Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
ChinoLouFL
Gilgamesh
Level 137
God Stats
1W - 0L
1,520 SR
Queue Stats
10W - 12L
1,515 Elo+
Party 3
Athena
Athena
LazyReap4997
Athena
Level 60
God Stats
1W - 0L
1,589 SR
Queue Stats
3W - 1L
1,540 Elo+
Party 3
Skadi
Skadi
PotatoBeater610
Skadi
Level 109
God Stats
1W - 0L
1,490 SR
Queue Stats
36W - 43L
1,454 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
o Indica
Morgan Le Fay
Level 148
God Stats
4W - 6L
1,577 SR
Queue Stats
14W - 18L
1,411 Elo+
Party 3
Team Averages
Level 120
1,535 SR
1,484 Elo+

VS

Team Averages
Level 134
1,683 SR
1,519 Elo+
Cerberus
Cerberus
 
Cerberus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AdmiralBurt24
Geb
Level 84
God Stats
1W - 2L
1,737 SR
Queue Stats
107W - 101L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
KeePWishinG3
Nu Wa
Level 194
God Stats
6W - 6L
1,611 SR
Queue Stats
98W - 107L
1,524 Elo+
Party 1
Neith
Neith
Snarky Hunter
Neith
Level 154
God Stats
1W - 1L
1,635 SR
Queue Stats
9W - 12L
1,584 Elo+
Party 1
Ravana
Ravana
Soy Greengo
Ravana
Level 107
God Stats
8W - 2L
1,930 SR
Queue Stats
92W - 84L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
3 / 1 / 2
5,818
582
2,711
5,458
1,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
ChinoLouFL
Gilgamesh
12
3 / 0 / 0
7,018
702
3,514
7,456
3,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
8
0 / 2 / 1
5,140
514
1,873
10,035
4,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 2 / 2
5,411
541
4,995
6,134
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
o Indica
Morgan Le Fay
11
3 / 3 / 1
6,130
613
3,765
5,156
1,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 2 / 2
5,043
504
3,566
7,918
4,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

2
0 / 1 / 0
3,548
355
26
1,622
677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 3 / 2
5,790
579
4,008
3,804
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 3
5,616
562
7,850
5,563
1,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
10
3 / 2 / 0
5,451
545
3,737
5,659
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
10
Kills
8
8
Deaths
10
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
1
2
4
L
Cerberus
 
Cerberus
1
2
2
1
L
0
1
0
0
W
Gilgamesh
ChinoLouFL
Gilgamesh
3
0
0
3
L
2
3
2
1
W
Athena
0
2
1
0.25
W
1
2
2
1
L
2
2
3
1.75
L
Ravana
3
2
0
1.5
W
Morgan Le Fay
o Indica
Morgan Le Fay
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,858
Damage
19,187
34,239
Taken
24,566
13,230
Mitigated
10,058
11,348
Healing
7,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,711
567
0
4,151
5,458
1,868
200
845
4,613
0
27,956
L
Cerberus
 
Cerberus
3,566
177
0
2,776
7,918
4,988
0
995
6,798
14,785
2,028
L
26
26
0
750
1,622
677
0
0
1,593
2,787
0
W
Gilgamesh
ChinoLouFL
Gilgamesh
3,514
1,255
0
1,272
7,456
3,909
252
1,209
6,247
0
45,965
L
4,008
1,014
0
125
3,804
903
0
1,500
2,041
32,299
980
W
Athena
1,873
733
1,402
3,317
10,035
4,020
0
1,855
8,180
11,247
0
W
4,995
1,155
0
446
6,134
1,557
95
1,190
4,944
0
35,718
L
7,850
2,443
0
1,647
5,563
1,570
48
1,339
4,184
0
44,668
L
Ravana
3,737
720
0
1,962
5,659
1,920
0
1,351
4,104
0
35,798
W
Morgan Le Fay
o Indica
Morgan Le Fay
3,765
123
0
760
5,156
1,876
0
2,198
2,958
43,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,517
Gold Earned
25,448
299
Minions Killed
250
0
Camps Cleared
0
1,024,082
Distance Traveled
828,536
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,818
582
58
6
0
237,142
0
L
Cerberus
5,043
504
44
4
0
206,224
1
L
Geb
3,548
355
6
1
0
32,047
0
W
Gilgamesh
7,018
702
96
10
0
202,571
2
L
Nu Wa
5,790
579
52
5
0
182,891
5
W
Athena
5,140
514
18
2
0
197,829
0
W
Skadi
5,411
541
63
6
0
189,772
0
L
Neith
5,616
562
78
8
0
168,880
0
L
Ravana
5,451
545
70
7
0
238,494
0
W
Morgan Le Fay
6,130
613
64
6
0
196,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role