Player Matchup

Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
L3gitXhitman626
Ares
Level 13
God Stats
0W - 1L
1,778 SR
Queue Stats
7W - 14L
1,484 Elo+
Party 1
Cupid
Cupid
LinguiniGuapo-03
Cupid
Level 125
God Stats
13W - 9L
1,530 SR
Queue Stats
374W - 377L
1,429 Elo+
Solo
Anubis
Anubis
NEWPLAYERNAME562
Anubis
Level 72
God Stats
8W - 6L
1,596 SR
Queue Stats
209W - 200L
1,545 Elo+
Solo
Hades
Hades
Ult is down
Hades
Level 99
God Stats
7W - 8L
1,467 SR
Queue Stats
569W - 572L
1,488 Elo+
Party 1
Team Averages
Level 83
1,574 SR
1,489 Elo+

VS

Team Averages
Level 121
1,549 SR
1,474 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ANTFU
Arachne
Level 142
God Stats
109W - 84L
1,602 SR
Queue Stats
291W - 304L
1,494 Elo+
Solo
Danzaburou
Danzaburou
Shini17
Danzaburou
Level 86
God Stats
14W - 7L
1,566 SR
Queue Stats
18W - 12L
1,532 Elo+
Solo
Mulan
Mulan
SonnyD12
Mulan
Level 140
God Stats
1W - 0L
1,575 SR
Queue Stats
24W - 30L
1,455 Elo+
Solo
Terra
Terra
diddysclub
Terra
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 24L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 1 / 0
3,712
530
1,740
3,716
884
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
0 / 2 / 0
3,679
526
786
5,503
2,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 0 / 0
4,244
606
1,655
3,962
858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
2 / 1 / 0
4,699
671
3,116
3,573
1,271
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 2 / 0
3,745
535
1,199
3,584
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
2 / 1 / 0
4,566
652
3,181
3,561
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
ANTFU
Arachne
8
1 / 0 / 1
4,129
590
1,644
3,755
960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Shini17
Danzaburou
8
3 / 0 / 0
4,559
651
2,864
2,804
667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
SonnyD12
Mulan
7
0 / 2 / 1
3,844
549
1,939
4,542
1,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Terra
7
0 / 0 / 3
4,574
653
1,338
4,503
1,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
3
Kills
6
6
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
Baron Samedi
 
Baron Samedi
2
1
0
2
W
Arachne
ANTFU
Arachne
1
0
1
1.5
L
0
2
0
0
L
1
0
0
1
L
2
1
0
2
W
Danzaburou
Shini17
Danzaburou
3
0
0
3
W
Mulan
SonnyD12
Mulan
0
2
1
0.25
L
0
2
0
0
W
Terra
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,496
Damage
10,966
20,338
Taken
19,165
6,368
Mitigated
6,300
7,784
Healing
8,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,740
964
0
983
3,716
884
0
529
3,187
0
22,323
W
Baron Samedi
 
Baron Samedi
3,181
463
139
1,471
3,561
1,124
0
975
2,506
22,807
1,854
W
Arachne
ANTFU
Arachne
1,644
926
0
2,255
3,755
960
0
104
3,611
0
20,979
L
786
97
0
2,077
5,503
2,290
0
809
4,694
7,165
0
L
1,655
1,085
0
1,764
3,962
858
0
1,432
2,530
0
22,051
L
3,116
282
0
1,313
3,573
1,271
0
0
3,573
21,078
0
W
Danzaburou
Shini17
Danzaburou
2,864
1,557
0
1,532
2,804
667
792
212
2,592
0
26,597
W
Mulan
SonnyD12
Mulan
1,939
350
0
544
4,542
1,792
0
3,116
1,426
0
14,849
L
1,199
79
40
1,607
3,584
1,065
0
1,684
1,900
13,944
0
W
Terra
1,338
101
329
1,964
4,503
1,757
154
574
3,929
16,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,079
Gold Earned
21,672
174
Minions Killed
206
0
Camps Cleared
0
610,050
Distance Traveled
683,761
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,712
530
45
6
0
127,826
2
W
Baron Samedi
4,566
652
48
7
0
130,292
0
W
Arachne
4,129
590
47
7
0
145,188
2
L
Ares
3,679
526
10
1
0
128,789
0
L
Cupid
4,244
606
45
6
0
137,388
1
L
Anubis
4,699
671
43
6
0
125,017
0
W
Danzaburou
4,559
651
44
6
0
135,574
0
W
Mulan
3,844
549
34
5
0
131,689
1
L
Hades
3,745
535
31
4
0
91,030
0
W
Terra
4,574
653
33
5
0
141,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role