Player Matchup

Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Foosle
Baron Samedi
Level 147
God Stats
9W - 6L
1,610 SR
Queue Stats
436W - 395L
1,535 Elo+
Party 1
Arachne
Arachne
H3td
Arachne
Level 173
God Stats
2W - 0L
1,712 SR
Queue Stats
332W - 300L
1,529 Elo+
Solo
Apollo
Apollo
Kolus
Apollo
Level 209
God Stats
2W - 0L
1,725 SR
Queue Stats
31W - 32L
1,569 Elo+
Solo
Kuzenbo
Kuzenbo
badame
Kuzenbo
Level 144
God Stats
20W - 15L
1,667 SR
Queue Stats
754W - 693L
1,518 Elo+
Party 1
Team Averages
Level 160
1,643 SR
1,530 Elo+

VS

Team Averages
Level 123
1,540 SR
1,440 Elo+
Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BluePee
Izanami
Level 155
God Stats
11W - 11L
1,526 SR
Queue Stats
206W - 171L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
LIMITZz17
Kuzenbo
Level 148
God Stats
2W - 2L
1,674 SR
Queue Stats
154W - 139L
1,452 Elo+
Solo
Ra
Ra
希Dictionary
Ra
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 2 / 0
8,276
752
6,470
10,884
5,119
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
Foosle
Baron Samedi
12
5 / 2 / 2
7,185
653
9,809
7,492
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
H3td
Arachne
11
1 / 1 / 3
6,274
570
4,177
10,386
3,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Apollo
Kolus
Apollo
12
1 / 0 / 2
6,433
585
5,000
5,158
1,605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
badame
Kuzenbo
11
4 / 1 / 1
7,200
655
5,823
9,418
8,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 3 / 0
6,089
554
7,929
12,305
6,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
 
Fenrir
10
2 / 2 / 2
5,726
521
4,462
11,032
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
BluePee
Izanami
10
1 / 2 / 1
5,937
540
4,717
5,336
1,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Kuzenbo
LIMITZz17
Kuzenbo
10
1 / 2 / 1
5,993
545
5,263
10,729
9,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 6 / 1
6,278
571
4,819
8,190
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
15
Kills
6
6
Deaths
15
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
0
2
L
Chaac
 
Chaac
2
3
0
0.67
L
Fenrir
 
Fenrir
2
2
2
1.5
L
Izanami
BluePee
Izanami
1
2
1
0.75
W
Baron Samedi
Foosle
Baron Samedi
5
2
2
3
W
Arachne
H3td
Arachne
1
1
3
2.5
W
Apollo
Kolus
Apollo
1
0
2
2
L
Kuzenbo
LIMITZz17
Kuzenbo
1
2
1
0.75
W
Kuzenbo
badame
Kuzenbo
4
1
1
4.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,279
Damage
27,190
43,338
Taken
47,592
22,831
Mitigated
23,795
19,896
Healing
13,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,470
489
0
6,343
10,884
5,119
59
0
10,884
63,345
1,712
L
Chaac
 
Chaac
7,929
1,025
0
4,149
12,305
6,762
0
5,795
6,464
0
39,178
L
Fenrir
 
Fenrir
4,462
963
0
1,389
11,032
3,960
0
3,803
6,965
0
36,148
L
Izanami
BluePee
Izanami
4,717
3,337
0
1,510
5,336
1,658
0
2,346
2,990
0
48,129
W
Baron Samedi
Foosle
Baron Samedi
9,809
1,006
290
2,553
7,492
3,281
28
3,422
4,070
41,404
1,540
W
Arachne
H3td
Arachne
4,177
1,621
0
5,426
10,386
3,854
0
2,167
8,161
0
40,800
W
Apollo
Kolus
Apollo
5,000
2,638
0
2,268
5,158
1,605
807
1,861
3,297
0
48,331
L
Kuzenbo
LIMITZz17
Kuzenbo
5,263
1,862
0
4,026
10,729
9,056
55
3,529
7,068
19,899
2,130
W
Kuzenbo
badame
Kuzenbo
5,823
1,820
0
3,016
9,418
8,972
0
2,251
7,167
23,592
709
L
4,819
391
571
1,805
8,190
2,359
0
5,462
2,215
49,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,368
Gold Earned
30,023
394
Minions Killed
362
0
Camps Cleared
0
1,216,267
Distance Traveled
1,186,294
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,276
752
125
11
0
202,869
1
L
Chaac
6,089
554
64
6
0
209,806
4
L
Fenrir
5,726
521
66
6
0
268,909
2
L
Izanami
5,937
540
95
9
0
224,647
0
W
Baron Samedi
7,185
653
80
7
0
240,544
2
W
Arachne
6,274
570
68
6
0
249,985
4
W
Apollo
6,433
585
86
8
0
248,059
0
L
Kuzenbo
5,993
545
29
3
0
248,510
3
W
Kuzenbo
7,200
655
35
3
0
274,810
0
L
Ra
6,278
571
108
10
0
234,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role