1,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
 
Danzaburou
5
1 / 2 / 0
3,538
708
1,810
3,833
979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Da Ji
 
Da Ji
2
0 / 0 / 0
2,586
517
0
550
143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hades
Seleneah
Hades
7
0 / 0 / 0
3,467
693
408
2,300
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
Vudpekerson
Achilles
6
0 / 2 / 0
3,419
684
2,430
4,574
2,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
0
1
L
Zhong Kui
 
Zhong Kui
0
0
1
0.5
L
Danzaburou
 
Danzaburou
1
2
0
0.5
L
Da Ji
 
Da Ji
0
0
0
0
W
Sylvanus
Haampp
Sylvanus
1
0
1
1.5
W
Medusa
Jamift
Medusa
1
1
1
1.5
W
0
0
0
0
L
Hades
Seleneah
Hades
0
0
0
0
L
Achilles
Vudpekerson
Achilles
0
2
0
0
W
Bellona
taroo10
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,169
Damage
8,147
15,734
Taken
13,638
5,929
Mitigated
5,246
7,915
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,093
438
32
1,990
2,859
787
0
366
2,493
0
16,544
L
Zhong Kui
 
Zhong Kui
3,499
1,381
0
1,417
2,381
1,196
0
469
1,912
16,376
5,635
L
Danzaburou
 
Danzaburou
1,810
810
0
836
3,833
979
0
870
2,963
0
10,085
L
Da Ji
 
Da Ji
0
0
0
250
550
143
0
0
550
0
2,424
W
Sylvanus
Haampp
Sylvanus
1,339
671
901
2,031
4,900
1,833
0
1,813
3,087
10,685
0
W
Medusa
Jamift
Medusa
3,137
1,449
0
155
2,929
842
0
1,384
1,545
0
15,824
W
136
0
0
433
782
245
0
42
740
20,523
0
L
Hades
Seleneah
Hades
408
0
20
1,372
2,300
653
0
136
2,164
15,748
1,457
L
Achilles
Vudpekerson
Achilles
2,430
559
0
2,283
4,574
2,275
0
0
4,574
0
16,002
W
Bellona
taroo10
Bellona
2,464
683
0
2,373
4,264
2,222
0
0
3,988
0
14,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,190
Gold Earned
16,550
166
Minions Killed
125
0
Camps Cleared
0
532,881
Distance Traveled
428,598
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,516
703
42
8
0
123,993
0
L
Zhong Kui
3,540
708
38
8
0
98,722
0
L
Danzaburou
3,538
708
18
4
0
97,852
0
L
Da Ji
2,586
517
5
1
0
20,363
0
W
Sylvanus
3,719
744
26
5
0
100,982
1
W
Medusa
3,357
671
29
6
0
103,663
0
W
Nox
3,835
767
42
8
0
95,320
0
L
Hades
3,467
693
37
7
0
106,324
3
L
Achilles
3,419
684
27
5
0
105,337
0
W
Bellona
3,763
753
27
5
0
108,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role