Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AKiloOfNice
Cthulhu
Level 128
God Stats
8W - 6L
1,576 SR
Queue Stats
171W - 158L
1,572 Elo+
Solo
Artemis
Artemis
AftRocky
Artemis
Level 89
God Stats
6W - 5L
1,742 SR
Queue Stats
307W - 306L
1,451 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jaqt12
Morgan Le Fay
Level 206
God Stats
18W - 21L
1,576 SR
Queue Stats
153W - 174L
1,512 Elo+
Solo
Janus
Janus
urmuumdestroyer
Janus
Level 47
God Stats
1W - 1L
1,307 SR
Queue Stats
103W - 137L
1,483 Elo+
Solo
Team Averages
Level 124
1,540 SR
1,504 Elo+

VS

Team Averages
Level 105
1,591 SR
1,503 Elo+
Bacchus
Bacchus
EstDope
Bacchus
Level 58
God Stats
81W - 81L
1,532 SR
Queue Stats
122W - 157L
1,404 Elo+
Solo
Vulcan
Vulcan
GOD OF MOBN
Vulcan
Level 157
God Stats
96W - 79L
1,636 SR
Queue Stats
555W - 547L
1,532 Elo+
Party 1
Danzaburou
Danzaburou
Lyall13
Danzaburou
Level 109
God Stats
44W - 39L
1,600 SR
Queue Stats
184W - 182L
1,522 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MOBN VIPER
Morgan Le Fay
Level 145
God Stats
10W - 8L
1,610 SR
Queue Stats
440W - 416L
1,550 Elo+
Party 1
Baron Samedi
Baron Samedi
Ruijerd
Baron Samedi
Level 58
God Stats
5W - 6L
1,579 SR
Queue Stats
102W - 98L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
0 / 1 / 2
9,453
675
6,213
12,034
8,741
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
AKiloOfNice
Cthulhu
14
4 / 1 / 1
8,245
589
5,682
9,860
6,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
AftRocky
Artemis
13
2 / 3 / 2
8,090
578
5,311
6,078
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
jaqt12
Morgan Le Fay
14
2 / 3 / 1
7,758
554
4,059
7,515
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
3 / 3 / 2
8,104
579
4,759
8,374
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EstDope
Bacchus
7
0 / 1 / 2
5,479
391
981
4,310
3,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
13
1 / 3 / 5
7,266
519
6,431
5,785
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Lyall13
Danzaburou
14
1 / 2 / 2
7,476
534
2,870
7,554
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
MOBN VIPER
Morgan Le Fay
14
7 / 3 / 1
7,916
565
7,878
11,377
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Ruijerd
Baron Samedi
14
2 / 2 / 0
7,656
547
4,918
11,218
6,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
11
Kills
11
11
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
1
2
1
W
Cthulhu
AKiloOfNice
Cthulhu
4
1
1
4.5
W
Artemis
AftRocky
Artemis
2
3
2
1
L
Bacchus
EstDope
Bacchus
0
1
2
1
L
Vulcan
1
3
5
1.17
L
Danzaburou
Lyall13
Danzaburou
1
2
2
1
L
Morgan Le Fay
MOBN VIPER
Morgan Le Fay
7
3
1
2.5
L
Baron Samedi
Ruijerd
Baron Samedi
2
2
0
1
W
Morgan Le Fay
jaqt12
Morgan Le Fay
2
3
1
0.83
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,024
Damage
23,078
43,861
Taken
40,244
21,455
Mitigated
18,010
17,391
Healing
14,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,213
666
0
8,565
12,034
8,741
234
5,236
6,798
78,636
2,928
W
Cthulhu
AKiloOfNice
Cthulhu
5,682
118
219
2,709
9,860
6,417
11
2,261
7,599
49,849
1,741
W
Artemis
AftRocky
Artemis
5,311
1,182
0
1,022
6,078
1,220
1,290
4,320
1,758
0
41,755
L
Bacchus
EstDope
Bacchus
981
104
0
1,060
4,310
3,281
273
1,626
2,376
5,307
0
L
Vulcan
6,431
147
0
600
5,785
2,010
136
3,442
2,031
44,021
864
L
Danzaburou
Lyall13
Danzaburou
2,870
337
220
1,926
7,554
2,483
148
2,559
4,574
0
60,501
L
Morgan Le Fay
MOBN VIPER
Morgan Le Fay
7,878
279
0
4,541
11,377
3,948
26
5,007
6,064
53,680
0
L
Baron Samedi
Ruijerd
Baron Samedi
4,918
176
169
6,015
11,218
6,288
0
6,433
4,745
55,384
0
W
Morgan Le Fay
jaqt12
Morgan Le Fay
4,059
261
0
889
7,515
2,793
0
5,162
2,353
46,571
0
W
4,759
196
0
3,987
8,374
2,284
0
3,216
5,158
63,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,650
Gold Earned
35,793
526
Minions Killed
403
0
Camps Cleared
0
1,379,085
Distance Traveled
1,242,382
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,453
675
148
11
0
247,581
0
W
Cthulhu
8,245
589
98
7
0
289,535
2
W
Artemis
8,090
578
77
6
0
266,421
0
L
Bacchus
5,479
391
12
1
0
157,631
0
L
Vulcan
7,266
519
76
5
0
284,283
0
L
Danzaburou
7,476
534
112
8
0
287,605
7
L
Morgan Le Fay
7,916
565
88
6
0
281,801
1
L
Baron Samedi
7,656
547
115
8
0
231,062
2
W
Morgan Le Fay
7,758
554
89
6
0
258,734
0
W
Janus
8,104
579
114
8
0
316,814
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role