Player Matchup

Ares
Ares
HonorTheSkill
Ares
Level 96
God Stats
2W - 0L
1,869 SR
Queue Stats
8W - 8L
1,680 Elo+
Party 1
Bakasura
Bakasura
OptimusGrimes
Bakasura
Level 129
God Stats
1W - 0L
1,750 SR
Queue Stats
317W - 183L
1,802 Elo+
Party 1
Scylla
Scylla
SirMagmagod
Scylla
Level 155
God Stats
39W - 19L
1,725 SR
Queue Stats
421W - 248L
1,764 Elo+
Party 1
Team Averages
Level 127
1,781 SR
1,749 Elo+

VS

Team Averages
Level 210
1,511 SR
1,619 Elo+
Hercules
Hercules
El shadou
Hercules
Level 224
God Stats
1W - 4L
1,584 SR
Queue Stats
24W - 36L
1,605 Elo+
Party 2
Bacchus
Bacchus
JoelDaAzzhole
Bacchus
Level 292
God Stats
61W - 33L
1,706 SR
Queue Stats
1,105W - 647L
1,715 Elo+
Solo
Janus
Janus
Tahui94
Janus
Level 114
God Stats
0W - 1L
1,243 SR
Queue Stats
8W - 14L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 7
8,638
864
6,373
10,238
7,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bakasura
OptimusGrimes
Bakasura
14
6 / 2 / 2
8,688
869
10,066
10,522
8,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
15
3 / 3 / 7
9,289
929
10,181
6,706
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
El shadou
Hercules
14
3 / 6 / 4
8,788
879
9,254
12,086
3,348
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
15
2 / 1 / 2
8,531
853
5,558
11,476
12,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
Tahui94
Janus
14
3 / 5 / 4
8,534
853
8,160
7,842
1,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
12
Kills
8
8
Deaths
12
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
El shadou
Hercules
3
6
4
0.83
W
3
3
7
2.17
L
Bacchus
2
1
2
3
W
Bakasura
OptimusGrimes
Bakasura
6
2
2
3.5
W
Scylla
3
3
7
2.17
L
Janus
Tahui94
Janus
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,620
Damage
22,972
27,466
Taken
31,404
18,233
Mitigated
17,791
4,272
Healing
6,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
El shadou
Hercules
9,254
3,167
0
1,798
12,086
3,348
0
6,333
4,207
0
26,391
W
6,373
607
0
500
10,238
7,436
0
5,197
4,969
8,455
1,018
L
Bacchus
5,558
664
0
3,598
11,476
12,526
0
4,171
4,947
24,120
0
W
Bakasura
OptimusGrimes
Bakasura
10,066
6,067
0
2,906
10,522
8,241
0
5,460
5,045
0
18,627
W
Scylla
10,181
1,175
0
866
6,706
2,556
0
3,079
3,627
40,918
327
L
Janus
Tahui94
Janus
8,160
544
0
813
7,842
1,917
0
3,790
2,921
34,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,615
Gold Earned
25,853
129
Minions Killed
146
0
Camps Cleared
0
556,412
Distance Traveled
553,044
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,788
879
44
4
0
167,291
0
W
Ares
8,638
864
12
1
0
181,207
1
L
Bacchus
8,531
853
36
4
0
188,886
0
W
Bakasura
8,688
869
33
3
0
205,900
0
W
Scylla
9,289
929
84
8
0
169,305
0
L
Janus
8,534
853
66
7
0
196,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role