Player Matchup

Achilles
Achilles
Klinqe
Achilles
Level 169
God Stats
8W - 3L
1,792 SR
Queue Stats
861W - 815L
1,580 Elo+
Solo
Anubis
Anubis
LeD1z1
Anubis
Level 141
God Stats
33W - 31L
1,563 SR
Queue Stats
113W - 116L
1,559 Elo+
Solo
Danzaburou
Danzaburou
Ronz0w
Danzaburou
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 15L
1,434 Elo+
Party 2
Kali
Kali
ThePeac0ck
Kali
Level 140
God Stats
3W - 1L
1,680 SR
Queue Stats
120W - 87L
1,539 Elo+
Solo
Atlas
Atlas
louismonty
Atlas
Level 68
God Stats
6W - 5L
1,529 SR
Queue Stats
12W - 15L
1,153 Elo+
Party 2
Team Averages
Level 124
1,613 SR
1,453 Elo+

VS

Team Averages
Level 88
1,625 SR
1,557 Elo+
Sol
Sol
AntonioNolimits
Sol
Level 125
God Stats
1W - 2L
1,589 SR
Queue Stats
114W - 92L
1,564 Elo+
Solo
Thor
Thor
Asesinoninja99
Thor
Level 125
God Stats
31W - 18L
1,695 SR
Queue Stats
337W - 322L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
AurumBGI
Nu Wa
Level 43
God Stats
2W - 1L
1,727 SR
Queue Stats
30W - 31L
1,529 Elo+
Solo
King Arthur
King Arthur
G3n1uX
King Arthur
Level 41
God Stats
38W - 18L
1,769 SR
Queue Stats
110W - 93L
1,587 Elo+
Party 1
Da Ji
Da Ji
PvZLol
Da Ji
Level 105
God Stats
1W - 3L
1,346 SR
Queue Stats
90W - 67L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Klinqe
Achilles
15
5 / 1 / 1
9,703
693
10,600
11,674
11,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
LeD1z1
Anubis
16
7 / 2 / 4
9,615
687
10,769
9,860
4,303
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Ronz0w
Danzaburou
13
2 / 1 / 3
8,227
588
4,976
7,396
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 0 / 4
8,835
631
8,216
12,306
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Atlas
13
3 / 0 / 8
8,155
583
4,548
10,967
7,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,143
439
7,874
8,549
2,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 4 / 1
7,398
528
5,016
11,781
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
AurumBGI
Nu Wa
11
0 / 6 / 3
6,631
474
6,337
8,681
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
G3n1uX
King Arthur
13
1 / 5 / 0
7,381
527
4,978
14,972
9,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
PvZLol
Da Ji
10
0 / 3 / 1
5,778
413
6,697
12,319
5,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
22
Kills
4
4
Deaths
22
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
3
4
1
0.88
L
Nu Wa
AurumBGI
Nu Wa
0
6
3
0.25
L
King Arthur
G3n1uX
King Arthur
1
5
0
0.2
W
Achilles
Klinqe
Achilles
5
1
1
5.5
W
Anubis
LeD1z1
Anubis
7
2
4
4.5
L
Da Ji
PvZLol
Da Ji
0
3
1
0.17
W
Danzaburou
Ronz0w
Danzaburou
2
1
3
3.5
W
5
0
4
7
W
Atlas
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,109
Damage
30,902
52,203
Taken
56,302
30,293
Mitigated
21,371
27,324
Healing
13,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,874
1,473
0
2,883
8,549
2,272
0
1,979
6,570
39,138
4,103
L
5,016
1,160
0
4,153
11,781
2,550
0
5,826
5,955
0
53,567
L
Nu Wa
AurumBGI
Nu Wa
6,337
771
0
1,375
8,681
1,560
0
3,306
5,375
44,773
811
L
King Arthur
G3n1uX
King Arthur
4,978
775
0
3,253
14,972
9,095
0
714
14,258
0
44,333
W
Achilles
Klinqe
Achilles
10,600
3,164
0
5,370
11,674
11,333
44
358
11,316
1,332
60,113
W
Anubis
LeD1z1
Anubis
10,769
252
0
6,052
9,860
4,303
493
3,309
6,478
85,534
2,601
L
Da Ji
PvZLol
Da Ji
6,697
1,038
0
1,608
12,319
5,894
0
4,197
8,122
0
28,176
W
Danzaburou
Ronz0w
Danzaburou
4,976
2,418
0
3,792
7,396
2,496
0
2,027
5,195
0
63,592
W
8,216
3,298
0
8,521
12,306
4,524
0
3,154
9,036
0
70,167
W
Atlas
4,548
1,708
0
3,589
10,967
7,637
140
5,568
5,195
21,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,535
Gold Earned
33,331
501
Minions Killed
387
0
Camps Cleared
0
1,448,368
Distance Traveled
1,358,028
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,143
439
81
6
0
255,153
3
L
Thor
7,398
528
95
7
0
297,447
0
L
Nu Wa
6,631
474
86
6
0
261,216
6
L
King Arthur
7,381
527
91
7
0
247,290
2
W
Achilles
9,703
693
110
8
0
247,708
0
W
Anubis
9,615
687
145
10
0
264,185
4
L
Da Ji
5,778
413
34
2
0
296,922
5
W
Danzaburou
8,227
588
117
8
0
284,729
0
W
Kali
8,835
631
106
8
0
332,000
1
W
Atlas
8,155
583
23
2
0
319,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role