Player Matchup

Merlin
Merlin
Diamond III
Mildrid
Merlin
Diamond III
Level 121
God Stats
1W - 3L
1,497 SR
Queue Stats
139W - 108L
2,264 MMR
Solo
Amaterasu
Amaterasu
Platinum III
Skadi Solo Main
Amaterasu
Platinum III
Level 106
God Stats
97W - 66L
1,634 SR
Queue Stats
545W - 558L
1,858 MMR
Solo
Skadi
Skadi
Platinum I
TheJorgeton
Skadi
Platinum I
Level 180
God Stats
2W - 0L
1,696 SR
Queue Stats
65W - 50L
2,173 MMR
Solo
Ymir
Ymir
Diamond IV
joekstormer
Ymir
Diamond IV
Level 162
God Stats
2W - 2L
1,540 SR
Queue Stats
253W - 242L
2,049 MMR
Solo
Loki
Loki
Gold III
xGameLockx
Loki
Gold III
Level 48
God Stats
2W - 4L
1,538 SR
Queue Stats
22W - 11L
1,764 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,581 SR
2,022 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,629 SR
2,024 MMR
Ra
Ra
Masters
LivanMcLuvan
Ra
Masters
Level 156
God Stats
39W - 38L
1,604 SR
Queue Stats
763W - 738L
2,733 MMR
Solo
Chaac
Chaac
Platinum I
MiddleOrTroll
Chaac
Platinum I
Level 115
God Stats
3W - 2L
1,766 SR
Queue Stats
45W - 27L
1,822 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
Sipisapi
Sylvanus
Platinum IV
Level 122
God Stats
1W - 1L
1,519 SR
Queue Stats
120W - 113L
1,840 MMR
Solo
Charybdis
Charybdis
Diamond IV
koningdennis4e
Charybdis
Diamond IV
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
2,008 MMR
Solo
Nemesis
Nemesis
Platinum V
venturini36
Nemesis
Platinum V
Level 159
God Stats
4W - 3L
1,757 SR
Queue Stats
69W - 60L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mildrid
Merlin
16
2 / 1 / 3
9,646
567
10,247
4,961
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Skadi Solo Main
Amaterasu
17
4 / 2 / 6
10,737
632
14,949
21,428
14,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
5 / 0 / 2
11,416
672
11,723
8,672
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 0 / 7
10,130
596
8,499
12,470
10,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 5 / 11
9,582
564
9,960
13,086
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
UllrAo KuangThanatosMaman Brigitte

VS

Bans
KumbhakarnaOsirisDa JiRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 0
9,725
572
10,551
8,002
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 5 / 1
8,714
513
14,374
18,705
23,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Sipisapi
Sylvanus
12
1 / 6 / 1
6,854
403
5,826
17,168
12,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
koningdennis4e
Charybdis
15
0 / 3 / 1
8,662
510
4,580
9,710
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nemesis
venturini36
Nemesis
15
1 / 5 / 3
8,038
473
5,634
18,066
7,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
21
Kills
8
8
Deaths
21
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
5
2
0
2.5
L
1
5
1
0.3
W
Merlin
Mildrid
Merlin
2
1
3
3.5
L
Sylvanus
Sipisapi
Sylvanus
1
6
1
0.25
W
Amaterasu
Skadi Solo Main
Amaterasu
4
2
6
3.5
W
5
0
2
6
W
6
0
7
9.5
L
Charybdis
koningdennis4e
Charybdis
0
3
1
0.17
L
Nemesis
venturini36
Nemesis
1
5
3
0.5
W
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,378
Damage
40,965
60,617
Taken
71,651
33,405
Mitigated
49,342
24,303
Healing
21,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,551
642
2,199
2,202
8,002
2,896
0
2,935
4,655
80,698
0
L
14,374
3,508
0
6,553
18,705
23,395
0
1,748
16,812
5,080
65,990
W
Merlin
Mildrid
Merlin
10,247
317
0
1,455
4,961
1,598
202
1,618
3,025
85,235
0
L
Sylvanus
Sipisapi
Sylvanus
5,826
1,799
536
2,930
17,168
12,376
0
6,634
9,757
22,951
7,679
W
Amaterasu
Skadi Solo Main
Amaterasu
14,949
9,296
0
13,945
21,428
14,276
1,106
4,084
17,095
0
89,213
W
11,723
4,822
0
2,555
8,672
3,101
2,680
2,984
5,648
0
111,499
W
8,499
1,740
0
2,668
12,470
10,422
0
4,631
7,451
25,236
1,673
L
Charybdis
koningdennis4e
Charybdis
4,580
2,443
0
3,813
9,710
3,424
646
468
9,242
0
75,357
L
Nemesis
venturini36
Nemesis
5,634
2,050
0
3,160
18,066
7,251
330
4,751
12,867
0
66,722
W
9,960
2,352
0
3,680
13,086
4,008
0
4,925
7,993
0
62,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,511
Gold Earned
41,993
614
Minions Killed
589
0
Camps Cleared
0
1,701,383
Distance Traveled
1,601,575
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,725
572
163
10
0
363,607
2
L
Chaac
8,714
513
125
7
0
303,138
6
W
Merlin
9,646
567
161
9
0
344,747
4
L
Sylvanus
6,854
403
45
3
0
290,321
6
W
Amaterasu
10,737
632
137
8
0
349,809
8
W
Skadi
11,416
672
195
11
0
313,751
3
W
Ymir
10,130
596
37
2
0
338,066
4
L
Charybdis
8,662
510
150
9
0
294,946
1
L
Nemesis
8,038
473
106
6
0
349,563
1
W
Loki
9,582
564
84
5
0
355,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role